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Messages - {AP}
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436
« on: January 10, 2010, 09:12:28 am »
Sorry I'm so late, guys. (I blame the economy. =P) Congratulations on the win! (Although, I knew the GB emulator was gonna win from the start. ;P)
Definitely nice to get some much needed publicity to Omnimaga.
437
« on: December 10, 2009, 08:58:01 pm »
I know the feeling.
My battle system is what has put Nyaar in such a long hiatus. >.<
438
« on: December 10, 2009, 09:22:36 am »
Yeah, I actually was thinking more of the Sega Genesis myself. Still, "SEGA" wouldn't fit on the middle of the D-pad, so I just went with what I knew would.
Regardless... it's a very sexy D-pad. ^_^ (My pixel arting skills are getting better and better~)
439
« on: December 09, 2009, 07:48:35 pm »
Thank you~
I just looked at Ticalc.org and mine's the sexiest looking and smallest Simon clone out there. It's sad because of the size part. A lot of much worse looking and even slower ones were huge.
440
« on: December 09, 2009, 07:16:18 pm »
Haha, thanks.
It's nothing special. Made in a little under 1.5 hours. Just a quick job to kinda get me back in the programming mindset.
I did have fun with it though. Both playing and making it.
441
« on: December 09, 2009, 06:35:24 pm »
NES Says (CIII/xLib) NES Says is a spin-off of the popular Simon Says game. (Originally designed to be SNES Says, but there wasn't enough room in my GUI for that.) Works exactly the same way, just has prettier graphics. (Although, I was planning on using real(8)'s ability to detect diagonals but not sure of how well that'd work out. If anyone's interested I can throw that in.) I made this in Pre-cal class while I should've been taking a test. Didn't take much time. Did about 20 more minutes of clean-up, optimizations, and such when I got home. Anyway, here ya go. Easy, simple game to pass some time. Small, only requires a picture, a few of your variables, and L 1 and L 2. Limit of 999 built-in (doubt you'll ever get there anyway) and only other limitation is whether or not your calc can handle a list with up to 999 elements. Anyway, only 678 RAM used on the program and the list grows as you use it. (L 2 stays as a 2 elements list though) Pic2 can be archived. Also, H is the highscore variable. Don't mess with it if you care about the score. Or play with it to your heart's content. Just letting you know. (for this, you may have to record you playing for anyone to believe your score) Also, the speed is only tested on TI-84+SE so I'm not sure how slow it is on earlier versions, although I'm almost positive it'll work fine. ScreenshotDownloadAttached below. Celtic III included.
442
« on: December 04, 2009, 09:59:30 pm »
Point taken. I may skip the menu.
Right now, it's sitting at 2128 bytes for the main program, 667 bytes added when you pick to edit a map then it's back to archive by the time you start actually editing the map. Which leaves everything else to the size of the maps themselves. Which is plenty of space to hold 12x8 maps in all your matrices easily. Of course, that's on 84+SE.
Also, forgot to mention that I added a pen tool (which places the sprites automatically as you move the cursor) as well as the ability to edit maps finally. Plus some tweaks to speed and such.
443
« on: December 04, 2009, 09:37:50 pm »
Okay, with my computer down, I had some time to get this baby pretty much finished. Here's what I got now. This will show these features in order: New pic selection, Rectangle Filling, Pen Tool, Preview Mode, Saving, Editing a map, small map support, delete key. The new download is on the first post. Please, read the readme. It'll help a LOT. At least the General Information section if nothing else. All that's left is to get someone to design a new menu for this thing. (a pic, no code) I'm too lazy to do it myself. Once that's done, I can officially get the program in the Download Section.
444
« on: December 03, 2009, 09:32:12 pm »
Well, I'm back.
New HD and back to crappy ol' Vista. Lost everything. Fortunately, my main calculator programs are either on-calc or already here so I lost nothing but old versions and such. Still, this leaves important pictures, all my music (and project files), my ROM hack, limitless amounts of saved conversations, miscellaneous files, so on, etc...
Time to slowly reinstall important programs. I have nothing but Firfox on this thing at the moment. =/
445
« on: November 29, 2009, 07:53:54 pm »
My computer's hard drive busted so I'll be gone for about a week minimum. Just letting you all know.
See ya all when everything's back together. =/
446
« on: November 28, 2009, 07:34:11 pm »
Just got a new headset. Like... 2 minutes ago. So whenever we do this again, I'm game.
447
« on: November 27, 2009, 10:43:20 pm »
It's still not that bad actually. Since pressing the F1-5 buttons only changes what sprite you're trying to place instead of actually placing the tile. So, if you just press each button quickly you'll see which is which.
But yeah, I'll throw in that feature still because it'll be more convenient.
448
« on: November 27, 2009, 10:33:52 pm »
Edited first post to contain the updated program and information.
449
« on: November 26, 2009, 01:03:24 am »
Yeah... I never got any of the time bonuses... too busy thinking. =(
Still, if I played through again, I could get some so I'm not sure how you should balance that or if it even needs balancing.
450
« on: November 26, 2009, 12:49:55 am »
Yep! Took a bit of timing. Had to rotate the first and place the second one at the right time, but the drops just fell right in after that. =P
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