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Messages - {AP}
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931
« on: January 16, 2008, 07:04:00 pm »
Yes, xLIB. My first experiences with it too. =D (I also made all the sprites used.) The new battle system will blow you out of the water though. At least... when I've finished it. ^_^
932
« on: January 16, 2008, 08:22:00 am »
The menu? You mean when you press [MODE]? It just uses the 'menu(' command right now, so I don't know why you'd have that problem.
Also, thanks for locating that invalid dim error, Omni. =P
EDIT: Just noticed that ABATTLE error in omni's screenshot... Odd... that's never happened to me before... Does it happen all the time?
EDIT2: Updated the first post with install instructions. Double-check that everything is where it's supposed to be. =P
933
« on: January 15, 2008, 11:58:00 pm »
Please get this to work... =P I tried this once... and failed miserably.
934
« on: January 15, 2008, 11:52:00 pm »
Finally xLIB'd this and decided to post it. Same RPG, but with better graphics and interface. Read the readme though... it'll cover a lot of questions.
Working on: - Better menu for options.
- Graphical areas to explore with random encounters.
- Better battle system.
- Equipment.
- Better inventory. Ability to use items outside of battle.
- Quests.
INSTRUCTIONS ON INSTALL Spoiler: click to toggle Make sure you have the following programs/pics unarchived: ARPG Pic1
These need to be archived: ABATTLE ASHOP Pic7 Pic8
Also, theses variables are used, so if you have any permanent data on there, back it up:
L5 Str1 Str2 L1 Pic3 LRPG1-6
To run the game, just start program ARPG. Attachments:
935
« on: December 24, 2007, 05:57:00 pm »
Well... I've finished my Christmas presents already. Well, the main ones that is. - A freakin' Wii! =D
- Guitar Hero III with guitar of course.
- $100
Games: - Zelda: Twilight Princess
- Super Mario Galaxy
- Resident Evil 4
- Wario Ware
- Call of Duty 4
- Blazing Angels
I'm one happy mofo'. ^_^ EDIT: Oh, and happy Wycattoty to all. =3
936
« on: December 23, 2007, 02:21:00 pm »
Nice idea, looks really good too.
Now I'm just curious about exactly what your character sprite looks like... too small and all...
That and your plans for the battle system and customization... ^_^
937
« on: December 20, 2007, 04:34:00 pm »
Just wanted to let you know I'm not dead. I've had exams at school recently so I haven't had much time for programming or online.
Things are coming along nicely with xLIB, I'll show what I've got tomorrow sometime.
Later, mates. =P
938
« on: December 14, 2007, 03:48:00 pm »
Yeah, I'm proud too. And it doesn't look bad at all. Just need to start in with the possibility of going in houses and linking to other maps.
Though, I'm also going back and optimizing the battle system more. It was my only real pet peeve when it came to speed and size originally.
(P.S. Gotta love my update time. It's better than having projects dying off, eh? =D)
939
« on: December 14, 2007, 03:25:00 pm »
Here's another update on my xLIB progress. About 1 and a half hours total programming and spriting in xLIB. =D
Still no exit key assigned. No doors work, and going past the opening near the Town hall will produce a INVALID DIM error. Still, just testing out xLIB.
940
« on: December 14, 2007, 12:31:00 am »
I may not add xLIB to Nyaar. But, I'm going to continue to work with xLIB for awhile.
Though, if I decide to, I can change it to xLIB with no problem really and when I do, I can set up a custom menu system easily.
World maps and hit detection are no problem, it's just I haven't gotten around to doing it yet. Still, AI and optimizing do need some work...
Anyway, I'll see what happens for now. Oh, and that error... I fixed awhile ago and forgot to upload it... I'll do that now.
EDIT: My progress working with xLIB so far. Can just move around for now. [On] to break out. Thrown together, but looks nice. (I made all sprites though the grass idea was from the xLIB demo.)
941
« on: December 12, 2007, 04:53:00 pm »
Thanks. =P Yeah, never got around to world map and random encounters. Just alot of good ideas, thrown together. =P This is more of a learning program for me... I only made it to have something to do at first. (Not play it, but make it. Still a few friends of mine love the game especially with the new updates.)
Still, I'm proud of it all-in-all. I do wish to continue with it, but I found that I needed something to help out with things to make it not 'just another RPG' so I finally turned to xLIB.
I'm just throwing together decent sprites for testing for now. I might just end up requesting some in the end... but I like trying everything out for myself first.
Well, guys, I'm off for tonight. I'll keep you updated on my progress. If things move as smoothly as I've planned... an xLIB version will be ready by about the 22nd. (of this month) Maybe earlier, depends on whether or not school screws me over.
EDIT: Updated first post with the newest version. No more searching through pages. =D
942
« on: December 12, 2007, 04:28:00 pm »
I have been trying to because my old 83+ had a glitch where every few errors it'd turn it self off and clear the RAM.
So I'm kinda use to it. Through experimentation... there's no such thing as really good 8x8 sprites. There's decent-ish ones, but 8x8 just isn't enough space... which kinda saddens me. >_<
943
« on: December 12, 2007, 04:20:00 pm »
So far, so good.
But 8x8 is new to me when it comes to sprite making and I don't wanna go to 16x16. >_<
I'll keep working, but it's fairly easy so far otherwise.
944
« on: December 12, 2007, 03:07:00 pm »
I hope so. =D I have the ideas, time, and motivation... just need the knowledge and anti-procrastination pills. Though, I'm sorry to say... I update my programs more than anyone else that's active right now... o.o
945
« on: December 12, 2007, 03:02:00 pm »
Alrighty, ANNOUNCEMENT!
I've decided to start playing with xLIB. So, I'm putting Nyaar! on a hold for now.
I WILL come back to this, but it might be in xLIB this time around.
I've had my curiosity peaked, so I'll spend the next few days working with it. Sorry to (the maybe 2 of) you guys who wanted me to continue working on Nyaar... you'll just have to wait a bit.
The game is still up a few posts, so enjoy it in it's current state til I get back to it. (I'll still check this topic, just not as much)
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