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Thanks guys I've been workin on trying to get it as close to the real portal as possible, and I honk it's getting there. As of now there is 4500 byes of source which compiles to about 8000 bytes, which is 75% larger, but it does contain a lot of sprite data. I'm going to need to switch to mirage soon once I start implementing an object system for plasma and boxes.And yeah, right now death is very simple, there might even be different death animations for differen deaths in the future but for now I'm sticking with the basic guts death
Yeah, that was actualy ridiculously simple. When I went into do that, I literaly added a /2 to a single part of the code and it worked it was a real easy fix. Do you know why the TiOS doesn't let ask program greater than 8126 bytes excecuted tho? It's Little annoying