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Portal X
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Portal X (Prelude) Bugs
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Topic: Portal X (Prelude) Bugs (Read 39715 times)
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Builderboy
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Would you kindly?
Re: Portal X (Prelude) Bugs
«
Reply #30 on:
December 06, 2012, 07:23:50 pm »
The first bug probably is just leftover from level 24 being silly. If you can reproduce the bug after starting level 25 directly without going through level 24 make sure to let me know.
The second bug is with the level editor, not Portal. Portal has a certain max number of objects it can support, and the editor doesn't respect this value. There are plenty of ways using the editor to make the game messed up or crash though, so my best answer for right now is to not do that
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Sorunome
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Derpy Hooves
Re: Portal X (Prelude) Bugs
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Reply #31 on:
December 06, 2012, 07:24:57 pm »
then modify the editor
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Builderboy
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Would you kindly?
Re: Portal X (Prelude) Bugs
«
Reply #32 on:
December 06, 2012, 07:36:40 pm »
There are a large number of things that you can do to create a buggy level, and I am already near the execution limit in terms of size. Until I get a large amount of free time to optimize the editor significantly, there really isn't much I can do. I definitely don't want to make it an app, as that would be wasting 8K of extra space.
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Sorunome
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Derpy Hooves
Re: Portal X (Prelude) Bugs
«
Reply #33 on:
December 06, 2012, 09:22:22 pm »
Ok, made now scrienies, and i forgot to report another bug: in that different dialog sometimes you can't hit 2nd to contine:
and now the one where the box vanishs:
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Rhombicuboctahedron
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Re: Portal X (Prelude) Bugs
«
Reply #34 on:
December 07, 2012, 04:37:01 pm »
That level 24 glitch is actually pretty bad. I did it again, and upon exiting portal, I got some weird symbols on the screen, and couldn’t use it or even turn it off. I took all the batteries out, put them in again, and it still was frozen.
Anyway, I left the batteries out while I was at school today and it worked again, but that glitch is pretty bad.
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stevon8ter
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Re: Portal X (Prelude) Bugs
«
Reply #35 on:
December 07, 2012, 04:39:19 pm »
Yeah that's the main glitch he has to work out of it... Beside that glitch, there are only a few non-bothering glitches so i guess he's mainly focussing on removing the lvl 24 glitch (maybe just place a roof on it builderboy? So they can't shoot out of the level?)
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Re: Portal X (Prelude) Bugs
«
Reply #36 on:
December 07, 2012, 04:40:31 pm »
If he puts a roof over it, that will make the level super easy
(I still haven't gotten past it o.o)
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Re: Portal X (Prelude) Bugs
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Reply #37 on:
December 07, 2012, 04:41:30 pm »
Me neither, but if he puts a "you can't shoot a portal here" roof over it...?
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Rhombicuboctahedron
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Re: Portal X (Prelude) Bugs
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Reply #38 on:
December 07, 2012, 04:41:44 pm »
Not if he makes the roof non portal blocks
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squidgetx
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Re: Portal X (Prelude) Bugs
«
Reply #39 on:
December 07, 2012, 04:42:26 pm »
New glitch, that is sort of seriousish; sometimes upon starting the level you can hit downleft portal and a portal will appear on the left side of the block you're standing on, facing the edge of the screen. Warping into this portal wraps you into the rightmost column of the level, allowing you to just skip to the next level hehe. At work atm so no screenie, but it's easy to duplicate. Try it on level 19. It's probably caused by the portal code note bothering to check for shooting offscreen or something (?)
«
Last Edit: December 07, 2012, 04:51:38 pm by squidgetx
»
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Re: Portal X (Prelude) Bugs
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Reply #40 on:
December 07, 2012, 05:35:32 pm »
^ Darn. I don't want this fixed. thats how I beat it
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Re: Portal X (Prelude) Bugs
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Reply #41 on:
December 07, 2012, 07:19:10 pm »
Wish this glitch worked for level 24...
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Derpy Hooves
Re: Portal X (Prelude) Bugs
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Reply #42 on:
December 08, 2012, 02:11:39 am »
I got more now random screens turning off and entering random levels then, but when exiting it didn't crash at all.
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Re: Portal X (Prelude) Bugs
«
Reply #43 on:
December 14, 2012, 07:45:56 pm »
I don’t know if anyone else found this, but at the end of most levels, if you shoot up, you get a glitch similar to the level 24 glitch, except what happens after it is pretty cool. I think it displays all the code for game, but it looks like that matrix thing you get after clearing a bunch of numbers, but with less work and for much longer.
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leafy
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Re: Portal X (Prelude) Bugs
«
Reply #44 on:
December 14, 2012, 07:52:53 pm »
Don't worry, it's not the code for the game
It's probably just converting a bunch of junk data to tokens.
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Portal X (Prelude) Bugs