Author Topic: Portal X (Prelude) Bugs  (Read 39716 times)

0 Members and 1 Guest are viewing this topic.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #15 on: December 04, 2012, 05:55:34 pm »
Umm this is a pressing one.

Here is what I did:

Went into portal level maker (with zstart run from homescrene)
OS 2.53 MP (in classic)
New level pack named Boobies. (yes i am immature)
Went into level one and I don't think I changed anything.
I exited that, and then exited all together.


My screen turned bright blue.  I made sure to remove my batteries quickly of course.
I don't know if it was portal editor or not, but i figure its good to know its a possibility.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #16 on: December 04, 2012, 06:15:16 pm »
Happy were you using the editor released in the game or the one I released a week or two ago?

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #17 on: December 04, 2012, 06:38:18 pm »
*facepalm*  probably...
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #18 on: December 04, 2012, 08:06:01 pm »
Yeah the old editor had some small issues that were causing memory corruption, let me know if you have any issues on the new version!

Offline dinosteven

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 194
  • Rating: +10/-1
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #19 on: December 04, 2012, 08:40:43 pm »
Yeah, the Lvl 24 portal glitch... When do you think you can fix it?

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #20 on: December 04, 2012, 08:44:33 pm »
Soon, but it shouldn't be that big of a deal, just don't go shooting portals up at the roof :P

Offline Wretchedlout

  • LV3 Member (Next: 100)
  • ***
  • Posts: 64
  • Rating: +6/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #21 on: December 05, 2012, 07:07:50 pm »
so i wasn't able to replicate it but on my calc, level 24 after you shoot a portal up a couple times and you may get stuck in the ground. restart, and went to this weird place with symbols everywhere. shot portals in  random directions and went to another weird place where i was standing on the slabs that you can't go through but portals can, and it was all glitched out. i touched the ground, it froze, and cleared ram. :D

there are other glitches in that same room where you can end the level early. sorry no screenies, my calc doesn't like my computer and won't give it portalpk

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #22 on: December 05, 2012, 07:21:02 pm »
Yeah that level in particular has been reported several times for that glitch, a new version will be uploaded soon :)

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #23 on: December 06, 2012, 04:35:11 pm »
Ok builderboy, i don't know if it's on purpose but i have it every time...
In the level where the elevator breaks... You get a dialog... You can do next sentence with [2nd] but on a given moment if i press it, it doesn't do next but turns on the [2nd] lock
And i can also turn on [alpha] lock...
And then i can skip it with [enter] and the next one is skipable with [2nd] and then the one after that it's the same story... I can only do it 2times in that dialog (sorry no screenie)
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #24 on: December 06, 2012, 04:36:15 pm »
Ok builderboy, i don't know if it's on purpose but i have it every time...
In the level where the elevator breaks... You get a dialog... You can do next sentence with [2nd] but on a given moment if i press it, it doesn't do next but turns on the [2nd] lock
And i can also turn on [alpha] lock...
And then i can skip it with [enter] and the next one is skipable with [2nd] and then the one after that it's the same story... I can only do it 2times in that dialog (sorry no screenie)

That happens with me too.
I like milk.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #25 on: December 06, 2012, 04:36:53 pm »
I got that as well. I should have tested if I could press [2nd][ON] >.>

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #26 on: December 06, 2012, 04:38:26 pm »
I'll test it...

Edit: nop, everything else then [2nd] or [alpha] does the next part... Even if [2nd] is already selected
« Last Edit: December 06, 2012, 04:41:19 pm by stevon8ter »
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #27 on: December 06, 2012, 04:40:31 pm »
Oh yeah, I just realized I use getkeyr for waiting for a keypress, and that also adds in the 2nd and Alpha keys as modifiers D:

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #28 on: December 06, 2012, 04:42:31 pm »
But why does it go the one moment and the 2nd moment it doesn't work?
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Portal X (Prelude) Bugs
« Reply #29 on: December 06, 2012, 06:53:15 pm »
I got three bug reports! Two are duplicatable, one isn't
One of the duplicateables will crach the game and result in a ram clear.
First the not-duplicatable (i think it is a axe bug):
In level 25 my calc screen randomly turned off after shooting some protals around so i hit the on button, it went back on and there was then with shooting up the same bug as in level 24. I also sank into the ground. When i exited to main menu only levels 1-10 were selectable to play. I exected the game and it froze when saving and i had to pull the batteries.

Ok, next is a duplicated one: Make a level with tons of movable elements like boxes and gates, not all will render then when playing and it will be buggy and when going into next level it will be random (assuming your campaign has only one level), then if you exit the game it'll freeze again on saving -> crach.

And last i can make the box in level 25 disappear, will post a screenie soon :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!