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Messages - {AP}

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316
Portal X / Re: Portal X
« on: March 10, 2010, 04:22:32 am »
Oh wow, I downloaded from the wrong topic the first time. There really is examples and more information. xP

I'll be playing with this soon. =)

317
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 10, 2010, 04:19:37 am »
Hm, I get the "If M=1:[map data]:If M=2:[map data]" part of the programs but why is it separated between prgmMAP0-prgmMAP9?
Couldn't it all just be in one program if you do it like that?

318
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 10, 2010, 04:01:21 am »
Hm... so you mean a program that just has the map typed out already?

Like, for example:
Code: [Select]
[[1,1,1,1,1,1,1,1,1,1,1,1,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,0,0,0,0,0,0,0,0,0,0,0,1]
[1,1,1,1,1,1,1,1,1,1,1,1,1]]
And that's it?
(Just making sure I'm on the right page.)

319
Portal X / Re: Portal X
« on: March 10, 2010, 03:56:31 am »
Hm... might be a good idea. Especially for a first project.

I still need to learn Axe though. The best way for me would be documentation and example source code. That's how I learned basic and xLIB/CIII in no time.

Though, maybe I could talk with someone and have them tutor me. Of course, everyone's far too busy with their projects so I'll just go with the first option. =P

320
Gaming Discussion / Re: Halo3
« on: March 10, 2010, 03:52:27 am »
On the topic of Halo 3, yeah, I still play it.
Gamertag is Nyaar.

Feel free to add me.
I'm not on nearly as much anymore, but when I get on I'm usually on for hours. =)

321
Portal X / Re: Portal X
« on: March 10, 2010, 03:46:41 am »
Holy crap, mate.
Well, if there was ever a program that could make me want to learn Axe, this is it.

I would LOVE a look at that engine sometime. I've been staring at these screenshots dreaming up code in my head for how to do this but I just can't come up with a way for it to be THAT good. Damn, I need to just sit down and talk with you about coding one day. xP

322
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 10, 2010, 03:43:52 am »
Well, I have no idea how well this thing runs on xLIB right now. It's only tested in CIII but it only uses xLIB commands at the moment so I'd assume it runs fine on that too. The only difference I'm planning on is the CIII version will be able to make programs.
However, I may think of some others uses for the CIII only version but I'm also trying my best to make this take up as little space as possible so that it can handle large maps better. Personally, I wouldn't try anything above like 50x8 (which are the size of maps for Blockage) which is 400 tiles. Though, if you have nothing on the calc but the editor it should be able to handle even bigger maps no problem. (Although, I'm only assuming this for 84+SE since that's what I have.)

I'm going to have a look at the code some more though. I feel like I can speed it up some more but it may require some sub-programs or CIII commands.

Also, thanks Builderboy. Although I doubt it'll ever be helpful to you with the stuff you're coming out with, I know it'll help SOMEONE. (That is, if Axe doesn't kill CIII/xLIB completely. xP)

323
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 09, 2010, 08:02:25 pm »
Thanks!
Told ya that I'm not quitting calc stuff, I just needed to get some ideas and to be in the mood.

I'm also still working on that secret project from earlier, just not a whole lot since I lost the notes I spent hours on when my computer Blue Screen of Death'd a while ago. It's my fault though. I didn't save once in that whole time. =(

Anyway, I still plan on finishing this program up completely at some point but it's definitely in better than working condition.
(On that note, I have an idea for a CIII only version of this that will make a program with the map and movement code all done that you can work off of. Might be useful for someone. =P
Of course, there's still other things that need to be done and I'll work on that first.)

324
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 09, 2010, 06:31:52 pm »
Well, I felt like coding and SirCmpwn and Omni posting in this topic reminded me of this project so... I decided to cross a planned feature off my list.

Planned features:
  • Way to easily display which sprites are stored to which slot without hitting the button.
  • A real menu. (or at least a real start-up screen)
  • May Happen: Conversion of map/sprites to hex.

However, I didn't just add that, I also included an unplanned feature.
I was working with the regular Pen tool for drawing of the graph screen and I noticed that sometimes I'll forget whether I'm drawing with it or not which sometimes makes me draw lines through parts of the pic and haveto go back and fix it. I wished there was some sort of indicator of whether the Pen tool was on or not. Unfortunately, I couldn't fix that problem for the regular pen tool, but it gave me an idea for the pen tool in this map maker. So, now, there's an indicator on the left-bottom side of the screen that says "PEN" if pen tool is on, and nothing if it's off.

Oh, and here's a screenie. (Not animated since you've all seen what it can do already.)

So, now we have the pen indicator and the visual Quick Slots.

I've attached a new full package because I ended up fixing some bugs along the way.
If anyone sees anything else, just let me know.

(DJ, don't update the file in downloads section until this one has been tested and fixed up a bit more. Thanks. ;P )

EDIT: Okay, re-fixed some bugs and included Nyaar's spritesheet for anyone to use. =)

325
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 09, 2010, 04:18:32 pm »
Ah, then of course. No problem at all. =)

326
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: March 09, 2010, 03:34:20 pm »
No problem at all~
As Omni said, just throw in credit somewhere and I'm completely okay with it.

I'd definitely like people to make use of my (few) programs. =)

327
TI Z80 / Re: TI Helper
« on: March 04, 2010, 01:45:03 pm »
Also, if you click on the message, it will open PindurTI with your program installed (including dependencies, such as Doors or Mirage) for debugging.

That won me over immediately. I've always wanted a way to test out programs more quickly.
Get'R'Done! =D

328
Gaming Discussion / Re: What games are you playing now?
« on: February 26, 2010, 08:08:15 pm »
At the moment, I'm in the closed beta test for Aika Online.
I'm also playing GunZ (a online 3rd person shooter) and a bit of Halo 3 every now and then.

Trying to focus on Aika Online right now though. Great game.

I'd be playing more, but I've spent way too much time with anime recently.

329
Anime and Manga / Re: Your Anime/Manga List
« on: February 23, 2010, 10:59:30 pm »
Haha, this is actually nothing. I've spent like 30 hours watching a series before. Heck, all 31 episodes of Naruto: Shippuden I watched were in one day too. ;P

I understand the 'not having time' thing. Especially because I hate starting and stopping with anime. I get SO addicted.
So I either have to have time to get far enough in a series to be happy or I just don't watch any.

Today, I needed some anime though so I'm getting some done. =)

330
Anime and Manga / Re: Your Anime/Manga List
« on: February 23, 2010, 10:42:10 pm »
I had updated the list long ago, just didn't find that post worthy.

I did, however, watch a total of 21 episodes of anime today. (6 of Hanamaru Kindergarten and 15 of Kaleido Star)
I'm shooting for a few more before I sleep tonight though.

Weee~
*anime high*

(This has me thinking... should someone make a "What did you watch today?" thread? Maybe have people comment on what they watched and stuff.)

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