Author Topic: Portal Prelude  (Read 254281 times)

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Offline Builderboy

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Re: Portal X
« Reply #60 on: April 06, 2010, 12:22:31 am »
Okay, so this is being worked on, slowly but surely.  Portal bumping is halfway done being implemented, functions would have been very useful, but i can see how difficult they would be to implement in axe, so i'm dealing :P The Portal gun has also been shifted successfully to tile based instead of pixel based, so support for multiple tiles is underway ^^  Overall, progress is going good, no bad ram clears have occured, and backups are safe and sound :)  Once i get bumping fully supported i'll post a small screenie to show it off :P

Offline DJ Omnimaga

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Re: Portal X
« Reply #61 on: April 06, 2010, 01:00:46 am »
Nice to hear :)

You should do a 10 fps and 30 fps screenie ^^ (using latest wabbit build)

I really need to get a $10 copy of Portal at Staples soon to get familiar with the game cuz I never really played it. Do you need to install Half Life 2/Orange Box to be able to play Portal?

Offline Builderboy

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Re: Portal X
« Reply #62 on: April 06, 2010, 01:02:39 am »
Nah, all you need is the Portal game, which you can buy on Steam for cheap if you want to, and if you have it installed.

Offline DJ Omnimaga

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Re: Portal X
« Reply #63 on: April 06, 2010, 01:03:41 am »
Oh really? :o wow why didn't I think about that? I bought Audiosurf there and downloaded America Army 3 there too x.x

Offline Builderboy

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Re: Portal X
« Reply #64 on: April 06, 2010, 01:06:33 am »
Mmm it seems Portal is on Steam for 20$, i don't know if you can get it for cheaper at a store tho, or what the price is in Canada.

Offline DJ Omnimaga

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Re: Portal X
« Reply #65 on: April 06, 2010, 01:17:04 am »
Oh, maybe price rose due to popularity, idk. I guess I'll wait and see if I can still get it for cheaper at Staples.

Offline Builderboy

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Re: Portal X
« Reply #66 on: April 06, 2010, 11:58:40 pm »
Ok so i spent most of photo and a bit of comp-sci getting portal bumping up to speed.  Its supported in both directions, and supports bumping off edges, walls, other portals, and tiles that dont support portals.  Remember, bumping is just when the portal is created and is overlapping an edge or another portal, it will be 'bumped' up to a certain ammount (right now 8 ) to the left or right until it is on a viable spot.



On a separate note, i was also thinking about portal gun control.  In the original game, the portal that you shot was the least recently used one.  This was puzzling in the old version, but is a hassle in the new version.  There are times when you will want to shoot either a specific portal and leave the other where it is.  Well since there is only one numpad, i was debating on how to get this to work, and here is the solution i am thinking of implementing.  You can 'lock' either portal (which changes the animation as well) with the 2nd or alpha/mode keys, and the other portal will be the only one that you can change with he gun.  To unlock it you would just press the key again.  What do you guys think, any other suggestions?
« Last Edit: April 06, 2010, 11:59:33 pm by Builderboy »

Offline DJ Omnimaga

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Re: Portal X
« Reply #67 on: April 06, 2010, 11:59:51 pm »
Unfortunately, havent played portal so I don't understand most of this, I would probably need to see it of my eyes to understand x.x. I was even confused at the old screenie x.x

Offline Builderboy

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Re: Portal X
« Reply #68 on: April 07, 2010, 12:01:26 am »
Did you catch the screenie i just uploaded?  It was a bit after.  Is the bumping confusing you or the portal control?

Offline meishe91

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Re: Portal X
« Reply #69 on: April 07, 2010, 12:07:33 am »
To me I don't understand the bumping then entirely. But awesome screenshot! Looks awesome!
Spoiler For Spoiler:



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Offline DJ Omnimaga

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Re: Portal X
« Reply #70 on: April 07, 2010, 12:08:08 am »
Oh the screenie was not here when I posted x.x

It was the entire game concept in overall that confused me x.x. I was kinda intrigued by how you aimed to shoot portals at a specific area and how did you maange to make the game make portals appear at a place in particular.

I also don't get what bumping means, even after seeing the screenshot.

I would probably need to play it and read the instructions to understand x.x

I never got into portal before because my old computer couldn't run it. Tomorrow I am off from work so I may go at Staples nearby and check if they still have it for $10, else I'll buy it on Steam.

This screenie is friggin awesome tho!

Btw could you tell me why you are still using CalcCapture? Wabbitemu screenshooting was fixed over a month ago and download has been avaliable ever since, even in our own downloads section.
« Last Edit: April 07, 2010, 12:09:12 am by DJ Omnimaga »

Offline Builderboy

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Re: Portal X
« Reply #71 on: April 07, 2010, 12:17:54 am »
Ah, got it.  Yeah bumping is a bit weird, let me see if i can explain it a bit better with some pictures:



In the first image, we fire a beam at the ceiling above us.  Nothing weird happens, and the portal apears directly in the center of the beam.  BUT in the second picture the beam is centered over an edge!  As the 3rd picture shows, if we placed the portal in the middle of the beam, it would fall of the edge of the wall.  The 4th picture shows the Portal that has been bumped to the right, into an acceptable position :)

Offline meishe91

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Re: Portal X
« Reply #72 on: April 07, 2010, 12:19:22 am »
Oh ok, so basically just moving it so it doesn't appear in open space?
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Offline Builderboy

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Re: Portal X
« Reply #73 on: April 07, 2010, 12:24:06 am »
Right.  Moving it so that it doesn't appear in open space, or in a wall, or inside another portal, exc...  Lol that sounded a lot simpler than i have been making it ;D


Offline meishe91

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Re: Portal X
« Reply #74 on: April 07, 2010, 12:25:56 am »
That's how things tend to happen, after you elaborate more you realize you could have just said something from the beginning, but cool :)
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