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Well Axe works in integers, so the decimal is not calculated and you are left with 1. The concept is basically this: You store the coordinates to a screen that is 256 times bigger than the calculator one, and when you display your character you zoom out by dividing by 256. This means you have 65536x the positions of a normal screen, so you have much more precision.
Yeah that part is really hard to explain, let me see if i can whip up a screenshot really quick...gah paint is being stupid. Well its kinda hard to explain, but let me try. Other people have represented each pixel with 256 sub pixels, well in portal i represent each pixel with 51.2 sub pixels (its complicated) but since Axe doesn't support decimal, some of them round down to 51, and some of them round up to 52.