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Messages - {AP}

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226
Gaming Discussion / Re: Stepmania!
« on: March 28, 2010, 08:05:08 pm »
Another one for fun. Read the description. =P

Description:

Still rusty and made some stupid mistakes... but I got an AA. Yay.
Fun song. (From the Guitar Hero Mega Pack)

Song: Thunderhorse
Aritst: Dethklok
Difficulty: Heavy (11 footer)
Style: Spread
Score: AA
Mod: x2
Theme: Xi DiSTORTiON +45
Noteskins: Apocalypse 2

227
Gaming Discussion / Re: Stepmania!
« on: March 28, 2010, 07:47:28 pm »
Two hands. My style is this set-up.

It's in the order of the arrows at top so:
G - ←
(left middle finger)
H - ↓
(left index finger)
4 - ↑
(right index finger)
5 - →
(right middle finger)

I use these keys because it's a comfortable spread and it doesn't cause that annoying beep if you press all 4 keys at once. (some songs require you to do that...)

If I'm not using this set-up though, I just use the arrows and my 2 index fingers. (or 1-handed if a song is really easy but I still want to listen to it)

228
Gaming Discussion / Re: Stepmania!
« on: March 28, 2010, 07:27:39 pm »
Well, I'm kinda getting back into my old groove. I decided to get out my recorder, hit record, and upload whatever happened.
Not the best by a long shot, but hey... I had fun. (Adjusting to the slight recorder lag is a pain though.)

Description:
I just started playing Stepmania again after a LONG hiatus. I'm still rusty. (Also, I have to adjust to that slight recorder lag.)
Anyway, here's just a little something from the Super Simfile Song Pack.

Song: Rislim (DROP OUT Style)
Aritst: DJ Kaltaro with ric and KW260
Difficulty: Challenge (10 footer)
Style: Spread
Score: A
Mod: x2
Theme: Xi DiSTORTiON +45
Noteskins: Apocalypse 2

229
TI Z80 / Re: Hnefatafl: The Viking Board Game
« on: March 28, 2010, 01:16:20 am »
I'm not sure. The project is actually amazingly close to done. (Big obstacle is the AI really.)
Aren't the subforums just for projects being worked on?

230
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 27, 2010, 04:27:23 pm »
Alrighty, I've almost completely finished the engine which means I'm closing in on coding the AI.
 (Progress on Engine: Everything but shieldwall rule and the custom options (which we hope to make into the final version))

This is where I need a bit of help. If anyone has had some experience coding an AI and/or can write up a bit of pseudo-code to get me started it'd help greatly. If you need, here's the notes on behaviors I took from Zera, but I don't need you to write up the whole code, I'm just looking for an efficient way to fit an AI of this caliber into RAM.
 
Code: [Select]
General and specific A.I. strategies:

-------
 Black
-------

 - Initial movement: Black at 6B will move to 6C, 6J will move to 6I, 10F to 9F
 and 2F to 3F. (if not obstructed, or wandering into a capture) This is a common
 opening move for the black side.

 - Will attempt to surround the throne from all sides whenever possible. (but
 will not carelessly position itself to become captured)

 - If the king moves toward any corner boundary, all remaining black pieces will
 attempt to obstruct his path, and pre-emptively obstruct his path to other
 corners as well.


-------
 White
-------

 - Initial movement: Pieces at 7D, 7G, 5D and 5G are among the first white
 pieces to move, as their movement does not set other white pieces up to be
 captured. Almost any other movements would result in this. Until these pieces
 are captured, or black pieces are not prepared to capture any white pieces up
 against the throne, other white pieces will try to avoid moving around.

 - Pieces directly bordering the king's throne will remain stationary as long as
 possible, to avoid giving black the opportunity to surround the king. If the
 outer white pieces are moved away and the bordering pieces could be captured up
 against the king's throne, then they will move themselves out of the way.

 - The king will generally not attempt to move unless a number of white and / or
 black pieces have been captured, or there is a very expedient route for his
 escape that isn't likely to be obstructed. (i.e., a corner of the board is
 almost completely empty)

-------------
 Other Notes
-------------

Well, it may just be necessary for the A.I. to only plan moves that protect its essential assets,
and go after essential opponent assets. Otherwise, the A.I. would just move toward the most
expedient route of capturing opponent pieces.

For the black side, the four corners would be considered assets that need to be guarded, and the
king's throne would be considered an asset that needs to be surrounded. For the white site, the king
would consider the four corners an asset that simply needs to be reached, and the white pieces
would consider the center throne an asset that needs to be guarded.

When there are no available moves to pursue these assets, or they are already protected / seized,
then the A.I. would just choose the fastest route to capture opponent pieces.

That is, for all intents and purposes, good enough to have a decent A.I. It does not provide any kind
of real strategy or thinking to the A.I., however. The A.I. would not be robust enough to plot ways to
trick opponents, or make them arrange their pieces so they can pursue their assets more easily.

231
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 27, 2010, 04:05:27 am »
Using those 2 pictures and my limited knowledge of Hnefatafl, the progress so far is attached.
It's just the title screen, picking attacker or defender, and showing who's turn it is based on your choice. (With the GUI so far.)

Posting this because I couldn't sleep and I wanted to show everyone that I'm definitely going through with this project.
(Zera, let me know what you think so far and if there's any changes you want made.)

EDIT: Core engine's mostly done. Just missing rules on capturing king, the shield-wall rule, and winning in general.
Of course, I haven't even started on the AI yet. I'll throw up another screenshot later.

232
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 10:20:19 pm »
Well, the Otaku's Dream packs have 1 Naruto song in the 1st, 3rd, and 4th mix and 1 Bleach song in the 2nd mix.

Other than that, I still have to look for some more packs. Those are just the ones I have on me so far and I just started playing again today. ^^;
(My hard drive was wiped awhile back so I haven't bothered downloading anything for months now.)

You can try http://bemanistyle.com/ .
It has single songs, but you have to register first. (It's free and painless.)

233
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 09:35:19 pm »
mhmm ok, then x.x, I thought it was some sort of unnecessary triple-posting x.x, which is why I merged all posts content then deleted the others. Plus, I noticed some members are taking bad examples lately. I guess if you want, I could always put your two other posts back up, though (they are in trash bin).

Let's just try to not abuse it too much, though, cuz as you noticed lately, double posting seems to have been abused a lot over here, even after the new rule claryfyfing it was added x.x. We give people one inch and they take a foot

True enough. For now, we'll leave it like this. I'll let you know if I need the other posts later.

i play a bit im not that great i think im going to try the theme packs though XD

Go for it. You only get better if you practice. =)
Though, I guess we have our limits... I've been playing for years and I'm still not godly. =(

234
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 09:04:52 pm »
Also nice triple post you had there {AP} <.<

Thank you. =D
It was neccessary for organization's sake. You saw how big the downloads post was and I still have to add more to it later.
Plus, I'm guessing there will be plenty of videos later on too. It's always good to gather as much as possible in the first posts. ^^;

235
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:23:24 pm »
Oh, they look 3x3 but I guess I'm miscounting. Thanks :)

You're seeing correct. There's a blank row at the top and right side to separate the pieces

236
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:19:05 pm »
Yeah, those sizes are feasible. Not as easy, but still doable.
Made even easier because the board doesn't move or change too much. Mostly just adding pieces.

237
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 08:16:56 pm »
Haha, you're just a bit better than me. I play spread or index. I can do some songs one-handed... but I'm just not that great.
Even then, the best I get is AA myself. ^^;

I've gotten a couple of AAA's in my time, but that's mostly luck, a love of the song, and playing it over and over again.

238
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:09:44 pm »
I like 4x4 version but I would prefer a 8x8 monochrome one I think

Only problem with that is the board it 11x11 which means that we'd have to make the board scrollable. (which is doable but can be quite annoying) =(

239
Gaming Discussion / Re: Stepmania!
« on: March 26, 2010, 08:05:28 pm »
Absolutely. The only downside is having to download all the songs, but that's what song packs are for. Lazy people. (like me) =)

240
TI Z80 / Re: Proposal for interested BASIC coders
« on: March 26, 2010, 08:03:56 pm »
Zera, I'm willing to give this a try. Let me know how I can contact you to get all the information I need.
Also, I haven't messed with AI much, so I'll probably need some help (at least on concepts) there.

Anyone else can give this program a shot too, just in case I can't finish it. ;P

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