Author Topic: Portal Prelude  (Read 253256 times)

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Offline Paul

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Re: Portal Prelude
« Reply #1110 on: September 28, 2014, 11:16:28 pm »
Alright thanks, good to know. If I have some time, I'll take a look into what it would take to port it over then.

Offline TIfanx1999

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Re: Portal Prelude
« Reply #1111 on: September 28, 2014, 11:19:41 pm »
It would be more of a complete rewrite than a port. The 83+ series (that axe is on) has a Z80 processor whereas the nspire uses an ARM. Welcome to the forums by the way. :) You can head over to general discussion and introduce yourself if you like. :)

Offline Paul

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Re: Portal Prelude
« Reply #1112 on: September 28, 2014, 11:29:21 pm »
Yeah I figured, I already checked out a few of the specifications for it. Also, thanks! I was thinking that there had to be some calculator modding community, so I found this. Glad to be here.

Offline TIfanx1999

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Re: Portal Prelude
« Reply #1113 on: September 28, 2014, 11:31:22 pm »
Yepp. There's an entire board dedicated to Axe here btw: http://www.omnimaga.org/the-axe-parser-project/

Offline Paul

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Re: Portal Prelude
« Reply #1114 on: September 28, 2014, 11:33:28 pm »
Already found that, but thanks!

Offline DJ Omnimaga

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Re: Portal Prelude
« Reply #1115 on: September 30, 2014, 02:09:47 pm »
What would probably not be too hard to do is a 84+CSE port of Portal prelude. Only the screen stuff would need to be rewritten and speed wouldn't be an issue, except the transition between levels and the title screen would have to be removed. Someone would need to disassemble the Axe executables, though, so that the resulting ASM code can be ported to it.

Offline MateoConLechuga

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Re: Portal Prelude
« Reply #1116 on: January 23, 2015, 01:20:27 am »
What would probably not be too hard to do is a 84+CSE port of Portal prelude. Only the screen stuff would need to be rewritten and speed wouldn't be an issue, except the transition between levels and the title screen would have to be removed. Someone would need to disassemble the Axe executables, though, so that the resulting ASM code can be ported to it.
Well, actually, that is a lot more difficult than it sounds. :P It might be easier to just rewrite the entire thing. :)

(Gotta love necroposting, sorry. :P)

Builderboy, I once again congratulate you on such a fantastic game! :)