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Offline yunhua98

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Re: Portal X
« Reply #345 on: July 03, 2010, 08:03:06 pm »
I don't know whether this is a bug or not, but it disappears into a portal and wont come out unless you move, and there is no other portal, it just appears.

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Offline calcdude84se

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Re: Portal X
« Reply #346 on: July 03, 2010, 09:02:23 pm »
I guess the doors threw things off... or can you do that firing anywhere not portal-receptive?
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Offline Builderboy

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Re: Portal X
« Reply #347 on: July 03, 2010, 09:08:52 pm »
Huh that's weird.  I'm thinking it might be a side effect of another bug I discovered where if you shoot a non portal-supporting wall, the portals will switch.  Since the door is represented the same way as a non portal-supporting wall I think the same thing should happen, as well as if you try to press 5 (unless I added the check)

thanks for the bug report!  This shouldn't be very hard to fix actualy.

Offline calcdude84se

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Re: Portal X
« Reply #348 on: July 03, 2010, 09:14:11 pm »
Builderboy: unless we can choose whether to shoot an "orange" or "blue" portal (we can't as of now), it may be useful to have a button to switch the portal to be removed upon firing another, and 5 seems perfect, being in the center of the area used for shooting portals.
Just a suggestion :)
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Offline DJ Omnimaga

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Re: Portal X
« Reply #349 on: July 03, 2010, 09:28:40 pm »
yeah true, else it gets kinda annoying when you shoot a portal in the floor while falling in the floor one, and it's the floor one that dissapears x.x

Offline calcdude84se

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Re: Portal X
« Reply #350 on: July 03, 2010, 09:31:19 pm »
Just switching, now that I think about it, would probably be better than distinguishing the portals because you need fewer keys and don't have to find a way to visually distinguish them (especially since no grey is being used). This is IMO, of course :P
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« Last Edit: July 03, 2010, 09:31:46 pm by calcdude84se »
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Offline Builderboy

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Re: Portal X
« Reply #351 on: July 03, 2010, 09:51:35 pm »
Lol it's already been implemented on the 5 key :) forgot to mention.

Offline calcdude84se

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Re: Portal X
« Reply #352 on: July 03, 2010, 09:52:29 pm »
Stop confusing us! :P Nice to know, though.
Keep up the good work!
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Offline DJ Omnimaga

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Re: Portal X
« Reply #353 on: July 03, 2010, 10:49:24 pm »
Aaah nice ^^

Offline ztrumpet

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Re: Portal X
« Reply #354 on: July 04, 2010, 09:20:00 pm »
Lol it's already been implemented on the 5 key :) forgot to mention.
Good to know. :)

The demo is awesome. :D

Offline Quigibo

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Re: Portal X
« Reply #355 on: July 09, 2010, 02:19:12 am »
Builderboy, have you decided on an entrance/exit between each level?  Is it always going to be a 'suddenly appear' entrance and a 'walk off the screen' exit or do you plan to do something more elaborate kind of like what you did in shift?
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Offline DJ Omnimaga

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Re: Portal X
« Reply #356 on: July 09, 2010, 02:35:44 am »
By elaborate do you mean he had different entrance/exit style every level? I only played the first 3 levels (got stuck at 3) so Idk :(

Or do you just mean like how he entered the door with the animation and stuff?

Offline Builderboy

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Re: Portal X
« Reply #357 on: July 09, 2010, 02:42:29 am »
I think he just means the door animation, since there was nothing else.  I haven't decided fully on a transition, but I want to make it smooth and clean :) that's what I need to work on once the engine is all finished

edit: on a related note, I have successfully fixed both the bugs found :) the falling through the floor and dying one was a simple fix, but the gradual momentum change was a bit more difficult.  But now you always retain the same ammount of momentum ^^ on to plasma balls!
« Last Edit: July 09, 2010, 04:19:11 am by Builderboy »

Offline calcdude84se

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Re: Portal X
« Reply #358 on: July 09, 2010, 01:43:48 pm »
yay! ;D The physics is correct :P
Plasma balls, those will be interesting...
Keep up the good work!
(Btw, can cubes kill you, like in the pc game?)
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Offline Builderboy

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Re: Portal X
« Reply #359 on: July 09, 2010, 02:16:13 pm »
Nah they can't (I thought they could only hurt you in the pc game, not kill you?) it would be too much of a hassle since its allready doing so much physics.  The plasma balls will kill you tho, since they are really easy to simulate XD

Also, I was playing around and I created a speed run program that pauses every frame and waits for a keypress, and stores all of your keypresses in an appvar.  Then you can play the appvar back at full speed and it looks really awesome :D I know one thing for sure, I will definetaly have to speed run this game once it is finished!