• Portal Prelude 5 1
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Offline Ki1o

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Re: Portal Prelude
« Reply #1020 on: November 15, 2012, 07:55:42 pm »
I'm just curious as to how you got Axe to support the 5x5 sprite size?

Offline Builderboy

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Re: Portal Prelude
« Reply #1021 on: November 15, 2012, 08:00:36 pm »
I didn't!  I just use 8x8 sprites like normal.  For instance the sprite for the character is technically 8x8, but the only pixels in the sprite that are black are in the top-left 5x5 region.  When you display it with a Pt-On() command, you can't even tell the difference :)

Offline Ki1o

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Re: Portal Prelude
« Reply #1022 on: November 15, 2012, 08:10:13 pm »
Wow! ok... but how did you get it to be so seamless? (as in there is no white space?)

Offline Builderboy

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Re: Portal Prelude
« Reply #1023 on: November 15, 2012, 08:16:29 pm »
As long as you use Pt-On or Pt-Change, the extra white around your 5x5 tile won't interfere with any of your graphics, and will be just the same as if you had a 5x5 sprite routine.  If you end up needing Pt-Off, you have to get a little more creative with masking.

Offline DJ Omnimaga

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Re: Portal Prelude
« Reply #1024 on: November 15, 2012, 11:22:05 pm »
I like the new screenshot builderboy :D

Offline aeTIos

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Re: Portal Prelude
« Reply #1025 on: November 16, 2012, 05:56:13 am »
No, box physics was never planned in that way.  It just causes too many problems due to the fact that boxes can go through portals.  Not only would I have to build something like Zedd, but it would also have to work through portals :P
I see. woulda been cool though :D
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Offline Snake X

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Re: Portal Prelude
« Reply #1026 on: December 06, 2012, 09:27:21 am »
Loved this place, still the best producers of power metal, and sparked my dreams of coding.

Offline Xeda112358

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Re: Portal Prelude
« Reply #1027 on: December 06, 2012, 03:50:19 pm »
A friend of mine gave me this link this morning, knowing I like calculator programming. She thought I might be interested :3
http://www.buzzfeed.com/thesaccattack/you-can-now-play-portal-on-a-graphing-calculator-5o2x

I then proceeded to show off Portal and got a few friends quite engaged in the game :D

Offline Spenceboy98

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Re: Portal Prelude
« Reply #1028 on: December 06, 2012, 04:03:50 pm »
Maybe somebody already noticed it, but today I found out that you can hold the Alpha button and you fly(I was just messing around with buttons). :P
I like milk.

Offline stevon8ter

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Re: Portal Prelude
« Reply #1029 on: December 06, 2012, 04:15:27 pm »
Hahaha lol i just tried it and it's true :o
So maybe this was for level testing and he forgot to change it...?
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Re: Portal Prelude
« Reply #1030 on: December 06, 2012, 04:20:10 pm »
It's an Easter egg that is only unlocked if you have beaten the game :)

Offline stevon8ter

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Re: Portal Prelude
« Reply #1031 on: December 06, 2012, 04:22:01 pm »
Ooooh ok, cool :p
It's a pretty neat thingy ;) are tere any other cool stuff? ;D
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Offline dinosteven

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Re: Portal Prelude
« Reply #1032 on: December 06, 2012, 07:29:37 pm »
What does "LOAD" do in the menu? I tried clicking on it, and all it does is send the cursor to play.

Offline Sorunome

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Re: Portal Prelude
« Reply #1033 on: December 06, 2012, 07:30:13 pm »
it loads a self-created map from the map editor

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Offline Spenceboy98

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Re: Portal Prelude
« Reply #1034 on: December 06, 2012, 07:32:28 pm »
What does "LOAD" do in the menu? I tried clicking on it, and all it does is send the cursor to play.

That's for if you make your own level.




It would have been cool if you could have implemented turrets, but I guess this takes place before the time of the turrets. :P My friend was asking me about why they weren't in it.

Edit: Ninja'd
« Last Edit: December 06, 2012, 07:32:55 pm by Spenceboy98 »
I like milk.