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Messages - 123outerme

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196
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 28, 2014, 09:34:59 pm »
"Here" as in Omnimaga? Yes. If you're asking about TImpire Earth, I am trying to finalize the name, since that will be in the URL.

197
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 25, 2014, 11:06:16 am »
I have started work on the "flight" ability, but I'm not sure what I'm gonna call it. I might have to make the exp system like Pokemon, where the exp you gain scales with your level and the opponent's level (in this case, HP), so that grinding on low-level monsters is easier, but less efficient than grinding on higher-leveled monsters.
Also, DJ, that hidden level thing was not even meant for you to get past the first encounter XD He was supposed to deal so much damage to an underleveled character, that you couldn't win, and would get the bad ending. I kinda want to add another secret room after that, but we'll see ;)

198
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 22, 2014, 07:13:02 pm »
I dunno, I had an ASM program on my calc (that I made, of course :P), and it crashed several times in a row. That was really unlucky, because I was making a guessing game with a randomizer, and it would only crash if you won right away, and I won right away 5 times in a row :(

199
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 22, 2014, 06:00:39 pm »
Yeah, I wanted to do more, but it was a good thing that I uploaded it then, because right after that my calc crashed and it wiped everything in my archive O.O
If I don't add to what I have already, I will definitely use this engine to make another, better game :)

200
General Calculator Help / Re: TI 84 CSE bug
« on: October 22, 2014, 04:56:08 pm »
Hi and welcome to the forums.

Have you tried resetting the calc by pressing the button on the back with a pen? That generally fixes stuff related to ASM programs (eg if a game freezes). This will clear all your RAM, though, so you might lose some programs.


Question: When you started charging your calculator, was Doors CS 8.1 running? I am curious because MirageOS 1.1 had a similar issue happening when you plugged a link cable into the calc link port (the password thing would appear then the calculator would go haywire, often with a RAM clear as a result)
What happened to me is that I was running DCSE and then I removed the cable, and then it froze.

201
General Calculator Help / Re: TI 84 CSE bug
« on: October 22, 2014, 04:52:55 pm »
Something similar happened to me, it's Doors CSE. I already told the creator (KermMartian) about this, and he says that he will fix that when he updates Doors CSE again. As for your calculator, I'm afraid you'll have to hit the reset button on the back of the calculator.

202
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 18, 2014, 03:34:43 pm »
I'm all done! Download here or in the first post.

203
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 16, 2014, 05:42:21 pm »
I'm almost all finished! I just need to add more storyline text, test a bit more, and I'll be done. I don't have a screenie yet, and not much has changed in the beginning part anyway. Most of the changes involve fixes or the endgame.
Also, thanks DJ :)

204
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 14, 2014, 08:41:30 am »
Thanks DJ! I'll be sure to add it. :)
And Princetonlion: Take all the time you need :) and you might want to use the hybrid DoorsCS-MirageOS header here:
http://dcs.cemetech.net/index.php?title=BASIC_Header#.22Hybrid.22_MOS-DCS_Header

Edit: I did make everything faster by adding a ",2" at the end of the For( loops, because Line(draws two-pixel wide lines. I couldn't get backrounds to work, no matter where they were, they would only activate after the Pause:ClrDraw, and then go back (as I did BackroundOff afterwards). I will still work on it, though.

205
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 13, 2014, 03:07:08 pm »
So, I've been working some more.
*Changed DCS 8 icon
*Fixed a few things
*Moved the Exp counter so it's right next to your level
*Removed ability to cancel the auto-battling, I couldn't get it to work :/ (Actually, as I'm writing this, I just figured out what was wrong, so maybe I'll add it back in)
*Added 4th dungeon, its enemies and color scheme, and boss


206
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 11, 2014, 10:21:50 am »
Red was used to signify that you can't use it, but I agree that it's a little misleading. I'll change it to gray.

Edit:  Dragonsglid now has its own DCS 8 Icon! since the icon and the opening screen references TildaCubed, I'm not using the old logo drawing anymore. Here's a screenshot:


Edit 2: Just added auto-battling, which allows you to automatically battle the enemy with just one keypress at the start of a battle! A Final Fantasy Mystic Quest review, and more recently, bb010g, gave me the idea to add this.

All you have to do is enable it in your overworld menu and then press PRGM at the point where you want it to auto-battle, and you don't have to touch the calculator until you win (or lose :P)!

207
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 10, 2014, 07:09:27 pm »
So, I'm on the road right now (getting some of dat Applebee's Wifi). Naturally, I've had a lot of time, so here's an unorganized list of what I've done so far:
-Attempts at speeding up logo draw (only minor changes, not enough to make a huge difference)
- Reorganized HP/MP display placement in battles to be more intuitive
-Added level and exp count to battle HUD
-Added HP and MP to overworld menu (not map screen)
-Added Bandages: Takes place of Items in overworld menu, heals 50 HP or to full if above 50
-Finished town menu and overworld menu
-Changed up level placement (First dungeon starts at Lv 5, was Lv 6 previously)
-Tons of optimizing

Edit:
So, I got a little more done.
-Added Fire Dungeon Boss
-Set up basics for Earth Dungeon
-Revamped enemy damage calculation (now based on enemy's HP)
-Dragonsglid now cleans up after itself (not sure why I didn't have that first)
-Various general improvements

Edit: Screenie!

208
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 09, 2014, 04:47:21 pm »
Yeah the only issue with text is that if you use the smaller fonts, then the space characters are much shorter than actual text. Also glad you made it skippable :)
Yeah, I knew that skipping the logo draw was going to be one of your first suggestions :P I will work on making the draw quicker, in case you forget to hit the skip button.
Anyway, I got more town stuff done, so now you can buy bandages, which heal you, and will maybe heal some MP back. I still need to work on the levels, but I added some text to the floor of the fire dungeon's first room, which names it the "Dragon's Den". The battles will be worked on to be both more mechanically and visually appealing. I also worked on optimizing, both in speed and size. I will continue to work hard :)

209
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 09, 2014, 07:39:05 am »
Thanks DJ :)
I could maybe do what princetonlion did with Source Seekers 68k and draw it using text, if the draw is too slow. However, you can always skip it by pressing F1-F5.

210
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: October 08, 2014, 04:25:16 pm »
The logo drawing is faster :D
How did you manage that?
Since it's on the CSE, and the dimensions are different than what I used for Source Seekers, the logo's lines are drawn smaller and closer together, both being and looking faster.

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