0 Members and 4 Guests are viewing this topic.
Probably, but I'm already using the backbuffer for a backup of my map so that I don't have to redraw it every frame.
That sounds pretty cool you should look into it, it adds and extra layer of depth (plasma balls are only in one place at once, and you can cross their path)
May I suggest L1 and reallocating the variables?
Hmmm it could be possible, but wouldn't I need a backup of both the buffer *and* the backbuffer if i had a greyscale map?
Quote from: Builderboy on February 24, 2011, 01:39:07 amHmmm it could be possible, but wouldn't I need a backup of both the buffer *and* the backbuffer if i had a greyscale map?Not if you code smart. You should be able to do three level, as long as the character sprites were not greyscale.
and I don't know what the deal is with L2 when it comes to MirageOS
Remember that DispGraphr is faster than DispGraph. Too bad you're already using the backbuffer though
Haha perhaps, if I chose to include that type of level I have been doing a lot of brainstorming on that front.EDIT: I was browsing the Graviter thread, and I got the idea of lasers with Portals It would probably be too much for the engine to handle, and require tons of extra code, but it would look soooo coooool
Portal X is a program my friend
How is it faster? Doesn't it need to display extra stuff that DispGraph doesn't?