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Offline Builderboy

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Re: Portal X
« Reply #810 on: October 18, 2011, 05:38:09 pm »
And to answer your question, I released it here: http://ourl.ca/12763

Offline ztrumpet

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Re: Portal X
« Reply #811 on: October 18, 2011, 05:38:32 pm »
Builderboy released the source code, so sometime, when someone gets around to it, this game will be picked up and finished.

Also, welcome to Omnimaga, sqrt(Time). You may want to go introduce yourself here:http://www.omnimaga.org/index.php?board=10.0

Where did he release it? Ive looked all over for it.
It's released in a section of this forum that is restricted based on post count, as that's the way Builderboy wanted it done.
On a side note, welcome to Omnimaga! :D

Offline C0deH4cker

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Re: Portal X
« Reply #812 on: October 18, 2011, 05:52:04 pm »
Gotcha. Time to up my post count (to how many posts?) by making an intro. Thanks!

Edit: Just realized that intros dont count towards post count, so time to look for more places to post.
« Last Edit: October 18, 2011, 06:12:54 pm by C0deH4cker »

Offline parserp

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Re: Portal X
« Reply #813 on: October 18, 2011, 06:52:16 pm »
Just realized that intros dont count towards post count, so time to look for more places to post.
that you are right. posting is good. :)

Offline C0deH4cker

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Re: Portal X
« Reply #814 on: October 18, 2011, 10:59:37 pm »
I played the app version today and found a bug that wasnt found yet (although wont matter anymore): once you open the door, if you keep jumping and trying to move to the right, youll float on the air. Then, keep running and jumping off the map to the right, pixels by the entrance will start to spaz out. Then, your character will appear on the left and will be floating through the wall. You can shoot a portal inside of the wall. And youre floating. But it wont matter because the level transitions take over.

Offline turiqwalrus

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Re: Portal X
« Reply #815 on: October 19, 2011, 07:54:10 am »
Just realized that intros dont count towards post count, so time to look for more places to post.
that you are right. posting is good. :)
[off-topic]geez, I'm a slow poster: parser has been here 9 months less than me, and he nearly has as many posts O.O[/off-topic]
anyways, nice job finding the bug, C0deH4cker ;)

Offline C0deH4cker

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Re: Portal X
« Reply #816 on: October 19, 2011, 11:15:57 am »
found another: you can make portals under doors. then, if you fall in another, you get trapped. i will try to make a screenshot later.

Offline elliotg

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Re: Portal X
« Reply #817 on: October 19, 2011, 12:33:01 pm »
The link doesn't work

Offline Stefan Bauwens

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Re: Portal X
« Reply #818 on: October 19, 2011, 01:50:54 pm »
The link doesn't work
Could you please specify which one?
Also if you plan on staying here you should Introduce yourself :)


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Offline Builderboy

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Re: Portal X
« Reply #819 on: October 19, 2011, 01:51:17 pm »
The link is only for members with 100 or more posts

Offline Broseph Radson

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Re: Portal X
« Reply #820 on: October 19, 2011, 01:51:25 pm »
The link doesn't work

see

It's released in a section of this forum that is restricted based on post count, as that's the way Builderboy wanted it done.

Offline Stefan Bauwens

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Re: Portal X
« Reply #821 on: October 19, 2011, 01:55:16 pm »
Oh, he meant that link.  XD
Well I guess the reason Builderboy did so was because he didn't want another nDoom invasion :P


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Offline DJ Omnimaga

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Re: Portal X
« Reply #822 on: October 19, 2011, 03:16:35 pm »
I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game?

Offline C0deH4cker

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Re: Portal X
« Reply #823 on: October 19, 2011, 04:04:00 pm »
id love to help, but i first need to get to 100 posts so i can view the link. right now, im trying to get wabbitemu set up by dumping my 84+SE's rom... slow...

Offline LincolnB

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Re: Portal X
« Reply #824 on: October 19, 2011, 04:49:03 pm »
I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game?

Eh, I wouldn't say that. Graviter has lots of stuff Portal X doesn't have, and Portal X has lots of stuff Graviter doesn't have. I really think they should just be two separate games, so we can all have two fantastic games instead of just one. BuilderBoy's put quite a lot of work into making the Portal X levels unique and very oriented towards the specific elements the Portal X engine supports, so I don't think leafiness0 should try and copy it into Graviter. I'm sure leafiness0 will be able to come up with lots of great levels that are completely different from the Portal X levels.

Also, if you read the last like page-ish, I said:

Also, I've mentioned this a bit here and there to a few people but may as well say here that I'm finishing this project

So I'll get around to it. There's really not a whole lot left to do.
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