Author Topic: Portal Prelude  (Read 253367 times)

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Offline Builderboy

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Re: Portal X
« Reply #105 on: April 09, 2010, 10:29:31 pm »
You are god.
I hate you.
Skill of this level should be a crime.
Very cool. It looks really amazing.

Heh, thank you guys :) And remember to direct at least half of you applause towards Quigibo for writing such an epic parser ^^


wow, just wow. This sure makes it to ticalc front page when it comes out :O

Btw I played Portal for a bit today and yesterday and it's friggin awesome. I normally am not a fan of puzzle games, but this one is so innovative and the way it works makes it enjoyable for ppl who don't like puzzle games.

It also runs friggin fast on my computer. I had everything maxed out and resolution at 1920x1080 and still got 29 FPS when recording with Fraps:
(you can switch to 720p 1080p HD)

Without recording I got between 45 and 55 fps, except when looking through endless portal loops, where I got like 12-13, but that's expected.

Anyway I can,t wait to try the calc version it looks so great now and so true to the real game :)

* Tackles Calc84 and wresles POTY out of his hands *   ::)

Heheh, glad you like Portal!  It really is an awesome game, and wow that your computer can support all that stress :O nice!

Offline meishe91

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Re: Portal X
« Reply #106 on: April 09, 2010, 11:31:57 pm »
Edit:
@Builderboy
It looks really amazing.

@Quigibo
Very cool.

:P
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Offline DJ Omnimaga

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Re: Portal X
« Reply #107 on: April 09, 2010, 11:54:11 pm »
2010 POTY will sure be a big competition if all the current projects comes out. :D

Offline meishe91

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Re: Portal X
« Reply #108 on: April 10, 2010, 12:15:13 am »
Who knows, if I ever get my Digimon project in the works maybe I'll have a chance at it too :P Not likely though :P
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Offline DJ Omnimaga

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Re: Portal X
« Reply #109 on: April 10, 2010, 12:21:48 am »
We never know ^^

But you would prbly have to make sure it's pretty innovative or very complex and finish it before Dec 1st 2010 :P

Offline meishe91

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Re: Portal X
« Reply #110 on: April 10, 2010, 12:31:21 am »
Well for the innovative part, I'm fairly sure this would be the first successful ported virtual pet with original graphics and such. Complex...I'm sure it'll get there :P The time factor...hopefully not an issue lol.
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Offline DJ Omnimaga

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Re: Portal X
« Reply #111 on: April 10, 2010, 12:49:09 am »
Well there is one from 2001 called Timigotchy, but I heard it wasn't that great. I guess a more complete one might get attention more

Offline meishe91

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Re: Portal X
« Reply #112 on: April 10, 2010, 12:58:29 am »
Huh, the only one I've ever seen is Bunny Gotchi. But ya, should be interesting. But we should get back on topic now :P
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Offline Builderboy

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Re: Portal X
« Reply #113 on: April 10, 2010, 01:06:30 am »
Woo just fixed a particularly nasty bug without adding any code at all! ^^ heh, just had to move some things around, sometimes when you shot a portal when inside another portal your beam would go outside the screen, and keep going until it got into some very unsafe ram to be in :D All fixed now tho, but i discovered a collision bug that will need a tiny bit of recoding in the collision detection.

Offline DJ Omnimaga

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Re: Portal X
« Reply #114 on: April 10, 2010, 01:15:46 am »
Huh, the only one I've ever seen is Bunny Gotchi. But ya, should be interesting. But we should get back on topic now :P
er wrong topic? o.o

(or maybe SpyBot45 failed at notifying of the right post?)

Offline Builderboy

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Re: Portal X
« Reply #115 on: April 10, 2010, 02:04:53 am »
DEMO!

:O

Use Arrow keys to move left and right, and the number pad to shoot portals.  Portals are shot relative to the 5 key, so you can shoot left, right, up, down, and diagonals.  Press 2nd to load an empty room so you can practice :)

Offline DJ Omnimaga

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Re: Portal X
« Reply #116 on: April 10, 2010, 02:06:25 am »
YES! Downloading now!

EDIT: WOW awesome!

Nice job so far, the only thing that confuses me sometimes is I always forget which of the two portal I shooted last, so I end up shooting a portal while trying to go through the other and it'S the wrong one that dissapears x.x, but I guess this can't be helped much. Great job on this game so far!
« Last Edit: April 10, 2010, 02:19:02 am by DJ Omnimaga »

SirCmpwn

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Re: Portal X
« Reply #117 on: April 10, 2010, 02:07:05 am »
1st download!  Looks amazing!

*EDIT*
Yes, I was before DJ.
« Last Edit: April 10, 2010, 02:07:33 am by SirCmpwn »

Offline indubitably

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Re: Portal X
« Reply #118 on: April 10, 2010, 02:23:00 am »
this is amazing

Offline Builderboy

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Re: Portal X
« Reply #119 on: April 10, 2010, 02:25:50 am »
Thanks guys :) Yeah the portal problem is a common one, and it can get frustrating at times when you dont have anyplace to shoot your portals to just get them out of the way.  In the future tho there will be a feature where you can specify a certain portal to shoot, while keeping the other one locked.  And they will change graphically to reflect this ^^