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Offline meishe91

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Re: Portal X
« Reply #120 on: April 10, 2010, 02:29:53 am »
Huh, the only one I've ever seen is Bunny Gotchi. But ya, should be interesting. But we should get back on topic now :P
er wrong topic? o.o

(or maybe SpyBot45 failed at notifying of the right post?)

Not the wrong topic, we were talking about POTY and got to talking about the tomigotchi programs. You said something about a program called Timigotchy and I said the only graphical one that I knew about was Bunny Gotchi, then I said we should get back on the topic of Portal X

Also, awesome! It is amazing.
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Offline DJ Omnimaga

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Re: Portal X
« Reply #121 on: April 10, 2010, 02:42:36 am »
Oh wait I guess i must have got confused at which topic you posted it in then x.x

Offline meishe91

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Re: Portal X
« Reply #122 on: April 10, 2010, 03:15:21 am »
Ah ok.

By the way, very awesome demo! Can't wait for it.
« Last Edit: April 10, 2010, 03:50:04 am by meishe91 »
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SirCmpwn

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Re: Portal X
« Reply #123 on: April 10, 2010, 10:12:02 am »
In the future tho there will be a feature where you can specify a certain portal to shoot, while keeping the other one locked.  And they will change graphically to reflect this ^^

I have an idea for you:
Since you already keep them animated, you could differenciate between which one was selected and which one was locked by changing the speed of the animation so that the locked one moved slower.

Offline Eeems

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Re: Portal X
« Reply #124 on: April 10, 2010, 12:28:44 pm »
wow this is epic!!!
/e

Offline DJ Omnimaga

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Re: Portal X
« Reply #125 on: April 10, 2010, 01:35:06 pm »
In the future tho there will be a feature where you can specify a certain portal to shoot, while keeping the other one locked.  And they will change graphically to reflect this ^^

I have an idea for you:
Since you already keep them animated, you could differenciate between which one was selected and which one was locked by changing the speed of the animation so that the locked one moved slower.
I like this idea :), it would make things much easier. IN the real Portal you use two different buttons to shoot portals. In the flash and calc versions it alternates between both portals, except on calc you shoot with numpad. I wonder if pressing 5 could change the selected portal to shoot?

Offline meishe91

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Re: Portal X
« Reply #126 on: April 10, 2010, 01:38:22 pm »
Or maybe the [2ND] or [ALPHA] key to do that?

@Builderboy
Did you implement a terminal velocity piece of code? It just looks like it.
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Offline DJ Omnimaga

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Re: Portal X
« Reply #127 on: April 10, 2010, 01:40:27 pm »
Mhmm, idk, because since the shooting keys are all the way at bottom of calc, wouldn't it be better to choose a key close to them?

Offline Builderboy

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Re: Portal X
« Reply #128 on: April 10, 2010, 01:54:19 pm »
Mmm so like when you press 5, the most recent Portal that has been shot becomes the only one that you can shoot?  And then when you press 5 again it goes back to normal?

SirCmpwn

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Re: Portal X
« Reply #129 on: April 10, 2010, 01:55:26 pm »
That sounds good!
What do you think about the animation idea?

Offline Builderboy

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Re: Portal X
« Reply #130 on: April 10, 2010, 01:58:25 pm »
Yep, sounds good to me, I will have the 'stuck' portal either stop animating altogether or just animate slower.  That way when you press 5 you know which one is stuck.  And then if its not the right one... Hmm press 5 again? 

SirCmpwn

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Re: Portal X
« Reply #131 on: April 10, 2010, 01:59:24 pm »
Yeah, I think 5 could just switch the "active" portal, or the one you are shooting.

Offline meishe91

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Re: Portal X
« Reply #132 on: April 10, 2010, 02:05:51 pm »
Well I think what DJ was talking about is that you only shoot one portal at a time and pressing 5 toggles between which one is shot. If that makes sense. I could be wrong.
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Offline DJ Omnimaga

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Re: Portal X
« Reply #133 on: April 10, 2010, 02:06:45 pm »
Well I think what DJ was talking about is that you only shoot one portal at a time and pressing 5 toggles between which one is shot. If that makes sense. I could be wrong.
This is what I meant

Offline Builderboy

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Re: Portal X
« Reply #134 on: April 10, 2010, 02:08:27 pm »
Okay so i just made a small modification.  The two portals now always have different speeds, the most recent one is still fast, but the less recent one is slower.  That means that when you shoot a portal, the slow one will disappear and become the new one.  And you can press 5 to switch the fast and the slow one.

More like that?