Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal Prelude
« previous
next »
Print
Pages:
1
...
42
43
[
44
]
45
46
...
75
Go Down
Author
Topic: Portal Prelude (Read 254697 times)
0 Members and 2 Guests are viewing this topic.
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Portal X
«
Reply #645 on:
February 14, 2011, 11:44:48 pm »
Don't you already have enough projects on your plate already, Sir?
Just kidding. But good luck to you Builder with finding time.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
SirCmpwn
Guest
Re: Portal X
«
Reply #646 on:
February 15, 2011, 12:53:36 am »
I have no active on-calc projects, save for secret-super-awesome-project-that's-waiting-on-a-new-Axe-feature.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #647 on:
February 15, 2011, 01:34:32 am »
Thanks for the offer, but I'm okay
I will be needing beta testers once I finish, but let's cross that bridge when we come to it
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal X
«
Reply #648 on:
February 15, 2011, 04:38:32 am »
I really can't wait for new updates, but I understand school can be hectic. X.x
Good luck Builderboy.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #649 on:
February 16, 2011, 01:11:59 am »
In other news, I was recently encouraged when I found out that the Axe bug which caused my inter-compiler to not work was fixed recently, and hence progress would be a lot easier than without it. I have spent the last couple hours fixing bugs and optimizing. Speed is even faster than before, and I have ironed out at least 300 bytes, with more coming.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Portal X
«
Reply #650 on:
February 16, 2011, 01:21:08 am »
Awesome!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal X
«
Reply #651 on:
February 16, 2011, 02:02:00 am »
Nice, but what is the inter-compiler? Do you mean that Axe optimizer program you worked on for a while?
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #652 on:
February 16, 2011, 02:03:30 am »
Its the program I wrote to allow me to combine my pages into a single program and bypass the 8800 byte memory limit.
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Portal X
«
Reply #653 on:
February 16, 2011, 02:15:19 am »
Woah, multiple pages? You have to release this someday
Logged
In-progress: Graviter (...)
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #654 on:
February 16, 2011, 02:19:26 am »
I have released it
http://ourl.ca/7950/142758
Note that this is *virtual* pages though, and that the whole program still needs to fit into Ram
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal X
«
Reply #655 on:
February 16, 2011, 02:55:50 am »
Oh right I remember now. You should maybe put it in the downloads section so people can find it easier.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #656 on:
February 19, 2011, 11:58:11 am »
Just giving you guys an update, I have been continually working on this since the bump, and me and Runer112 have been joining forces in a great power of optimization, chopping off hundreds of bytes and making the engine faster and more efficient. As an example to its new speed, I designed a level with 5 buttons and 3 boxes and it still ran at full speed :] Full speed being a nice smooth 30 frames per second that is
. I hope we can work together some more and crush out the excess code, and that i can learn a bit more about optimization
Logged
+1/-0 karm for this message
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Portal X
«
Reply #657 on:
February 19, 2011, 11:59:24 am »
Yay, updates! Can't wait to try one
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #658 on:
February 19, 2011, 12:12:58 pm »
And as my 4000th post, I would like to reveal that PortalX will no longer be contained within 1 program
Instead the experience will have to be felt with TWO programs in your archive. Ah, but this will not be your ordinary double program relationship, but will actually be a highly advanced modifiable experience.
The FIRST program will be the basic experience, with 30 levels with dialogue to go along side of them, it will have characters and some minor development, and will end when the levels end. It will be a standalone program, being able to run on its own!
The SECOND program will the the enhanced experience, it will not be executable, but rather the first program will detect if the second program is on the calculator, and will use the information from the second program to enhance the experience, adding content like extra rooms, extra dialogue, and a whole bunch more fun things that will make PortalX the game it needs to be.
For a while, i considered making PortalX merely a Level pack with some dialogue between them, but then I realized that I could in no way break from the amazingness that is Portals story. But still I was worried, because I know how programs get around, by being transfered from calc to calc, and I knew that people without proper experience would forget to transfer the second program and risk breaking the whole thing, leading to disappointment. Thats why i decided to make the main program independant of the second program, with the second program acting as more of an expansion pack if you will. The main program will also maybe be smart, figuring out when it has been transfered to another calc and warning if it lost a subprogram (maybe doing this, it would require witeback)
Either way, I will be working on the first program right now and once that is finished and I have a way to call another archived program, will begin on the enhancement pack
Logged
+3/-0 karm for this message
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Portal X
«
Reply #659 on:
February 19, 2011, 12:14:27 pm »
Whoa, a program extension?
I can tell this is gonna be awesome! Good luck!
And that sounds like a lot to do...
Logged
Print
Pages:
1
...
42
43
[
44
]
45
46
...
75
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal Prelude