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Omnimaga
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Portal X
(Moderator:
Builderboy
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Portal Prelude
Portal Prelude
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Topic: Portal Prelude (Read 254597 times)
0 Members and 5 Guests are viewing this topic.
Builderboy
Physics Guru
Project Author
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Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #690 on:
February 27, 2011, 04:50:51 am »
So small update, I have the main menu completely finished. The menu has 3 option, Play, Load, and Exit. Play gives you the option to start at any level you have completed so far, or starts a new game if its your first time playing. Load brings up a menu where you can choose a custom level pack to play (must be an archived appvar). And Exit exits
The small menu intro is also completely skipable
It also only takes up 2800 bytes right now
And I know there is some uber optimizations to be had
«
Last Edit: February 27, 2011, 05:18:41 am by Builderboy
»
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ztrumpet
The Rarely Active One
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If you see this, send me a PM. Just for fun.
Re: Portal X
«
Reply #691 on:
February 27, 2011, 09:37:35 am »
That looks great! Excellent job, Builderboy.
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If I'm wrong, please correct me!
Unfinished Projects:
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SirCmpwn
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Re: Portal X
«
Reply #692 on:
February 27, 2011, 01:05:27 pm »
Very, very cool
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meishe91
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Re: Portal X
«
Reply #693 on:
February 27, 2011, 02:11:08 pm »
That looks really awesome
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Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
jnesselr
King Graphmastur
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Posts: 2270
Rating: +81/-20
TAO == epic
Re: Portal X
«
Reply #694 on:
February 27, 2011, 02:15:35 pm »
That looks amazing. I almost wanted to downrate so you would stay at 256 respect, but alas, I couldn't do it.
* King Graphmastur notices that Builderboy has 4097 posts, and goes to delete one...
«
Last Edit: February 27, 2011, 02:16:28 pm by graphmastur
»
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Builderboy
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Would you kindly?
Re: Portal X
«
Reply #695 on:
February 27, 2011, 02:36:28 pm »
Thanks guys
And now I need to focus on building an Axe level editor that supports the new format, because I've been typing in a lot of hex to make these levels, and its getting cumbersome
I also am in the process of adding a death animation and fixing lots of bugs that were introduced when I switched the variables around. The physics for the player are also bugged now as well
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andrepd
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Re: Portal X
«
Reply #696 on:
February 27, 2011, 02:56:37 pm »
intro and menu look awesome, can't wait
planning on relesing a demo anytime soon?
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Builderboy
Physics Guru
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Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #697 on:
February 27, 2011, 03:03:37 pm »
Thanks
And no, its getting to the point where a demo would basically be like a release, so I'm going to finish the game first
There are some demo's in the pages back however if you want to play one of those. I'll have to see if i can find them...
http://ourl.ca/4250/106623
^this post has a link to the most recent demo if i remember correctly
«
Last Edit: February 27, 2011, 03:05:41 pm by Builderboy
»
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leafy
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Seizon senryakuuuu!
Re: Portal X
«
Reply #698 on:
February 27, 2011, 04:00:17 pm »
That menu. Is. Freaking. Awesome.
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In-progress: Graviter (...)
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
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Re: Portal X
«
Reply #699 on:
February 27, 2011, 05:41:40 pm »
It looks beautiful Builderboy! =)
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PeonHero
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Posts: 70
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Coder of Tomorrow, Coding Today.
Re: Portal X
«
Reply #700 on:
February 27, 2011, 05:46:16 pm »
That menu is so nice, you are a genius!
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There are a lot of<a href="
http://justmegawatt.com/images/youdidntknow
"> Things you didn't know </a>about until you clicked that link.
Eeems
Mr. Dictator
Administrator
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little oof
Re: Portal X
«
Reply #701 on:
February 27, 2011, 06:01:03 pm »
Simply beautiful as always builderboy
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/e
Darl181
«Yo buddy, you still alive?»
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VGhlIEdhbWU=
Re: Portal X
«
Reply #702 on:
February 27, 2011, 08:58:29 pm »
This is great, goes well with the game
What are the graphics? I see something falling out of a tube, a cake, and a guy running. What are the other things?
edit: 800 posts!
«
Last Edit: February 27, 2011, 08:58:59 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #703 on:
February 27, 2011, 09:35:11 pm »
Companion cube from tube, plasma ball into a collector, cake, the last two demonstrating "speedy thing in speedy thing out"
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Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #704 on:
February 28, 2011, 01:26:00 am »
Thanks guys
And yeah willrandship thats what they are ^^
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Omnimaga
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Portal X
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Portal Prelude