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Messages - {AP}

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856
TI Z80 / Re: Game Info & Progress
« on: November 19, 2008, 06:25:51 pm »
Wouldn't happen... in a speed-based system, Ninjask's ability wouldn't work. Can't speed boost each turn without any turns.
Even if you could, with the constant speed increase each 'turn' your opponent could never go.

It'd be flawed beyond belief. They'd have to get rid of his ability.

857
TI Z80 / Re: Game Info & Progress
« on: November 19, 2008, 04:57:34 pm »
Rapidash would always win.

858
TI Z80 / Re: Game Info & Progress
« on: November 19, 2008, 08:01:48 am »
Wow... you're amazing! =D

Thanks SO much!
I'll get to adding them after school and then start on the new system.

859
TI Z80 / Re: Game Info & Progress
« on: November 16, 2008, 10:11:06 pm »
Yeah, kinda.

I'd do something speed-based, but that only works well in a team system.
Not in a 1-on-1 system.

860
Humour and Jokes / Re: Good Idea!
« on: November 16, 2008, 03:10:33 pm »
LMAO

Haha, THAT'S the response I was looking for! =D

I found it hilarious and thought I'd share with others.

861
Site Feedback and Questions / MOAR FEMALZ!
« on: November 16, 2008, 11:22:51 am »
If you haven't noticed... our Male to Female ratio is 1:0.

If you somehow don't know what that means... it means everyone here is a guy.

This brings up the interesting questions:
Why?
How do we fix this?
How long were you all going to enjoy this sausage fest before telling me?!

I had to find this out for myself... D=

{This is actually a serious topic... but I just woke up so it can't be executed seriously.
Still, take the message as a serious one anyway. Thank you.}

862
TI Z80 / Re: Game Info & Progress
« on: November 16, 2008, 11:09:08 am »
I like the art!
But actually, there will be an enemy facing left on the right side of the screen, and a sprite for your class on the left side facing the right.

I'll be doing animation for attacks and the like as well.

You only have to do as much as you like (keep the phantom idea though, I like it).

(EDIT: Because I feel like my explanation above was crap... here's a visual.


I'll definitely have the list some time today for you. >_< (once again, sorry about that)

863
Humour and Jokes / Good Idea!
« on: November 15, 2008, 11:45:29 pm »
Quote from: Good Idea!: Man Submits Drawing Of Spider Instead Of Payment For Overdue Account
David Thorne didn't have the $233.95 to pay an overdue account. So what did he do? What any other budding young genius would do, he submitted a picture of a spider he drew instead. Unfortunately, Jane Gilles, who is clearly a mega-bitch to the nth degree, wouldn't accept it. So what happened next? Hit the jump to find out. But I'll give you a hint: time travel! And also, David's account not getting paid.

You really want to read the rest, so hit it.


864
TI Z80 / Re: Game Info & Progress
« on: November 15, 2008, 11:38:27 pm »
Haha, thanks guys!

Well, next is the battle system... I can't continue with the game without doing it.
Just need some sprites. (my fault on this one... necro could have made me some by now... but I've been indecisive.)

I can't decide whether to continue on with these ridiculous creatures (which my be hard to draw or just plain inappropriate) or to get a little bit more serious with them.

Eh, I'll most likely do the latter. Just have to make a new creature list.
Anyway... get ready for the new battle system!

Oh... and here's a preview of the bottom part of the battle screen. =D

865
TI-BASIC / Re: TI Basic Programming Tutorials
« on: November 15, 2008, 09:57:21 pm »
I was a web designer back then.
HTML, CSS, Javascript, and a little PHP.

Though... I don't do that much anymore.
I'm all TI, VB6, and music making now. (FL Studio for that last one)

866
TI-BASIC / Re: TI Basic Programming Tutorials
« on: November 15, 2008, 09:51:45 pm »
About 2-3 years now. (well, I started teaching myself about that many years ago...)

867
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 15, 2008, 09:41:31 pm »
My Wabbitemu is faster... eh... not important.

Sweet, another xLIB programmer!
Check out my RPG in-the-works sometime. =P

Anyway, good luck and keep working on it.
I'll be checking in on this often. ^_^

868
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: November 15, 2008, 09:32:04 pm »
Pretty impressive.
The art and layout are awesome.
It is a bit slow... but nothing horrible.

Although, I'm wondering... what language are you using? ASM, Basic, or an asm lib?

869
Welcome to Omnimaga!
Enjoy your stay... have fun... and all those other welcoming statements.

What? I'm tired... x_x

870
TI Z80 / Re: Game Info & Progress
« on: November 15, 2008, 09:00:43 pm »
Thanks, necro.
I'll get to PMing you with a list eventually... >_<

I have a bit of news with the game.
I reformatted and optimized the HUD.
Now, the stats and menu appear on a side bar with a 8x8 tile window for the map.
All you have to do is hit [MODE] to cycle through the information. (I'll be adding more pages to the cycle later)
Every option except the inventory (in town) works.

Anyway, here:



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