Author Topic: Portal Prelude  (Read 254209 times)

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Offline Builderboy

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Re: Portal X
« Reply #690 on: February 27, 2011, 04:50:51 am »
So small update, I have the main menu completely finished.  The menu has 3 option, Play, Load, and Exit.  Play gives you the option to start at any level you have completed so far, or starts a new game if its your first time playing.  Load brings up a menu where you can choose a custom level pack to play (must be an archived appvar).  And Exit exits :P The small menu intro is also completely skipable

It also only takes up 2800 bytes right now :D And I know there is some uber optimizations to be had

« Last Edit: February 27, 2011, 05:18:41 am by Builderboy »

Offline ztrumpet

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Re: Portal X
« Reply #691 on: February 27, 2011, 09:37:35 am »
That looks great!  Excellent job, Builderboy. :D

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Re: Portal X
« Reply #692 on: February 27, 2011, 01:05:27 pm »
Very, very cool :)

Offline meishe91

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Re: Portal X
« Reply #693 on: February 27, 2011, 02:11:08 pm »
That looks really awesome :)
Spoiler For Spoiler:



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Offline jnesselr

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Re: Portal X
« Reply #694 on: February 27, 2011, 02:15:35 pm »
That looks amazing.  I almost wanted to downrate so you would stay at 256 respect, but alas, I couldn't do it.

* King Graphmastur notices that Builderboy has 4097 posts, and goes to delete one...
« Last Edit: February 27, 2011, 02:16:28 pm by graphmastur »

Offline Builderboy

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Re: Portal X
« Reply #695 on: February 27, 2011, 02:36:28 pm »
Thanks guys :) And now I need to focus on building an Axe level editor that supports the new format, because I've been typing in a lot of hex to make these levels, and its getting cumbersome :P I also am in the process of adding a death animation and fixing lots of bugs that were introduced when I switched the variables around.  The physics for the player are also bugged now as well :/

Offline andrepd

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Re: Portal X
« Reply #696 on: February 27, 2011, 02:56:37 pm »
intro and menu look awesome, can't wait  ;D

planning on relesing a demo anytime soon?  ::)

Offline Builderboy

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Re: Portal X
« Reply #697 on: February 27, 2011, 03:03:37 pm »
Thanks :D And no, its getting to the point where a demo would basically be like a release, so I'm going to finish the game first :P There are some demo's in the pages back however if you want to play one of those.  I'll have to see if i can find them...

http://ourl.ca/4250/106623

^this post has a link to the most recent demo if i remember correctly
« Last Edit: February 27, 2011, 03:05:41 pm by Builderboy »

Offline leafy

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Re: Portal X
« Reply #698 on: February 27, 2011, 04:00:17 pm »
That menu. Is. Freaking. Awesome.
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Offline TIfanx1999

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Re: Portal X
« Reply #699 on: February 27, 2011, 05:41:40 pm »
It looks beautiful Builderboy! =)

Offline PeonHero

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Re: Portal X
« Reply #700 on: February 27, 2011, 05:46:16 pm »
That menu is so nice, you are a genius!
There are a lot of<a href="http://justmegawatt.com/images/youdidntknow"> Things you didn't know </a>about until you clicked that link.

Offline Eeems

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Re: Portal X
« Reply #701 on: February 27, 2011, 06:01:03 pm »
Simply beautiful as always builderboy :)
/e

Offline Darl181

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Re: Portal X
« Reply #702 on: February 27, 2011, 08:58:29 pm »
This is great, goes well with the game ;D
What are the graphics?  I see something falling out of a tube, a cake, and a guy running.  What are the other things?

edit: 800 posts!
« Last Edit: February 27, 2011, 08:58:59 pm by Darl181 »
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Offline willrandship

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Re: Portal X
« Reply #703 on: February 27, 2011, 09:35:11 pm »
Companion cube from tube, plasma ball into a collector, cake, the last two demonstrating "speedy thing in speedy thing out"

Offline Builderboy

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Re: Portal X
« Reply #704 on: February 28, 2011, 01:26:00 am »
Thanks guys :) And yeah willrandship thats what they are ^^