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Messages - 123outerme

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226
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 19, 2014, 10:00:35 pm »
I added them, but I can't access my computer now, so no screenie.

227
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 19, 2014, 07:21:33 am »
Looks pretty good so far :) I got a few ideas:

-For the dungeon walls, there seriously could be graphical enhancements if you are going to stick with certain colors. Just using a For loop and perhaps 1 list you could make the walls look more 3D. It would definitively make the game more attractive and increase its audience, without considerable gameplay slowdowns.





-You could add a battle background with those walls at the top?
Woah, that looks amazing O.O
I will definitely look into doing that. I will also work on a battle backround or at least a border.

228
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 18, 2014, 05:27:04 pm »
Update!
I've been working on a few things including experience (meaning you can level up now), towns (which are a work in progress), making character movement virtually blinkless on-calc (can't say for emulators), and making the menu screen actually work. Screenie some of this stuff:

229
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 16, 2014, 08:18:45 am »
Thanks everyone! Now I'll just have to figure out the code placement for that :P

230
TI Z80 / Re: HYBRID (8X+)
« on: September 13, 2014, 11:24:51 pm »
I hate to ask the obvious question, but is it compatible with the CSE?

231
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 13, 2014, 11:22:27 pm »
Added an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!
Also, DJ: I'm considering using libraries, but I don't think I will.
Keep in mind the mockups I posted don't require libs, though. :P

Also I had another idea: Maybe having backgrounds like in Zelda: Sord of Atari? Of course it would make characters look weird due to the white background but with the background color settings the color is usually drawn fast and if you want white or gray dungeon walls you can just use Text(-1,Y,X,"          " or stuff like that.

Also I like the battle layout so far. The cutscene thing is nice too although a bit slow to draw, but I guess not much can be done about that due to the calc speed.
Thanks DJ! As for the backrounds, I like it the way it is. As for the battles, It was sorta supposed to represent the opening sequence of a Pokemon battle :P

Edit: Quick question: Do you prefer GIF 1 when it comes to the character blinking, or GIF 2?
Spoiler For GIF 1:

Spoiler For GIF 2:


232
Miscellaneous / Re: Cleverbot!
« on: September 13, 2014, 11:02:27 pm »
Cleverbot: Would you like a cookie?
Me: Yes, so I can beat you with it.
Cleverbot: I don't want to meet you.
lol

Me: Dude, have you heard of Omnimaga?
Cleverbot: Yes I have.
 O.O It knows

Me:Then I want to break up.
Cleverbot: Cool. What kind?
Me: I dunno, maybe a KITKAT!
Cleverbot: Nobody likes me.

233
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 13, 2014, 05:11:19 pm »
I just:
*Added some stuff to the overworld screen
*made it so enemies can attack you
*Fixed several things
*Added a menu (which doesn't work right now :P)


234
Miscellaneous / Re: What is your avatar?
« on: September 13, 2014, 05:00:50 pm »
I would make an empty avatar of me, but I'm too lazy.

235
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 13, 2014, 12:21:23 pm »
Added an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!
Also, DJ: I'm considering using libraries, but I don't think I will.

236
TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 12, 2014, 09:49:43 pm »
So this is the sequel to source seekers?

Spoiler For the thing I always say to 123outerme:
You are so productive. I admire the speed of you getting ideas.

:P Yes, it is. Because some don't have a CSE, I will make a LP of this, once it's been released so that those with monochrome calcs can still experience it.

237
TI Z80 / [CSE BASIC] Dragonsglid
« on: September 12, 2014, 07:50:14 pm »
I'm starting work on a turn-based, graphscreen RPG for the CSE. You will wander around the overworld, fighting monsters and bosses. Defeat the Dragonsglid army, and free Uvutu!
Spoiler For Story:
10 years after the events of Source Seekers, the Dragonsglid army invaded the nation of Uvutu, starting with the town of Taoweh. You, a young kid, fight in the battle to save your people. The forces of Taoweh manage to deter the attackers, but it's only a matter of time before they strike again.
Spoiler For Images:


The download is below.

238
TI Z80 / Re: Age of Darkness CSE edition
« on: September 12, 2014, 07:48:26 pm »
I have a minor suggestion: Instead of having the player inputting their name right next to the ?, have a space after that so that it looks more comfortable. Other than that, looks amazing!

239
TI Z80 / Re: [TI-Basic] "Wrench" Utility Pack-(8x series)
« on: September 09, 2014, 05:44:19 pm »
I like how you saved tokens to a string. Maybe you could make an easy way to save '#' and other characters?
Thanks! I'll definitely look into adding unaccessable characters.

Edit: Added that, and removed most tokens that require menuing, since it doesn't take that long to get to some of those.

Yeah my favorite part is how it detects tokens from strings and stuff.

Granted, I generally just use the catalog but i found the fact your utility lets you search tokens by typing them out quite impressive.

Thanks :) I kinda brute-forced it, so now I'm looking for a way to compact it.

240
Community Contests / Re: Code Golf Contest #9
« on: September 08, 2014, 07:46:29 pm »
TI-BASIC, 38 bytes.
(JWins: I have school tomorrow, so I'll PM you after school. If I forget, please remind me :))

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