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Messages - {AP}
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856
« on: November 19, 2008, 06:25:51 pm »
Wouldn't happen... in a speed-based system, Ninjask's ability wouldn't work. Can't speed boost each turn without any turns. Even if you could, with the constant speed increase each 'turn' your opponent could never go.
It'd be flawed beyond belief. They'd have to get rid of his ability.
857
« on: November 19, 2008, 04:57:34 pm »
Rapidash would always win.
858
« on: November 19, 2008, 08:01:48 am »
Wow... you're amazing! =D
Thanks SO much! I'll get to adding them after school and then start on the new system.
859
« on: November 16, 2008, 10:11:06 pm »
Yeah, kinda.
I'd do something speed-based, but that only works well in a team system. Not in a 1-on-1 system.
860
« on: November 16, 2008, 03:10:33 pm »
LMAO
Haha, THAT'S the response I was looking for! =D I found it hilarious and thought I'd share with others.
861
« on: November 16, 2008, 11:22:51 am »
If you haven't noticed... our Male to Female ratio is 1:0.
If you somehow don't know what that means... it means everyone here is a guy.
This brings up the interesting questions: Why? How do we fix this? How long were you all going to enjoy this sausage fest before telling me?!
I had to find this out for myself... D=
{This is actually a serious topic... but I just woke up so it can't be executed seriously. Still, take the message as a serious one anyway. Thank you.}
862
« on: November 16, 2008, 11:09:08 am »
I like the art! But actually, there will be an enemy facing left on the right side of the screen, and a sprite for your class on the left side facing the right. I'll be doing animation for attacks and the like as well. You only have to do as much as you like (keep the phantom idea though, I like it). (EDIT: Because I feel like my explanation above was crap... here's a visual. I'll definitely have the list some time today for you. >_< (once again, sorry about that)
863
« on: November 15, 2008, 11:45:29 pm »
David Thorne didn't have the $233.95 to pay an overdue account. So what did he do? What any other budding young genius would do, he submitted a picture of a spider he drew instead. Unfortunately, Jane Gilles, who is clearly a mega-bitch to the nth degree, wouldn't accept it. So what happened next? Hit the jump to find out. But I'll give you a hint: time travel! And also, David's account not getting paid.
You really want to read the rest, so hit it.
864
« on: November 15, 2008, 11:38:27 pm »
Haha, thanks guys! Well, next is the battle system... I can't continue with the game without doing it. Just need some sprites. (my fault on this one... necro could have made me some by now... but I've been indecisive.) I can't decide whether to continue on with these ridiculous creatures (which my be hard to draw or just plain inappropriate) or to get a little bit more serious with them. Eh, I'll most likely do the latter. Just have to make a new creature list. Anyway... get ready for the new battle system! Oh... and here's a preview of the bottom part of the battle screen. =D
865
« on: November 15, 2008, 09:57:21 pm »
I was a web designer back then. HTML, CSS, Javascript, and a little PHP.
Though... I don't do that much anymore. I'm all TI, VB6, and music making now. (FL Studio for that last one)
866
« on: November 15, 2008, 09:51:45 pm »
About 2-3 years now. (well, I started teaching myself about that many years ago...)
867
« on: November 15, 2008, 09:41:31 pm »
My Wabbitemu is faster... eh... not important.
Sweet, another xLIB programmer! Check out my RPG in-the-works sometime. =P
Anyway, good luck and keep working on it. I'll be checking in on this often. ^_^
868
« on: November 15, 2008, 09:32:04 pm »
Pretty impressive. The art and layout are awesome. It is a bit slow... but nothing horrible.
Although, I'm wondering... what language are you using? ASM, Basic, or an asm lib?
869
« on: November 15, 2008, 09:03:43 pm »
Welcome to Omnimaga! Enjoy your stay... have fun... and all those other welcoming statements.
What? I'm tired... x_x
870
« on: November 15, 2008, 09:00:43 pm »
Thanks, necro. I'll get to PMing you with a list eventually... >_<
I have a bit of news with the game. I reformatted and optimized the HUD. Now, the stats and menu appear on a side bar with a 8x8 tile window for the map. All you have to do is hit [MODE] to cycle through the information. (I'll be adding more pages to the cycle later) Every option except the inventory (in town) works. Anyway, here:
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