Author Topic: PortalX Screenshots  (Read 24547 times)

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Offline Builderboy

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Re: PortalX Screenshots
« Reply #15 on: December 08, 2010, 12:47:56 am »
Hmmm maybe in a separate topic, i still have all the high framerate ones on disk.  I think i'll just post a notice saying to contact me if you wanted high framerates :)

Offline DJ Omnimaga

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Re: PortalX Screenshots
« Reply #16 on: December 08, 2010, 12:54:27 am »
Ah, right. Make sure to put a backup somewhere, though, in case. :P

If I made a video, I would most likely include all the ones that ran at fast framerate and were captured from WabbitEmu.

EDIT: 20000TH POST!!!  :hyper: :hyper: :hyper: :hyper:
« Last Edit: December 08, 2010, 12:55:09 am by DJ Omnimaga »

Offline Builderboy

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Re: PortalX Screenshots
« Reply #17 on: December 08, 2010, 12:55:29 am »
Yeah, the ones from CalcCapture are horrible Quality XD All the others have high framerate versions :)

Offline Masinini

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Re: PortalX Screenshots
« Reply #18 on: December 09, 2010, 08:10:18 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline Deep Toaster

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Re: PortalX Screenshots
« Reply #19 on: December 09, 2010, 08:11:53 pm »
Great, they look a lot faster now ;D

Really glad you're still working on this. Portal was one of my favourite Flash games, and it'd be epic on a calc.
« Last Edit: December 09, 2010, 08:12:09 pm by Deep Thought »




Offline nemo

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Re: PortalX Screenshots
« Reply #20 on: December 09, 2010, 08:12:03 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

that portal game in basic was most likely builderboy's (:


Offline Masinini

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Re: PortalX Screenshots
« Reply #21 on: December 09, 2010, 08:31:02 pm »
It was. Well, kudos then. But will this one have the same story, or will it be different?
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline DJ Omnimaga

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Re: PortalX Screenshots
« Reply #22 on: December 09, 2010, 08:33:55 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
I thought his old BASIC POrtal was graphical too? ???

http://tibasicdev.wikidot.com/archives:portal

Or was it a different game?

Offline Masinini

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Re: PortalX Screenshots
« Reply #23 on: December 09, 2010, 08:38:35 pm »
It's the same. The game play and mechanics were amazing, and something I can't hope to replicate.

But transitions were just text popping up on screen. There really wasn't any other choice I imagine, but when I say text, that is what I meant. i did like the scrolling his text did though.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline DJ Omnimaga

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Re: PortalX Screenshots
« Reply #24 on: December 09, 2010, 08:45:50 pm »
Oooh, I see now. I guess that was inevitable considering it was TI-BASIC.

Offline Masinini

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Re: PortalX Screenshots
« Reply #25 on: December 09, 2010, 08:50:35 pm »
Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline Deep Toaster

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Re: PortalX Screenshots
« Reply #26 on: December 09, 2010, 08:52:34 pm »
Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.

Nice, hope you didn't delete the project, though. You can always post it on the forums ;) But a warning: Axe has even more limitations on space (8811 bytes per program and 16384 bytes per app). You can store data in a much smaller format, though.
« Last Edit: December 09, 2010, 11:25:22 pm by Deep Thought »




Offline Ranman

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Re: PortalX Screenshots
« Reply #27 on: December 09, 2010, 08:55:36 pm »
How do you make your high frame rate screenshots?
Ranman
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Offline Builderboy

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Re: PortalX Screenshots
« Reply #28 on: December 09, 2010, 09:43:23 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

This Portal will be similar to the first in that there will be a story to go along with the game.  Don't expect too involved of a plot though, as the base of the story is still you completing test chambers, and then comments between levels (which i hope to make a bit longer).

 
How do you make your high frame rate screenshots?

I use Wabbit with the settings upped to the max :) unfortunately chrome complains :(

Offline willrandship

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Re: PortalX Screenshots
« Reply #29 on: December 09, 2010, 11:19:08 pm »
@DT
Remember though, BuilderBoy built that sweet "paging" method that lets him load and unload code from RAM, putting it into archive while running ;)

I hope you release how you did that btw (unless you have and I missed it) :P