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Messages - 123outerme

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151
TI Z80 / Re: [CSE Hybrid Basic] Aqu-Wars
« on: August 10, 2015, 06:27:26 pm »
Looks pretty nice so far.:) No plans to a CE release?


Thanks! Unfortunately, I don't have a CE. Unless xLibCE is ported over, and someone asks me if they can port it, a CE port is not likely.

Sounds nice! I hope this'll go far!
Thank you!

152
TI Z80 / [CSE Hybrid Basic] Aqua Wars
« on: August 09, 2015, 09:16:20 pm »
Spoiler For Side Note:
I haven't been online here at Omnimaga for quite a while, but I've come back to post my largest project in a long time!
Have you ever been staring out your classroom window, wanting to go on an epic adventure on the 7 Seas? No? Yeah, me neither. I had no better ideas, so you should take what you can get.

Anyways, I'm starting a new whale of a project. Yeah, I'll go now.
Aqu-Wars is for the TI-84+CSE ONLY. It is an action adventure game with a hint of RPG in it, if that suits your fancy.

You could sail the high seas, take up either Navy, mercenary, or pirate jobs, pirate and take other ships' cargo, and upgrade your own ship in this swashbucklin' adventure!

Screenshots, activate!
v0.1a, not distributed:

Sneak peek:

153
TI Z80 / Re: [CSE Hybrid Basic] Solius
« on: April 05, 2015, 08:07:03 pm »
I am almost completely finished! I need some testers to give feedback on Solius. If you are interested, please PM me or post a reply. I'm not too picky on who I want to test, just as long as you have a CSE!

154
TI Z80 / Re: [CSE Hybrid Basic] Solius
« on: April 04, 2015, 11:37:47 am »
I did a lot of balancing and added a few features.
Spoiler For Changelog:
*Added map screen finally
*Added heal spell to battles (takes away Exp)
*Added new enemies that appear as you leave the area around the starting town
*Balanced the game so that fights are not impossible but you can still die at any level, and so that you are able to one-shot enemies at higher levels that you can't at lower levels to add actual progression
*Added ability to customize world size
*Added visual indicator (changing to a big O, again...) that you can heal and that town has healed you (changing to a ^)
*Added random chance that running will fail. Chance gets larger the tougher enemy you're fighting.
*Changed around battle UI
Image updated in the OP.

155
News / Re: Promising Projects - 2015 Quarter 1
« on: April 02, 2015, 02:56:48 pm »
From trying out MateoConLechuga's Portal Returns, it is well-build game, and is very fun to play.

156
TI Z80 / Re: [CSE Hybrid Basic] Solius
« on: April 02, 2015, 02:54:22 pm »
I've updated the image in the OP. Now, there are turn based battles. The encounters aren't *random* per say, but that's probably the easiest part of the whole battling system.

157
TI Z80 / Re: TI-Basic Homescreen RPG
« on: April 02, 2015, 12:51:18 am »
Looking nice!
My tip for you: start working on the battle engine as soon as possible as that is a tedious job that killed many RPG projects
Thanks. I'm starting an actual project over here, so your advice is not wasted.
April Fool's Day everyone! And for those who say it's not a prank, download and run the file.

158
TI Z80 / TI-Basic Homescreen RPG [APRIL FOOL'S DAY]
« on: April 01, 2015, 12:41:54 pm »
I'm making a Homescreen RPG on the side, when I'm bored of programming Solius. I don't really have a name for it yet, but I assure you, it's coming! To play, run the tech demo prgmANRPG. It's compatible with both monochrome and color calcs (and doesn't require any shells), but I will make it fit to the CSE's screen eventually. For now, it looks a little squished. Enjoy! Download is attached.


In the screenshot, you can see a few glitches. I've already fixed them. Happy April Fool's Day, suckas!

159
TI Z80 / [CSE Hybrid Basic] Solius
« on: March 30, 2015, 06:04:07 pm »
I've begun work on a roguelike for the CSE using XLibC and Celtic 2 CSE, with a color scheme similar to (read: the same as) the DOS Command Prompt. Therefore, it requires Doors CSE 8.0 or greater to run! It will (eventually) include a turn-based battle system, open world with randomly generated features (towns, treasure chests, etc.) and much more. If you want to see the complete Todo (there's a lot), visit the GitHub repo.

No download yet!
Spoiler For Some of the Todo:
*maybe add ability to name character
Spoiler For Images:
v0.3b:

Spoiler For Old Images:
v0.2b:

v0.1b:


160
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 30, 2015, 09:33:36 am »
7606: When you become silently angry after the teacher tells everyone to use MathPrint.

161
TI Z80 / Re: [BASIC] TI-Thrash (8x Calcs)
« on: March 29, 2015, 01:07:19 pm »
I'm remaking TI-Thrash! (DJ O called it, lol)
TI-Thrash Color is a homescreen arcade-style fighting game. It includes multiple characters, who beat up on a CPU. This is a color remake of TI-Thrash. As it adds color to the game, it is only compatible with the TI-84+CSE (unless the CE has gotten Celtic 2 and xLibC/DoorsCSE with those two libraries ported). It requires Doors CSE 8.1 or later to run. Download is in the OP.

>Changes from Original Version:
*Added color homescreen text to the HUD and some menus
*Improved speed generously
*Reduced amount of Goto instructions
*Untangled spaghetti code
*Changed password to unlock secret fighter (hint: Press 9 on home menu)
*Switches to "fullscreen" (gets rid of status bar) while in a match, returns status bar in menus
*Added stall prevention measures (although this wouldn't be a huge issue since you're not fighting another player)
*Optimized display for the CSE's screen for color and the dimensions
*Increased window of opportunity to block a counterattack
*Optimizations in general

>Planned Features:
*Improve enemy AI
*Optimize even further
*Plan more features

162
TI Z80 / Re: [CSE Basic] Flatforme
« on: January 25, 2015, 10:34:06 am »
Got the level editor to work! You can create a level, which it then stores into LFFCUS, and then you can play it in the new "Add" menu! A new beta coming soon, with this feature. All I have to do is test, and I'll probably design a few more levels for the main game. I can use this to make levels as well, but I'll have to manually import them.

163
News / Re: More information on the TI-84 Plus CE
« on: January 13, 2015, 05:16:27 pm »
I wish I could justify getting this thing for school! It's nice to hear (at least) rumors of it being faster.

164
TI Z80 / Re: [CSE Basic] Flatforme
« on: January 11, 2015, 08:21:30 pm »
Looking nice, as always.
I removed the run toggle because it actually slowed the program down.
What's a run toggle?
Before, you could toggle run on/off, but it dramatically reduced speed. Running before I did this was a little slower than moving after I changed it.

165
TI Z80 / Re: [CSE Basic] Flatforme
« on: January 11, 2015, 04:03:17 pm »
I added a demo! It's in the first post. I'm still tweaking the levels. Please report any bugs you find!

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