Author Topic: Portal Prelude  (Read 253698 times)

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Offline despondantmusician

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Re: Portal Prelude
« Reply #1080 on: February 19, 2013, 10:20:30 pm »
dude! this is AMAZING!!!

Offline Builderboy

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Re: Portal Prelude
« Reply #1081 on: March 05, 2013, 10:13:31 pm »
Alright, I took the time today to wrap up the changes I have been slowly working on.  The level 24 bug should now be fixed, and an oversight on Leafy's my part that caused level 38 to be super easy.  It should be much harder now :)  Omni archive has been updated, and TiCalc will be updated when they get around to it.

Offline Sorunome

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Re: Portal Prelude
« Reply #1082 on: March 05, 2013, 10:15:38 pm »
Nice, I'll try it out some time! :D

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Offline DJ Omnimaga

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Re: Portal Prelude
« Reply #1083 on: March 05, 2013, 11:19:03 pm »
By the way, when do you plan to post your tool-assisted speedrun of it so it can be put on OmnimagaTV? :P

Offline Builderboy

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Re: Portal Prelude
« Reply #1084 on: March 05, 2013, 11:24:45 pm »
I'm slowly working on that as well, it is mostly done I just have a few more chambers to finish up.  I might try to work on that tonight since I seem to have some free time today

Offline DJ Omnimaga

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Re: Portal Prelude
« Reply #1085 on: March 05, 2013, 11:43:32 pm »
Cool to hear. :D You would just have to post the series of animated screenshots (preferably as less screenshots as possible, though :P) so that I can put one after each other easily in a vid.

Offline Builderboy

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Re: Portal Prelude
« Reply #1086 on: March 05, 2013, 11:46:01 pm »
I have editing software of my own, so it will all be compiled into a single video once I'm finished.

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Re: Portal Prelude
« Reply #1087 on: March 05, 2013, 11:53:43 pm »
Oh OK, but will the video be resized to 480p or higher with no filtering? Because if it's 128 pixels height resized with Windows Movie Maker it adds filtering which causes pixels to be blurry >.<.

Offline Builderboy

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Re: Portal Prelude
« Reply #1088 on: March 06, 2013, 12:53:14 am »
Yeah don't worry, I'll make sure everything is right.  I can't send the screenshots themselves because each chamber is cut into lots of little pieces and need to be edited together.

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Re: Portal Prelude
« Reply #1089 on: March 06, 2013, 01:25:51 am »
Another thing is that animated GIFs with variable frame rate aren't supported in VirtualDub, which makes WabbitEmu screenshots look screwy there (see the Axe Parser tribute video's beginning), so I would have to use Camstudio and record over each screenshot or open them in WMM.

Offline annoyingcalc

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Re: Portal Prelude
« Reply #1090 on: March 09, 2013, 07:01:03 pm »
Alright, I took the time today to wrap up the changes I have been slowly working on.  The level 24 bug should now be fixed, and an oversight on Leafy's my part that caused level 38 to be super easy.  It should be much harder now :)  Omni archive has been updated, and TiCalc will be updated when they get around to it.
About the level 38 glitch, I'm not sure if im doing it correctly and I can't make a screenshot because I don't have a number pad on my computer only the 1-9 key line, I'll see if I can borrow my dads keyboard.

Edit here it is.
« Last Edit: March 09, 2013, 07:39:00 pm by annoyingcalc »
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Offline Ozymandias97

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Re: Portal Prelude
« Reply #1091 on: March 19, 2013, 10:21:57 pm »
I'm sorry, but how do you do level 32? My entire group can't figure that level out! It seems like you need to have 3 portals in order for it to work, 3 portals which you don't have.

Offline Spenceboy98

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Re: Portal Prelude
« Reply #1092 on: March 19, 2013, 10:51:49 pm »
Alright, I took the time today to wrap up the changes I have been slowly working on.  The level 24 bug should now be fixed, and an oversight on Leafy's my part that caused level 38 to be super easy.  It should be much harder now :)  Omni archive has been updated, and TiCalc will be updated when they get around to it.

You say it's updated, but it's still easy:

Can someone show me how it's done the hard way?

I'm sure someone has reported this bug in the bug topic, but I don't know if someone has taken a screenshot of it yet:
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Offline Builderboy

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Re: Portal Prelude
« Reply #1093 on: March 19, 2013, 11:43:09 pm »
Are you sure you sent the appvar in addition to the app?  Oh and yeah the portal glitch you showed is a lot harder to fix, since it's due to the portal bumping code failing, which is a nightmare and probably will be a while before it is dealt with.
« Last Edit: March 19, 2013, 11:44:05 pm by Builderboy »

Offline Sorunome

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Re: Portal Prelude
« Reply #1094 on: March 19, 2013, 11:51:05 pm »

You say it's updated, but it's still easy:

Can someone show me how it's done the hard way?

There is a /other/ way than that? O.o

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