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Messages - {AP}

Pages: 1 ... 11 12 [13] 14 15 ... 65
181
Miscellaneous / Re: Darkmod theme
« on: April 17, 2010, 08:13:30 pm »
Well, you could let Eeems be responsible for his and me be responsible for mine. =P

182
Miscellaneous / Re: Darkmod theme
« on: April 17, 2010, 08:04:12 pm »
Pretty cool idea.
If any of you would like another new theme, I can work on one sometime.
I've gotten pretty good at playing with SMF themes. ;P

183
Fridays are usually really good days to go to friend's houses or just get out and do something.
Heck others just feel the need to unwind and play some games or something.

Omnimaga can be considered as something to do while you're supposed to be doing something else (like homework) so that's why people get home on weekdays and just chill at Omnimaga while they procrastinate from what they SHOULD be doing. Plus Omnimaga is something you can do at home on the very device you should be studying with. On Friday, everyone is free to do anything they want. They can leave the house or anything else without being questioned by parents about what they should be doing since, usually, you shouldn't have to do anything.

At least, that's how I see it from the perspective of the average 18 year old and younger. (which is the majority of our userbase)

Anyone is free to correct me on anything. =P

184
Music Showcase / Re: Lost Alegria cover found again (without vocals)
« on: April 16, 2010, 02:53:00 am »
This fills me with happiness. =)

The kick is a little loud... but there's not really anything you can do about that...

Otherwise, great work. ^^

185
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: April 15, 2010, 05:49:48 pm »
Yeah, SirCmpwn saw what I just noticed... >.<

186
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: April 15, 2010, 05:36:08 pm »
Try this:

Code: [Select]
:.B
:[1111→GDB1
:[1001
:[1001
:[1111
:[FFFFFFFFFFFFFFFF→Pic1
:ClrDraw
:For(I,0,6
:For(J,0,7
:{J*8+I+GDB1→A
:A^16→B
:A/16→A
:If A
:Pt-On(I*14,J*8,Pic1+A-8
:End
:If B
:Pt-On(I*14,J*8,Pic1+B-8
:End
:End
:End
© Copyright 2000-2010 Cemetech & Kerm Martian :: Page Execution Time: 0.234438 seconds.

8x8 sprites can't have a 14x9 map. So this changes it to 12x8. (which should be fine)
This just changed the 3 lines below ClrDraw.

187
Art / Re: What size sprites?
« on: April 15, 2010, 04:51:27 pm »
You can't, but you can have the screen be able to scroll.
It may end up taking a good deal more space/speed just to get the screen to follow animations though. =/

188
Gaming Discussion / Re: What games are you playing now?
« on: April 14, 2010, 03:58:21 pm »
Quote from: Urban Dictionary
nerdgasm - A nerd's sensory overload caused by the introduction of said nerd to the latest technology or fandom.

Nerd1: Hey, did you hear about ATI's new Radeon card? It blows my b0x0rs off!
Nerd2: Oooh that sounds sexy. *nerdgasm*


189
Gaming Discussion / Re: What games are you playing now?
« on: April 14, 2010, 03:55:40 pm »
*just found out about the Pandora

HOLY SHI-

I equally nerd-gasm'd... I think I know what I'm asking for when my birthday rolls around. =)

190
Other Calculators / Re: What's your favorite Programming Method?
« on: April 13, 2010, 03:02:29 pm »
There, I set it to where users can change their vote. Just look at the poll. (Click 'Remove Vote')

191
TI Z80 / Re: A new (probably pretty bad too) OS
« on: April 12, 2010, 08:59:50 pm »
Definitely a nice thought, but I'm kinda noticing that this is your 3rd project and none of them are very close to completion.

It's not really a problem, I just suggest that you kinda try to not start too many projects. I do this too and end up not getting anything done until I scrap all but one project completely.

Just my 2 cents, take it or leave it. =)

192
Art / Re: Hay Bale Pixel Art
« on: April 12, 2010, 08:50:58 pm »
Haha, nice. Actually, a video I saw of someone making that on Youtube was part of the reason I started.

It definitely does take a bit more time than it's worth... but I enjoy it. =P


Also, Will_W, It'd be a bit more useful if it was capable of having adjacent colors be the same without losing track of how many there is and being unable to easily change it.
Looks like I'll need an isometric map editor or something.

193
Art / Re: Hay Bale Pixel Art
« on: April 12, 2010, 08:04:41 pm »
Yeah, it's not a common need at all.
Even isometric systems are still drawn out with normal pixels but my 'pixels' (these hay bales) are actually isometric pixels. (which technically don't exist)

I'm thinking about writing a program to simulate Farmville at this point... but I'm lazy as hell.
I'll have plenty of time though. My first semester of college is going to be EASY. I won't even be swamped until Semester 3.

194
Art / Re: Hay Bale Pixel Art
« on: April 12, 2010, 07:46:23 pm »
The problem is that I need it to be isometric instead of normal pixels.
(Which really isn't common anywhere)

I'm trying to make the end result NOT be slanted like you see in that first design. Until then, I'll deal with it, but it just kinda limits things.
I tried rotating the design 45 degrees but it caused anti-aliasing which made it hard to deal with.
_________________________________


Isometric - Three-dimensional view that shows the height, width, and depth of an object. However, it does not change when changing the perspective.
            Basically, take a normal map and turn it about 90 degrees.

195
Art / Re: Hay Bale Pixel Art
« on: April 12, 2010, 07:28:51 pm »
There's far more impressive stuff out there and I'm not rich enough to do anything like it yet.
(Plus, I can't easily plan out isometric pixel art with Photoshop... if anyone has ideas on how to manage this, I'd love you forever.)

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