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Messages - 123outerme

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136
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: November 13, 2015, 02:01:28 pm »
Are you guys going to need testers for the CSE version? If so, I'll send me application. (And yes, I know I've asked like 20 million times, sorry :P)

137
I would be lieing if i said the Ti-82 style color was not my original intention. We decided those colors look a lot like an original gameboy as well :P
If you decide to include this version in alpha testing then I'll send an application promptly.

138
TI Z80 / Re: Sorcery of Uvutu
« on: November 10, 2015, 04:16:56 pm »
(Yes, I know I post a lot of screenshots)
[...]
Well, screenshots show off stuff the best ;)

Anyhow, it's looking awesome so far, a shame I won't be able to play it (as I don't have a CSE) :P
Thanks! Maybe someone will have to do a reverse Escheron: Twilight over Ragnoth and demake it for monochrome calculators :P
@123outerme : I'm always Impressed by how quickly you work. This is really coming together nicely. I like that you have different colored npcs to give a little variety. On another note, how did the you enter that second house from the back? Do they have a back door? :blah:
Thanks! I plan to have even more types of NPCs, but for now that's what I did. And about the door thing, let's just say they have two doors now :blah:

Edit:
I don't think it deserved it's own 5 minute long .gif, but I started item management! So far, you can only view the item icons and names in the items menu. You can't see them in the battle menu, nor can you do stuff with them in either menu.

139
So got a little board. Everyone likes color so we decided to slap mono2color support onto E:ToR. Mateo did a wonderful job with his software. The port to the CSE took less then an hour!



I choose the funny colors. I think it looks cool :P

That aside it runs about 75% speed as of now. But is definitely still playable. Nothing like adding another piece of hardware you can play this game on :P
Hey, like, gimme that.
No seriously though, when are you going to release that? I'll definitely test alpha if I have access to a color version. It looks amazing!

140
TI Z80 / Re: Sorcery of Uvutu
« on: November 09, 2015, 10:42:09 pm »
(Yes, I know I post a lot of screenshots)

*Changed battle backround as per DJ Omnimaga's request
*Added stat points number to stats menu
*Put Back option at the top of the items menu
*Added NPC rendering and dialog. Currently only for the insides of houses but will be changed later.
*(not in the screenshot) Added bosses, although not dialog and pun yet.
*Added function to Block attack
*Changed outside house tiles

Left to do:
*Item management inside the Items menu
*Item management inside the battle menu
*The rest of the artwork
*Adding more content like maps, NPCs, etc.

141
TI Z80 / Re: Sorcery of Uvutu
« on: November 09, 2015, 03:24:27 pm »

142
TI Z80 / Re: Sorcery of Uvutu
« on: November 07, 2015, 02:46:33 pm »
Here's a new screenshot showing off leveling up, the items menu, and battle backgrounds!

143
TI Z80 / Re: Arcane of Uvutu
« on: October 26, 2015, 09:08:50 pm »
Looks like it's coming along pretty quickly, nice work. I want to know why I can't exit the house through the window though. :P
lol. It just seems that the main character has a conscience. And thanks, I'm liking the expected destination and the journey so far.

144
TI Z80 / Re: Arcane of Uvutu
« on: October 25, 2015, 11:10:30 pm »
I added map transition stuff, including buildings! Also reworked the tile that was previously a flower, and made it a tree. Some other small stuff too. BTW I may change the texture for the wood floor in the house.

145
General Calculator Help / Re: Help plz
« on: October 23, 2015, 07:54:33 pm »
http://tibasicdev.wikidot.com/starter-kit
This really helped me when I was first starting to program. I know that it can take some fiddling and time to understand some of these concepts as a beginner, but keep pushing your limits. Use the knowledge you learn in the Starter Kit often, building programs that go out of their way to use newly learned techniques. Once you've learned something, move on to the next thing and learn that.
Once you get to be pretty good, I reccommend switching over to third party basic libraries (http://dcs.cemetech.net/index.php/Third-Party_BASIC_Libraries or http://dcs.cemetech.net/index.php/Third-Party_BASIC_Libraries_%28Color%29). They are really helpful for creating professional-looking games and programs, and open up loads of possibilities for you.

146
This is looking really cool! I always love looking in this topic for new screenshots to be amazed by. Unfortunately, I don't personally own a monochrome calc but I will definitely reccommend this to friends.

147
TI Z80 / Re: Arcane of Uvutu
« on: October 18, 2015, 12:32:54 pm »
Just make sure it doesn't get stuck in developmental hell where you are never satisfied and it ends up not getting released. :P
Yeah. If that happens, eventually I'll just give up and release it in the best state I can.

148
TI Z80 / Re: Arcane of Uvutu
« on: October 18, 2015, 12:11:56 pm »
Looks pretty nice!
Thanks!  And unlike all my other projects, I won't fully release Arcane of Uvutu until I am 100% satisfied with it.

149
TI Z80 / [TI-84+ Series] Sorcery of Uvutu
« on: October 16, 2015, 11:45:50 am »
 I have decided to update the graphics and gameplay of one of my old titles, Dragonsglid! In Dragonsglid, you went around  dungeons fighting randomly spawning enemies. At the end of each dungeon, a boss enemy with a clever pun would test your strength.

 Unfortunately, every dungeon was really linear and easy, with plain, open rooms, there was no backtracking in rooms or dungeons, and there were no secrets. I'm here to change all of that. Along with that, I'm introducing:
*A new extensive story (Done)
*Customizable moveset (Done)
*Interesting battle graphics (Done)

15 years after the events of Dragonsglid, the nameless One of the Prophesy made a choice that would change the future forever. Unfortunately, that change didn't last long, as his kingdom, taken first by the Dragonsglid, fell into disorder and crumbled. The One of the Prophesy lived on and had a child, who had immense potential to save those left of the Uvutians.


Spoiler For Screenshots:
v1.4 uploaded. You could also find the GitHub here:
https://github.com/TildaCubed/SorceryofUvutu

150
TI Z80 / Re: [CSE Hybrid Basic] Aqu-Wars
« on: August 16, 2015, 02:40:56 pm »
I added a new screenshot to the OP! Battles have not been fully implemented yet, but that's next on my todo list.
But, here's what I did in case you care:
*Added main menu, and the ability to save
*Added names to all port towns (there are two you might recognize Wink )
*Added submenus for the port towns (so far, you can only fully use the shop menu)
*Changed menu text color
*Added the ability to upgrade your ship and buy repair kits to repair ship damage
*Added features such as rock formations and islands to the overworld
*Other miscellaneous tweaks

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