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TI Z80 / Omnimaga Map Maker (xLib-CIII)
« on: November 20, 2009, 11:47:41 pm »
Requires Celtic III/xLIB...
Well, I started working on this months ago and only just now decided to get it running and pretty.
The program is simple, good looking, small, and fairly user-friendly.
All you need to have is a picture containing your sprites and nothing important on matrix A.
From there, pick the picture number, the sprite you want to start with being tiled (or the background sprite), and the width/height.
All sizes supported but only 8x8 sprites can be used.
Also, what I love about this program, is the Quick-Sprite Slots feature. F1-F5 will call stored sprites that you store using 1-5.
So you can easily switch to often used sprites quickly.
Added: Preview map mode, rectangle area filling, and replacing tiles with the background sprite effectively 'deleting' them.
Newly Added: Pen tool. Ability to edit maps.
Controls:
Arrows - Movement
2nd - Place current sprite
Alpha - Next sprite
Math - Previous sprite
1-5 - Store the current sprite to a Quick Sprite Slot
F1-F5 - Recall stored sprites
Del - Replaces current tile with the background one.
Mode - Preview map. Arrows scroll the map. Press Mode again to go back to edit.
X,T,(Theta),n - Rectangle tile filling. Arrows to select the area you fill. 2nd to place the tiles in that area.
Stat - Pen tool. Adds the current sprite to the map as you move. Press Stat again to exit Pen tool.
Clear - Exit program, saving the map to matrix A.
Planned features:
Screenie:
Newest one attached below.
This will show these features in order: New pic selection, Rectangle Filling, Pen Tool, Preview Mode, Saving, Editing a map, small map support, delete key.
OLD:
A lot slower than it was on-calc. Might be the 40 programs I have running.
Download:
IMPORTANT: Read the readme.txt, okay? It will save you a bit of grief.
Well, I started working on this months ago and only just now decided to get it running and pretty.
The program is simple, good looking, small, and fairly user-friendly.
All you need to have is a picture containing your sprites and nothing important on matrix A.
From there, pick the picture number, the sprite you want to start with being tiled (or the background sprite), and the width/height.
All sizes supported but only 8x8 sprites can be used.
Also, what I love about this program, is the Quick-Sprite Slots feature. F1-F5 will call stored sprites that you store using 1-5.
So you can easily switch to often used sprites quickly.
Added: Preview map mode, rectangle area filling, and replacing tiles with the background sprite effectively 'deleting' them.
Newly Added: Pen tool. Ability to edit maps.
Controls:
Arrows - Movement
2nd - Place current sprite
Alpha - Next sprite
Math - Previous sprite
1-5 - Store the current sprite to a Quick Sprite Slot
F1-F5 - Recall stored sprites
Del - Replaces current tile with the background one.
Mode - Preview map. Arrows scroll the map. Press Mode again to go back to edit.
X,T,(Theta),n - Rectangle tile filling. Arrows to select the area you fill. 2nd to place the tiles in that area.
Stat - Pen tool. Adds the current sprite to the map as you move. Press Stat again to exit Pen tool.
Clear - Exit program, saving the map to matrix A.
Planned features:
- Way to easily display which sprites are stored to which slot without hitting the button.
- A real menu. (or at least a real start-up screen)
- May Happen: Conversion of map/sprites to hex.
Screenie:
Newest one attached below.
This will show these features in order: New pic selection, Rectangle Filling, Pen Tool, Preview Mode, Saving, Editing a map, small map support, delete key.
OLD:
A lot slower than it was on-calc. Might be the 40 programs I have running.
Download:
IMPORTANT: Read the readme.txt, okay? It will save you a bit of grief.