946
It's cool. =P
Star Ocean is WAY better than anything I can make on a calculator anyway. ^_~
Star Ocean is WAY better than anything I can make on a calculator anyway. ^_~
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 947
Honestly, I haven't seen anything like that code in my program in the first place... o.o
As for the Disp to Output thing... I don't know why I didn't do that in the first place... >_< EDIT: Got string detection working. New version. Same as last, just with string detection now. 950
How it should be used for this.
I can't quite grasp what it's saying that it does exactly. All I fully retained is that it can make it to where only one program is taking up RAM at a time. Just not sure of the exacts of how it works. Cause it seems to me that I still must have the main program up the whole time. Which takes the 2nd most space and having up ARPG and ABATTLE at the same time is the main problem since they're (currently) about 10k on their own. Maybe I'm just not understanding correctly... >_< 952
Nice thought. Would add another 1k if I added an ability for ALL the classes... might slow things down too.
Might be more than 1k... o.o Hm... nice idea though... I'll see what I can do. Level cap = how ever long you wanna kill lvl 10s. Though it'll actually get to getting 1 exp from lvl 10s when you hit somewhere in the 100s. Though if you do THAT you've got NO life at all... I wouldn't see anyone going past 15 right now. Not until I get more creatures at least. 953
Haha, awesome. =D
Yeah, the race then class thing was brought up a few times. I think I will. Shouldn't take much time. Graphics it is then. I'll work on those for awhile. I'm not thinking about implementing more spells... but I may. 7 was enough for me. I might if I find more optimizations and can upgrade the other classes to match their power too. Quests should be added later too. (when I get rewards... (more items/equipment) (Note: Half of the creatures were made by my friends... so that explains the weirdness. Personally, weird was what I was going for.) Finally, thanks again, man. You rock. ^_^ 955
Escheron: Shadow over Ragnoth / Lost Legends II« on: December 10, 2007, 02:20:00 pm »
If you're using xLIB (like I 'think' you are) there is already a command to flip the tile. I'll dig it up in a sec.
EDIT: Misread, you're in asm. Sorry 'bout that. 956
v0.5 is up in the first post now.
Added 4 classes(mages with spells), 1 race, 2 items, a bit more optimization, and... something else... I forget, though. Read the readme. It'll explain a lot. I think I'll add weapons and armor with the next update. Either that or see what I can do about a suitable graphic interface. I have the ability, I'm just trying to think of a good looking way that's fast and efficient. 958
Well. Being happy with how everything is so far... I'm going to work on adding those classes now (as stated in the Coming Soon list).
I hope to have it done and partially tested by tonight. Though, things may get complicated. Expect about 500 more RAM taken up. (rough guesstimate) 960
Nice. Thanks. I was going to work on doing a little clean-up later on come to think of it.
Really, I just have a hard time finding alternates to Lbl-Goto isn a few instances. I'll work on it tomorrow. Thanks again. =3 (Well, I'm off for tonight. School and all. I'll work on optimization as much as I can.) |
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