I've been making an RPG for some time now.
I've only recently learned from other people... for about a year, I'd been making one off of pure experimenting. I never had the book or any explanation on coding at all... I just picked it up and went along.
Anyway... to the actual game.
It's (currently) mostly text-based, does use the menu( function (due to memory and time problems mostly) but is otherwise well set-up.
Equipment:
TI 83+ calculator.
That's it.
Team:
Programmer - Me
Stats:
- 3 programs
- Total about 5k taken up.
- Technically about 1.5 years. but only a few months of on/off time between school and home life in reality
Current Features:
Character
- 3 base classes
- 3 branches for each base class
- 12 total classes
- All classes have either specialized stats or abilities
- 5 races which mostly determine your starting stats and what classes can be picked.
Enemies
- About 20 unique enemies of levels 1-10
- Enemies include their own stats, name, attack (i.e. It you for damage!), exp/gold drop rates
Battle System
- Nice, efficient, good-looking battle system completely designed by me.
- Not too fast, but does work properly for a turn-based system.
- Accuracy checks, moderated damage, well thought-out formulas (except damage formula which I'll admit to taking and modifying slightly)
- Working HP and EXP bars showing correctly how close you each are to death and how close you are to next level.
Shop
- Currently only an HP Potion and Town Portal.
- Work completely.
- Intuitive buy structure. Can buy one, go back, or buy multiples.
- Descriptions of every item.
Other
- Inn, to rest and fully heal, for a price.
- Character sheet which scrolls through 3 pages displaying stats, personal information, inventory, gold, etc.
- 6 save slots
Coming Soon!- Weapons and armor.
- Creature drops. (creatures dropping items randomly)
- Hopefully, a somewhat more graphical interface.
4 new classes (1 base, 3 branches)1 new race (devoted to the new classes mostly)- A bit faster, more efficient re-coding of the battle system.
- Higher levels enemies.
- A bit of a story.
- Quests. (to go with story)
- Sell feature in shop.
- More items.
Well, that's all for now.
Any questions? Comments? Anything else?
I plan to stick around and I'm using this game as my intro topic so expect to hear from me more. =P
(BTW, I read the AOCII topic and was glad that someone a bit more skilled started an AOE-based game too... I had one planned but got sidetracked and never got to it much.)