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Portal X
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Portal Prelude
Portal Prelude
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Topic: Portal Prelude (Read 279435 times)
0 Members and 2 Guests are viewing this topic.
Darl181
«Yo buddy, you still alive?»
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Posts: 3408
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VGhlIEdhbWU=
Re: Portal X
«
Reply #720 on:
March 01, 2011, 10:00:11 pm »
Yesss, level editors are the thing that makes a game really awesome
When's the planned final release?
«
Last Edit: March 01, 2011, 10:01:06 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
Builderboy
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Would you kindly?
Re: Portal X
«
Reply #721 on:
March 01, 2011, 10:00:47 pm »
Right now I'm going with a when-its-done approach
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Darl181
«Yo buddy, you still alive?»
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Re: Portal X
«
Reply #722 on:
March 01, 2011, 10:01:45 pm »
Cool, that's my favorite one
*cough* Tio *cough*
Can't wait to see this when it's done.
«
Last Edit: March 01, 2011, 10:02:35 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
Builderboy
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Would you kindly?
Re: Portal X
«
Reply #723 on:
March 01, 2011, 10:04:42 pm »
Hahaha yeah i find that deadlines are only good if you are getting paid, or if its hw
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Eeems
Mr. Dictator
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little oof
Re: Portal X
«
Reply #724 on:
March 01, 2011, 10:21:40 pm »
Wow, looks great as always builderboy
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/e
willrandship
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Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #725 on:
March 01, 2011, 11:09:19 pm »
Nice! I love the speed and such. Much easier than trying to type it out in hex X( Very nice.
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Builderboy
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Would you kindly?
Re: Portal X
«
Reply #726 on:
March 01, 2011, 11:18:36 pm »
Thats for sure
I still need to get it to compile the map and object data into a single readable file though, and thats going to be a bit harder, especially when it comes to the plasma balls, they are such a pain to compile
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Deep Toaster
So much to do, so much time, so little motivation
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Re: Portal X
«
Reply #727 on:
March 01, 2011, 11:39:23 pm »
Late. The menu is amazing.
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SirCmpwn
Guest
Re: Portal X
«
Reply #728 on:
March 02, 2011, 01:03:36 am »
Very nice! However, may I suggest that you, instead of highlighting doors, open them when the cursor is over their button.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Portal X
«
Reply #729 on:
March 02, 2011, 01:33:36 am »
I love the editor look so far. It will definitively help you work on the levels for your game. I hope the final release comes with it too
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andrepd
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Re: Portal X
«
Reply #730 on:
March 09, 2011, 08:09:19 am »
shiny editor! even more shiny when you think it's written in pure axe.!
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Darl181
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Re: Portal X
«
Reply #731 on:
March 09, 2011, 07:12:32 pm »
Random idea. Is it possible to have one switch open more than one door and/or any of multiple switches opening the same door?
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Vy'o'us pleorsdti thl'e gjaemue
willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #732 on:
March 09, 2011, 07:41:42 pm »
you could just have nested doors for multiple switches per door.
Edit: To clarify, I meant like this
Code:
[Select]
########
H H H
########
m m m
########
«
Last Edit: March 09, 2011, 07:47:17 pm by willrandship
»
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Builderboy
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Would you kindly?
Re: Portal X
«
Reply #733 on:
March 09, 2011, 07:45:42 pm »
Its not possible for one switch to open more than one door, nor is it possible for 2 or more switches to open a single door in any combination of logic (open the door if any switches are pressed/open the door if all switches are pressed) so yeah what I do if i need an AND gate is just have 2 doors right after eachother, although I don't think this comes up in any of the levels I have created
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willrandship
Omnimagus of the Multi-Base.
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Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #734 on:
March 09, 2011, 07:48:28 pm »
Yep, that's what I meant. Can't really see a use for two doors from one switch myself. (not that there isn't one)
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