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Messages - {AP}

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451
Computer Projects and Ideas / Re: Water Works
« on: November 26, 2009, 12:19:07 am »
7 and 8.

9 was REALLY easy when I figured out how to time it right. Only needed 2 platforms.

6 was the first time I had to think though. Nice difficulty curve and creative puzzles.

Glad to test it for ya. =)

452
Computer Projects and Ideas / Re: Water Works
« on: November 26, 2009, 12:05:34 am »
Woo~ beat all the levels.

Nice game, mate.

453
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 24, 2009, 12:01:08 am »
Haha, thanks much for the compliments. ^^
It's this much attention to detail that makes me take FOREVER to release anything. =P

454
TI Z80 / Re: Homescreen Map Maker
« on: November 23, 2009, 07:55:22 pm »
I "forgot" to mention the best part!
Press 1 to 5 to store the tile your cursor is on to F1-F5.  Enjoy!

...I knew I should've patented that feature.

455
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 23, 2009, 07:50:34 pm »
Here's a screenie of the new features.

Rectangle area filling and [DEL] to change back to background tile.



(Any slowness is because I'm clicking the arrows and DEL repeatedly.)

456
Miscellaneous / Re: Omnimaga skype conferences
« on: November 22, 2009, 03:26:33 pm »
In other news, there's actually a whole colony of lobsters.
They do not come in a variety of colors, only shades of blue. (well, except one green one)
They'll out-number humans in 50 years.
And zerg rushes over a mic sound like bong hits.

457
Other Calculators / Re: Protected Programs
« on: November 21, 2009, 04:13:28 pm »
When an error pops up, you can either "Quit" or "Goto" the spot the error was at (including hitting the [ON] button) and from there adding anything to that spot or hitting delete or clear on accident could completely mess the program up.

458
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 21, 2009, 03:12:48 pm »
Just finished the map preview function.
Works perfectly for all size maps.

On to the next feature.

(Also, I just set-up the Delete key to automatically change the tile you're on to whatever you set the background tile to.
Which effectively gives you 6 quick slots. Plus I made the program a bit faster by moving things around.)

459
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 21, 2009, 02:40:16 pm »
Noting that my map box is 7x7, I'm throwing in a button to preview the map at full size.
Although, I help a good deal with the map coordinates at the top already.
* {AP} goes back to work.

460
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 21, 2009, 02:21:12 pm »
Yeah, but there's really no way to fix the "can't see whole map at once" problem on the calc. You have given me an idea for a new feature though.
I'll get to throwing it in soon. In fact, I'll work on it now.

So, maybe after I get some more work done on this program today I'll throw it in the download section.


(EDIT: Also, mind explaining how the rectangle filling code worked? I can add it into this program if you want.)

461
Other Calculators / Re: Protected Programs
« on: November 21, 2009, 02:06:32 pm »
Well, because of that, the only programs I lock anymore are, thanks to Celtic III, programs that contain Map or Save File data on them.
I hide all subprograms though. Not for any real reason but to make people have a clean program list and don't have the issue of sifting through a lot of programs to finally run the right one.

462
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 21, 2009, 02:02:47 pm »
Not just any demo... a fully functional demo. =D
Everything works great, I just want to have more features soon.

463
Other Calculators / Re: Protected Programs
« on: November 21, 2009, 01:02:19 pm »
Well, originally, I wanted it done because it was easy for people to cheat by going into my code.

Then, there's some people that will go in to check something and delete the stuff without knowing how to fix it.

So... basically, it was to stop stupid people and accidents from happening.

Other than that, I'm fine with people learning from my code if possible.

464
TI Z80 / Re: {AP} Map Maker v0.8 (to be editor)
« on: November 21, 2009, 12:16:48 am »
Yeah, I already have a converter for sprites to hex, just need to do it on a bigger scale.
As for the binstrings... um... no clue what that is. ^^;

465
TI Z80 / Re: Celtic III/XLib Sprite/Map Editor
« on: November 20, 2009, 11:49:32 pm »
Well, in that sense, yours has a bit more base function than mine does.
Mine just MAKES maps so far. Nice work on the program now that I figured out how to work it though. =P

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