Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - {AP}

Pages: 1 ... 63 64 [65]
961
TI Z80 / Nyaar!
« on: December 06, 2007, 04:31:00 pm »
Thank you! =D
The enemy HP thing is how it's supposed to be. =P
You don't always know how much they're hurt exactly... but you can see when they're about to die. ^_~

I'm not sure why the levels happened when saved... if you pressed 'Cheat' then it should happen (which is probably what you did at first).

I have an idea fo the saving thing... never thought about it til now.

Read the readme a bit more. It explains a bit of what you brought up and will help out. ^_~

962
TI Z80 / Nyaar!
« on: December 06, 2007, 04:09:00 pm »
That's what I thought, Omni.

Anywho, the demo is now up on the first post.

It's my first time with this... so tell me if I messed up with the files... ^_^;

(Note: Was wrong about size... it's 4097 + 5115 + 883 + 767x2. The 767x2 is archived and unarchived in the program though. [pics])

963
TI Z80 / Nyaar!
« on: December 06, 2007, 03:21:00 pm »
I'll just throw what I have for now.
I'll probably benefit more when you guys check it out and give me input.

I'm writing up a readme now.
I expect the demo to be up in about 1-20 minutes. =P

964
TI Z80 / Nyaar!
« on: December 06, 2007, 03:15:00 pm »
It's not so much that, as the fact of how embarrassed I am of my coding... >.<
I haven't been nearly as efficient as I'd have liked and I have that weird personality where I need to be at least near par with peers...

Blah, screw it. I'll just get the groups together and upload it.
It'll be done tonight.

965
TI Z80 / Nyaar!
« on: December 06, 2007, 03:03:00 pm »
Not entirely true... you can protect basic programs at least.
I'm sure of that.

And that's my intention. ^_~

966
TI Z80 / Nyaar!
« on: December 06, 2007, 02:58:00 pm »
Ok, having a slight problem... as I'm quite new to the whole 'linking calc to comp' thing...

I need to know how you get it to where you can edit programs on the computer.

The software that came with the cable doesn't help there...

967
TI Z80 / Nyaar!
« on: December 06, 2007, 01:37:00 pm »
Well, I got my cable today and I plan on releasing a demo sometime tonight. Made a couple of updates...

I'll have a readme up with it as well.

968
TI Z80 / Nyaar!
« on: December 05, 2007, 04:28:00 pm »
Alright, I'll probably be getting the cable sometime this week.
I'll put up a demo ASAP.

Thanks for the support so early. =D

969
TI Z80 / Nyaar!
« on: December 05, 2007, 03:52:00 pm »
Unfortunately, I need to acquire the cable from the calc to the computer...
Any ideas where I can find one without rebuying the calulator?

970
TI Z80 / Nyaar!
« on: December 05, 2007, 02:54:00 pm »
I've been making an RPG for some time now.
I've only recently learned from other people... for about a year, I'd been making one off of pure experimenting. I never had the book or any explanation on coding at all... I just picked it up and went along.

Anyway... to the actual game.
It's (currently) mostly text-based, does use the menu( function (due to memory and time problems mostly) but is otherwise well set-up.

Equipment:

TI 83+ calculator.
That's it.

Team:

Programmer - Me

Stats:
  • 3 programs
  • Total about 5k taken up.
  • Technically about 1.5 years. but only a few months of on/off time between school and home life in reality
Current Features:

Character
  • 3 base classes
  • 3 branches for each base class
  • 12 total classes
  • All classes have either specialized stats or abilities
  • 5 races which mostly determine your starting stats and what classes can be picked.
Enemies
  • About 20 unique enemies of levels 1-10
  • Enemies include their own stats, name, attack (i.e. It you for damage!), exp/gold drop rates
Battle System
  • Nice, efficient, good-looking battle system completely designed by me.
  • Not too fast, but does work properly for a turn-based system.
  • Accuracy checks, moderated damage, well thought-out formulas (except damage formula which I'll admit to taking and modifying slightly)
  • Working HP and EXP bars showing correctly how close you each are to death and how close you are to next level.
Shop
  • Currently only an HP Potion and Town Portal.
  • Work completely.
  • Intuitive buy structure. Can buy one, go back, or buy multiples.
  • Descriptions of every item.
Other
  • Inn, to rest and fully heal, for a price.
  • Character sheet which scrolls through 3 pages displaying stats, personal information, inventory, gold, etc.
  • 6 save slots


Coming Soon!
  • Weapons and armor.
  • Creature drops. (creatures dropping items randomly)
  • Hopefully, a somewhat more graphical interface.
  • 4 new classes (1 base, 3 branches)
  • 1 new race (devoted to the new classes mostly)
  • A bit faster, more efficient re-coding of the battle system.
  • Higher levels enemies.
  • A bit of a story.
  • Quests. (to go with story)
  • Sell feature in shop.
  • More items.


Well, that's all for now.
Any questions? Comments? Anything else?

I plan to stick around and I'm using this game as my intro topic so expect to hear from me more. =P
(BTW, I read the AOCII topic and was glad that someone a bit more skilled started an AOE-based game too... I had one planned but got sidetracked and never got to it much.)

Pages: 1 ... 63 64 [65]