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Humour and Jokes / Re: Weird/funny pictures thread
« on: November 10, 2014, 07:30:22 pm »Spoiler For Answer:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
Humour and Jokes / Re: Weird/funny pictures thread« on: November 10, 2014, 07:30:22 pm »Spoiler For Answer: 182
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: November 09, 2014, 07:38:21 pm »I don't get itInstead of saying "I was like: AHH!" I was calmer. 183
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open« on: November 09, 2014, 12:32:17 pm »
I don't mean to be a know-it-all, but Fox can't launch at 120%, let alone 60
Or, to put it in less of a jerk-ish way, different characters have different launching abilities. 184
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 09, 2014, 12:28:35 pm »
7021: Your email is flooded with Omnimaga watched posts and you do nothing to stop it.
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Miscellaneous / Re: How did you find Omnimaga?« on: November 08, 2014, 09:58:47 am »
At the beginning of school last year, I was already pretty interested in learning how to program, and I got a CSE for school. It was on a discount, and somehow was even less then the monochrome models
Anyway, I searched up "how to program a TI-84+CSE" and came to TI Basic Dev. I stayed there for a while, and I saw one of the links to a calculator site, so I clicked it, and ended up here 186
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: November 04, 2014, 05:21:00 pm »Quote [5:16:52 PM] 123outerme Yeah, 1Password is free 187
Gaming Discussion / Re: Post your video game bucket list here« on: November 04, 2014, 10:45:30 am »
I've updated my list:
-The actual Empire Earth -Luigi's Mansion (either Dark Moon or the first one, I have a Wii and 3DS, and a Gamecube) -Legend of Zelda: Wind Waker -I want to find my copy of Super Mario Sunshine! (My basement got flooded, and that's where our Gamecube was, so my parents put that stuff away so they could remodel it, and I found the Gamecube and SMS strategy guide, but no game! ) -SMB3 w/o cheats (I have it on my 3DS) along with my older list: -SSBM -Majora's Mask -ALTTP (played Link Between Worlds, but I want to try the actual one sometime) -Complete Mega Man 3 w/o cheats 188
TI Z80 / Re: TImpire Earth« on: November 03, 2014, 08:39:54 pm »
I have been making progress. Sorry, no screenshot, since nearly nothing visual has changed. The game now correctly handles multiple sections of your save file, split up by a header containing the most important parts of your save file. For right now, the game pretty much ignores it. This is useful for allowing the player to own multiple plots now.
I've also done a bit of work to the engine, where now every other loop it checks for (partially) erased objects with the test I mentioned earlier. Since you can't move far enough away for the test to be skipped when something is erased, it still works. However, when you have a lot of objects onscreen, it goes really fast for a few frames, then really slow. But, it's still a little playable. Eventually, I'll draw the object limit somewhere. 189
Music Showcase / Re: Luigi's Mansion Sax Cover« on: November 02, 2014, 02:12:39 pm »
Sorry, it says it was public, so I uploaded it to MediaFire.
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Music Showcase / Luigi's Mansion Sax Cover« on: November 02, 2014, 12:33:34 pm »
deleted, get this outta here
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TI Z80 / Re: TImpire Earth« on: October 31, 2014, 02:44:44 pm »
I have screenies and a beta to share now!
Download here! Of course, if I decide I will use hybrid basic libraries, I will definitely make actual sprites for everything. Here's my to-do: *Start working on ability to create soldiers/citizens, mark them on map *Start enemy AI *Try to complete data transfer ability [X] (seems to work for now, but I don't have a compatible calc to test with at the moment) *Add more to Help menu, eventually make a new menu for Help, data transfers, etc. [X] *Look more into hybrid color libraries *Add more types of objects (buildings) *Figure out what F1 will be and make it [X] *Implement money [X] 192
TI Z80 / Re: TImpire Earth« on: October 30, 2014, 06:34:56 pm »
That's a great idea! I was kinda wondering how I could code it so you could perform invasions massive enough to actually do anything, and not have to wait an hour for your army to actually get there.
Here's some more of what I did: *Now, you can select your "home plot" (meaning for right now, your only plot, which I plan to change ) *You can't edit any other plot besides your own *Fixed refresh testing algorithm to work when your coords aren't 16 away but still around 16 pxls *Added some startup code including selecting your home plot Some of my short term goals (so I can gauge what I need to do): *Read (all) overworld objects and mark it on map screen plots [X] *Start working on ability to create soldiers/citizens, do same above for people *Add ability to choose your nation's color [X] *Complete first time run code [X] *Create start-up menu [X] *Start enemy AI 193
TI Z80 / Re: TImpire Earth« on: October 29, 2014, 04:39:14 pm »Will this be kinda like a turn-based strategy game or something like those early 90's strategy games where you build a big army then send it off on a battlefield, resulting into an automated battle? I didn't play much of that stuff sadly, as the only strategy games I really played were Starcraft series, Warcraft II/III and some Command and Conquer stuff. Sounds like a nice idea, good luck with it!Thanks, both of you! DJ: It's most like Clash of Clans, but you have multiple plots at your disposal and have technological ages to play through. I plan on using xLibC, if any hybrid library at all, to make it look better. So, here's my list of things done: *Set up overworld interface *Set up map screen interface *Allowed test objects to be created into world and destroyed For the test objects, I wanted all of them to be rendered, even after walking through them, so they would be "actually there". I first just made them be refreshed every loop iteration, but the most I could stand onscreen was four, and that was being very generous. With a For( loop and an If statement, I got it able to handle 6 objects at that same speed! It goes through the temporary list of all objects onscreen, and sees if you are 16 pixels away from the object. If you're exactly 16 away, it refreshes the object's image, but if not, it leaves the object alone. This way, any unnecessary object image refreshing is avoided. The reason I chose 16 was because you teleport 8 pixels in a certain direction every time you walk. If you're any closer, you collide with the object's "sprite", which looks weird if it's being redrawn over your character, and your character is also being redrawn over the object. 194
TI Z80 / TImpire Earth« on: October 28, 2014, 10:58:04 pm »
Preface: I played Empire Earth when I was around 8, when I was first starting that stage where I could create simple strategies, it was my training ground for that skill. The one we had was Empire Earth: The Art of Conquest, which had the Space Age.
Now, for the game I'm making: I'm starting TImpire Earth (tentative title). I don't have much done yet, but here's what I plan: *An overworld screen and map screen for viewing enemy cities *Create your own city (plot-based) *"Ages" (Stone Age, Bronze Age, etc.) *Battle against CPUs and conquer them *Download another player's town data and add them to your world So far, I've done some basic overworld stuff and set up a lot of the map screen navigation. If you are more familiar with Empire Earth than I am and you have a suggestion, feel free to suggest! 195
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: October 28, 2014, 10:38:57 pm »Wait are you creating a site for TImpire Earth? Or do you mean in the project topic URL?Yeah, the topic URL. I think that the title I'm going with, so I'll make the topic soon. |
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