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Messages - {AP}
Pages: 1 ... 48 49 [50] 51 52 ... 65
736
« on: February 07, 2009, 08:20:53 pm »
In which case, I'm technically "Anti-Pi, the Anarchist Programmer", since I don't respect laws of mainstream programming. ^_~ But... that's too complicated.
In any case, the pic above is the new Nyaar! title screen. ...I felt the old one was not cool enough. Not to mention the fact that I didn't have room for Help and Credits earlier.
737
« on: February 07, 2009, 07:52:39 pm »
Well, it WAS Anarchist Programmer. Until today. I feel like my old name let off a bad vibe, not to mention, Anti-Pi just happened to be AP as well. (Though when I thought up the name, about a year ago, I never noticed the relationship.) In anycase, my programming name is, most likely permanently, Anti-Pi. =D See?
738
« on: February 07, 2009, 06:52:03 pm »
Wow... looks like Electrokinesis did get hacked or something... hm... I'll see what I can do about that. (The layout for Electrokinesis was similar, but not the same at all.)
Also... I just ROFLMAO'd when I saw that the calc was backwards! I never noticed before... my ex-girlfriend made it for me a long time ago and I happened to find in in the depths of my hard drive. I don't think I'll change it either. I like the look. Works for a site with 'Anti' in the name. =D
739
« on: February 07, 2009, 04:08:10 pm »
Thanks! Unfortunately, there's not too much work or information available on Eternity. All that is known is contained here.
740
« on: February 07, 2009, 03:49:10 pm »
Anti-Pi (Still {AP}, haha!) Well... every amazing programmer I've seen had his own website. So, I decided I'd make one too. As I progress with Nyaar and other programs, I'll be showcasing them on this site. (Only the older version of Nyaar is available.) Also, I'll be putting up comprehensive tutorials for pretty much every language I'm proficient in. TI-Basic will be first with a guide for XLIB and Celtic III (since some people might have issues working with such APPS). Later I'll go into things like VB6 (not many out there really) and even HTML/CSS/JS. In any case... tell me what you think. =D
741
« on: February 07, 2009, 01:41:51 pm »
Wow... something I knew that Omni didn't? I'm impressed with myself now. =D
Keep in mind that my peak of activity in calc programming was around late 2002 until late 2004, though
Even so... I've looked up to you for a good deal of time now. ^_~
742
« on: February 07, 2009, 01:30:49 pm »
Well I just programmed what AP suggested, and all I can say is WOW. It is so much faster and smaller than what I had before, I can't even imagine ever going back. Also, using lists makes future selling/dropping items really easy. I'll post a ss when I get back home tomorrow of the new item selection menu.
Haha, thanks! You have no idea how good that makes me feel. (added on to helping out Drak) =D Can't wait to see a screenshot. =P
743
« on: February 07, 2009, 01:11:39 pm »
Wow... something I knew that Omni didn't? I'm impressed with myself now. =D
Though that's actually a cool idea, omni. If it wasn't for the fact that I'm not using ASCII for the map or more constant tiles, I'd try and implement it.
744
« on: February 07, 2009, 12:42:35 pm »
No problem, man. If you ever have any other questions, feel free to ask. =D
745
« on: February 07, 2009, 12:24:45 pm »
It's 'transpose'. It swaps the rows and columns. (e.g. Column 1 is now row 1, column 2 is row 2, etc.)
Visual Example: [1,1] [2,2] becomes [1,2] [1,2]
Another: [1,2,3] [1,2,3] [1,2,3] becomes [1,1,1] [2,2,2] [3,3,3]
Uneven: [1,2] [1,2] [1,2] becomes [1,1,1] [2,2,2]
{EDIT: The reason that it doesn't flip the whole matrix permanently is that is outputs into Ans. If you want it to stay transposed it'll be [A]T→[A]}
{EDIT2: To swap columns and save it it'll be :rowSwap([A]T,x,y)T→[A] }
746
« on: February 07, 2009, 08:53:20 am »
Well, there is the 'rowSwap()' command. As for column sorting, rowSwap([A]T.
Syntax: rowSwap([A],<number of first row you wanna swap>,<second one> rowSwap([A]T,<number of first column you wanna swap>,<second one>
(P.S. Both rowSwap( and T are found under Matrix -> Math.)
747
« on: February 07, 2009, 08:45:47 am »
if you're gonna have a visible inventory with icons though it might be a good idea to use a matrix. much more simplified to navigate around in, but if you're using something like final fantasy's inventory system then yeah a list works wonders.
Actually, I tried the matrix idea originally. It has everything but one feature I like. Sorting. The inventory would look scattered without being able to sort it. Besides, list navigation isn't TOO hard.
748
« on: February 07, 2009, 12:16:02 am »
Haha! Cool. Hope to see progress soon then.
Enjoy the arcade while the fun lasts. =P
749
« on: February 07, 2009, 12:03:06 am »
Yep. That's how I came up with the idea. I had originally thought up something similar to his idea... but I couldn't think of a good way to do it. So... I brainstormed a bit and thought up "Well, stats are just numbers... why can't items be the same?". It evolved slightly from there and that's how Nyaar's new inventory was formed.
750
« on: February 06, 2009, 11:55:59 pm »
True. If you're stumped (or just want to see if the code can be optimized), then just shove the code at me. I'll see what I can do. ^_^
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