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Basicaly to extract each 'half' of the byte, you either mod it by 16 or divide it by 16 to get either the right or left half.
Builderboy I don't understand what you mean by QuoteBasicaly to extract each 'half' of the byte, you either mod it by 16 or divide it by 16 to get either the right or left half.though...
Heh its a bit tricky because ever 2 tiles take 1 byte of memory. Basicaly to extract each 'half' of the byte, you either mod it by 16 or divide it by 16 to get either the right or left half. After that you can use them just like regular numbers