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Messages - {AP}

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676
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 10:32:43 pm »
Wow... I just fixed it by doing one of the things you're never supposed to do.
I removed the battery while it was ON.

Weird... well, problem solved.

Lesson learned:
Don't use decimals in the real(5) command. Ever.

677
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 10:19:48 pm »
I reset the whole thing... (not just the RAM) and it's still upside-down.
So... yeah... I have no idea what I'm going to do now.
It's beyond a major inconvenience.

I guess I can still program at home and test on WabbitEmu... but meh, it'll slow down things even more so.

678
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 10:06:38 pm »
Haven't done the reset, (distracted) but I had tried to redo it...
It won't. In fact, it works fine all of a sudden... it's just upside-down.
So... yeah...
Definitely going to have to see whether or not there's any permanent damage.

679
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 06:39:29 pm »
It looks like he's outputting values to the LCD port outside of the range used for contrast. This has potential to cause the blue screen...

Edit: It looks like you're outputting decimals, and Celtic probably expects integers.

If you want to return the screen to normal, run this program:
Code: [Select]
:AsmPrgm
:3E40D310C9

That makes sense now that you mention it.
I, for some reason, assumed it'd round. No clue why. >_<

Thanks, mate.
Although, the fix you suggested did not work.
Well, it did for the screen placement, but not the upside-down problem.

680
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 05:32:50 pm »
Yep. Positive.
Even if I did, (which I didn't) how would that make the entire screen upside-down?
(EDIT: Of course, now that I think about it... the contrast thing shouldn't have made it upside-down either...)

681
TI-BASIC / Progress Halted (Celtic III bug)
« on: February 27, 2009, 05:13:11 pm »
Well... I was experimenting with the contrast changing code.
I was just doing a simple fade to white and then back to normal.
Code: [Select]
:real(3,3,0,1
:For(X,23,0,-.1
:real(5,0,X
:End
:real(5,0,23

Well, the first time I get something like what I get from WabbitEmu. (except that it actually fades out)


After a few more tries... everything now displays upside-down.
Typing normally, menus, everything is upside-down.

Turning it on and off doesn't work and neither does uninstalling Celtic III... so I'm going to have to reset after getting all the stuff off of my calc.

So, just a warning... real(5) is screwy. At least in a for loop. I haven't tried it in any other way.

682
TI Z80 / Re: Game Info & Progress
« on: February 23, 2009, 07:48:08 am »
I doubt it's not something too bad again tho -.-

No, no... don't worry.
It's just a distraction. Nothing horrible.
I doubt I'll be making another topic about how my life is turning upside down again any time soon.

Anyway, I'm off to school. See ya after.

683
TI Z80 / Re: Game Info & Progress
« on: February 22, 2009, 10:49:47 pm »
i wonder why. those Boos aren't nearly as cute

(though i be damned for admitting anything was cute)
I win then. ^_~

In any case... yep... I apologize again.
No progress done today. I've been really... distracted lately.
It's a relationship-based thing again.

Ugh... females.... can't program with them, can't live without them.

684
TI Z80 / Re: Game Info & Progress
« on: February 22, 2009, 11:54:15 am »
...
no, it looks like "My cock e"

Either your computer is really weird, or you have a vivid imagination.
...I'll just change my avvy completely.

685
TI Z80 / Re: Game Info & Progress
« on: February 22, 2009, 10:19:03 am »
you need to remodify your avatar to read "cookie" again :(
...
Looks fine to me. O.o

Anyway, so... I passed out while working on Nyaar last night and I'm not sure where I am in the coding because of it.
(Passed out as in... I was really tired and just fell asleep mid-coding.)
So... um... I might have something to show you guys today... I think.
I'm not sure. ^_^;

686
TI Z80 / Re: Game Info & Progress
« on: February 21, 2009, 10:18:41 pm »
Thank you. ^_^
Yeah, still working.
'Victory screen' is finished officially now.
Looks prettier and functions well.

REALLY need to start coding in the new system so I can get the battle system in place.
...yeah, I'm gonna work on that now.

687
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: February 21, 2009, 10:04:35 pm »
oh he means e with acute accent. You need to set your keyboard in french canadian or spanish or do it from Start->Programs->Accessories->System Tools->Character tables
Actually, with Windows... all you have to do is hold ALT then press (in order) 130 on the numpad with NumLock ON and finally let go of ALT.
Without the explanation it's Alt+130.

Here: é

688
TI Z80 / Re: Game Info & Progress
« on: February 21, 2009, 09:02:46 pm »
Umm... Talking about constantly but not following through with?

689
TI Z80 / Re: Game Info & Progress
« on: February 21, 2009, 08:44:07 pm »
I've been inactive for a month (school work), so this stuff is at least new to me!

Well, then thank you very much!
I'm finally getting some work done.
Designing the 'Victory' screen and working on the new menu system.

Still need to continue the new battle system and, more importantly, the new new statless/classless/etc. system I've been bragging about.

690
TI Z80 / Re: Game Info & Progress
« on: February 21, 2009, 07:53:18 pm »
I wish you were right... >_<
I haven't been able to do ANY work on Nyaar at all in about a week or two.

I'll see what I can do before the weekend is over though.

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