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Messages - {AP}
Pages: 1 ... 54 55 [56] 57 58 ... 65
826
« on: November 28, 2008, 12:29:42 pm »
Hmm... one vote for 'Just Right' and one for 'Too Slow'. I'll just try and make sure I have a normal and slowed down version available at all times for whoever needs it.
Well, all that I can do now is get to work on the animations. AKA, a LOT of sprite work. I'm thinking 3-4 sprites per animation and 1 animations per creature. Then I'll have 4 animations for each upgraded mage and 2 for the starting mage. Only 1 for the rest of the classes though. (8)
So, 18 creatures + 8 + 4(3) + 2 = 36 animations Multiply that be 3-4 and you get 108-144 sprites. I'll be reusing some so that takes a bit away from the number.
My god... I never crunched the numbers before now... but this is gonna take a LONG time.
827
« on: November 28, 2008, 01:44:50 am »
Thanks, guys. Yeah... I hope I get better soon... I miss eating. >_< Oh and GET SOME FREAKIN SLEEP!!!
Maybe one day. ^_~ Though, it's cool that someone actually cares. =D Still... if I sleep... I'll never get the animations done (or started even). ... Ah, screw it... I'm going to bed.
828
« on: November 27, 2008, 11:36:19 pm »
So... I did some work in between being sick and stuffing my face with turkey and the like... Save/Load system complete now. Here's a screenie of the new character creation and save/load system.
829
« on: November 27, 2008, 07:26:48 pm »
Actually, I'll make new posts in the topic when I release a new one and maybe another post here to reinforce it.
Don't worry, one way or another, you'll know about the updates.
830
« on: November 27, 2008, 01:35:50 pm »
Awesome. DJ Omnimaga, which version did you test out on the 83+? Because, if it was the Nyaar v3 one, then that's the one with the fixes. Also, if you tested out both, which do you prefer for the 83+? (Oh, and for anyone who didn't notice, the downloads are in another topic in this subforum.
831
« on: November 27, 2008, 05:31:47 am »
(Please, no posting in this topic staff members.)
It'll be easier to organize things this way.
You can get the downloads here and talk about them in the Game Info & Progress topic.
The first attachment is the one with speed adjustments. Slowing down the menu a bit to make it more smooth on the faster calcs.
The second is the one without the adjustments. I want someone with a TI-83+ to test it out for me.
In the end, I just want to know which version seems smoother on the TI-83+.
(EDIT: No, I haven't upgraded the save/load system yet. Many apologies. The new character screen took WAY too long.)
832
« on: November 27, 2008, 02:20:13 am »
No problem! I'll post a demo for each speed later tonight.
Also, I was thinking the same way for both questions, I just needed SOMEONES opinion. That's the way I'll do it.
Once it's done, the previously mentioned demos will be out.
833
« on: November 26, 2008, 11:44:50 pm »
Actually, it doesn't handle collisions at all. Yet, it still doesn't let you move into walls or anything. (or go off the menu if you were talking about all my custom menu systems) Ancient {AP} secret. ^_~ Also, it's actually a bit faster on my calc than my computer for some reason.
Oh, and as for the menus... they're only on the class/race selection and save/load. My only problem with changing is the space it'd take up. Still, I'll probably do so eventually... probably tonight actually... I don't plan on sleeping again.
One question though, should the player pick race or class first?
(EDIT: Second question... how many save files should be available (1-6) and should we be able to name them?)
(EDIT2: Got every item to work correctly. Next is to get the spells working for mages... or get the custom menus worked on. As soon as I get feedback on my last 2 questions.)
834
« on: November 26, 2008, 04:15:23 am »
Yes, it scrolled that fast everytime. Though, you're right. It was on 84+ SE.
I'll probably take out the speed fixes for a 83+ port. Though, I don't have the a TI 83+ to test out the original speed.
In any case, thanks for the support!
835
« on: November 26, 2008, 03:51:04 am »
Well, I couldn't sleep at all tonight... so I got some work done. Albeit, it wasn't anything on my list of things to do... but it made things even more optimized and stylish. In summary: - Added an Inventory page into the menu cycle
- Got half of the battle inventory done
- Random creature generation done (picking from necro's sprites)
- Slightly better positioned exp and gold gained text
- Major upgrade to the level up system
- Minor speed issues during menus fixed (they were so fast that tapping down once usually made you go down twice)
- More optimization (in the form of the ZLEVEL subprogram)
- Oh... and I got rid of the Undead class and it's related classes. They were more complicated and space consuming than I felt like programming. Not to mention that the class didn't fit well into the game to me. Plus its upgrades were really overpowered if you allocated stats right.
Screenie:
836
« on: November 25, 2008, 11:02:13 pm »
I can only hope so... >_< Maybe a finished version will be Omnimaga's Christmas present?
837
« on: November 25, 2008, 10:40:57 pm »
As I was looking on the 'more stats' page I noticed there actually is a male:female statistic . I thought {AP}'s post was a bit random, but I guess it's a documented statistic.
Irrefutable proof! I rest my case, your honor.
838
« on: November 25, 2008, 06:05:49 pm »
It's officially the start of my vacation! To start off... I optimized a lot of my code and you can see a major difference. Of course, the new battle system isn't finished yet. Though, I still think I've done pretty good. Before: After:
839
« on: November 25, 2008, 08:03:11 am »
So far, so good. I just don't understand what is going on in your code a lot. (only checked APOKEMON though) More importantly, I don't see why you need over 100 files sent. O.o I can't possibly see the use of that many subprograms ever.... much less in it's current state.
Still, the game played flawlessly. As always, I won every much. Great job so far. =P
840
« on: November 24, 2008, 10:04:43 pm »
cause im stupid
Aren't we all?
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