Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal Prelude
Portal Prelude
5
1
Currently:
« previous
next »
Print
Pages:
1
...
47
48
[
49
]
50
51
...
75
Go Down
Author
Topic: Portal Prelude (Read 258972 times)
0 Members and 2 Guests are viewing this topic.
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Portal X
«
Reply #720 on:
March 01, 2011, 10:00:11 pm »
Yesss, level editors are the thing that makes a game really awesome
When's the planned final release?
«
Last Edit: March 01, 2011, 10:01:06 pm by Darl181
»
Logged
Vy'o'us pleorsdti thl'e gjaemue
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #721 on:
March 01, 2011, 10:00:47 pm »
Right now I'm going with a when-its-done approach
Logged
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Portal X
«
Reply #722 on:
March 01, 2011, 10:01:45 pm »
Cool, that's my favorite one
*cough* Tio *cough*
Can't wait to see this when it's done.
«
Last Edit: March 01, 2011, 10:02:35 pm by Darl181
»
Logged
Vy'o'us pleorsdti thl'e gjaemue
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #723 on:
March 01, 2011, 10:04:42 pm »
Hahaha yeah i find that deadlines are only good if you are getting paid, or if its hw
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Portal X
«
Reply #724 on:
March 01, 2011, 10:21:40 pm »
Wow, looks great as always builderboy
Logged
/e
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #725 on:
March 01, 2011, 11:09:19 pm »
Nice! I love the speed and such. Much easier than trying to type it out in hex X( Very nice.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #726 on:
March 01, 2011, 11:18:36 pm »
Thats for sure
I still need to get it to compile the map and object data into a single readable file though, and thats going to be a bit harder, especially when it comes to the plasma balls, they are such a pain to compile
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Portal X
«
Reply #727 on:
March 01, 2011, 11:39:23 pm »
Late. The menu is amazing.
Logged
SirCmpwn
Guest
Re: Portal X
«
Reply #728 on:
March 02, 2011, 01:03:36 am »
Very nice! However, may I suggest that you, instead of highlighting doors, open them when the cursor is over their button.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal X
«
Reply #729 on:
March 02, 2011, 01:33:36 am »
I love the editor look so far. It will definitively help you work on the levels for your game. I hope the final release comes with it too
Logged
andrepd
LV1
Newcomer (Next: 20)
Posts: 19
Rating: +0/-0
Re: Portal X
«
Reply #730 on:
March 09, 2011, 08:09:19 am »
shiny editor! even more shiny when you think it's written in pure axe.!
Logged
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: Portal X
«
Reply #731 on:
March 09, 2011, 07:12:32 pm »
Random idea. Is it possible to have one switch open more than one door and/or any of multiple switches opening the same door?
Logged
Vy'o'us pleorsdti thl'e gjaemue
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #732 on:
March 09, 2011, 07:41:42 pm »
you could just have nested doors for multiple switches per door.
Edit: To clarify, I meant like this
Code:
[Select]
########
H H H
########
m m m
########
«
Last Edit: March 09, 2011, 07:47:17 pm by willrandship
»
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal X
«
Reply #733 on:
March 09, 2011, 07:45:42 pm »
Its not possible for one switch to open more than one door, nor is it possible for 2 or more switches to open a single door in any combination of logic (open the door if any switches are pressed/open the door if all switches are pressed) so yeah what I do if i need an AND gate is just have 2 doors right after eachother, although I don't think this comes up in any of the levels I have created
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Portal X
«
Reply #734 on:
March 09, 2011, 07:48:28 pm »
Yep, that's what I meant. Can't really see a use for two doors from one switch myself. (not that there isn't one)
Logged
Print
Pages:
1
...
47
48
[
49
]
50
51
...
75
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal Prelude