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TI Z80 / Re: [CSE BASIC] Dragonsglid
« on: September 19, 2014, 10:00:35 pm »
I added them, but I can't access my computer now, so no screenie.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 19, 2014, 10:00:35 pm »
I added them, but I can't access my computer now, so no screenie.
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TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 19, 2014, 07:21:33 am »Looks pretty good so far I got a few ideas:Woah, that looks amazing I will definitely look into doing that. I will also work on a battle backround or at least a border. 228
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 18, 2014, 05:27:04 pm »
Update!
I've been working on a few things including experience (meaning you can level up now), towns (which are a work in progress), making character movement virtually blinkless on-calc (can't say for emulators), and making the menu screen actually work. Screenie some of this stuff: 229
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 16, 2014, 08:18:45 am »
Thanks everyone! Now I'll just have to figure out the code placement for that
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TI Z80 / Re: HYBRID (8X+)« on: September 13, 2014, 11:24:51 pm »
I hate to ask the obvious question, but is it compatible with the CSE?
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TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 13, 2014, 11:22:27 pm »Thanks DJ! As for the backrounds, I like it the way it is. As for the battles, It was sorta supposed to represent the opening sequence of a Pokemon battleAdded an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!Keep in mind the mockups I posted don't require libs, though. Edit: Quick question: Do you prefer GIF 1 when it comes to the character blinking, or GIF 2? Spoiler For GIF 1: Spoiler For GIF 2: 232
Miscellaneous / Re: Cleverbot!« on: September 13, 2014, 11:02:27 pm »
Cleverbot: Would you like a cookie?
Me: Yes, so I can beat you with it. Cleverbot: I don't want to meet you. lol Me: Dude, have you heard of Omnimaga? Cleverbot: Yes I have. It knows Me:Then I want to break up. Cleverbot: Cool. What kind? Me: I dunno, maybe a KITKAT! Cleverbot: Nobody likes me. 233
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 13, 2014, 05:11:19 pm »
I just:
*Added some stuff to the overworld screen *made it so enemies can attack you *Fixed several things *Added a menu (which doesn't work right now ) 234
Miscellaneous / Re: What is your avatar?« on: September 13, 2014, 05:00:50 pm »
I would make an empty avatar of me, but I'm too lazy.
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TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 13, 2014, 12:21:23 pm »
Added an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!
Also, DJ: I'm considering using libraries, but I don't think I will. 236
TI Z80 / Re: [CSE BASIC] Dragonsglid« on: September 12, 2014, 09:49:43 pm »So this is the sequel to source seekers? Yes, it is. Because some don't have a CSE, I will make a LP of this, once it's been released so that those with monochrome calcs can still experience it. 237
TI Z80 / [CSE BASIC] Dragonsglid« on: September 12, 2014, 07:50:14 pm »
I'm starting work on a turn-based, graphscreen RPG for the CSE. You will wander around the overworld, fighting monsters and bosses. Defeat the Dragonsglid army, and free Uvutu!
Spoiler For Story: Spoiler For Images: 238
TI Z80 / Re: Age of Darkness CSE edition« on: September 12, 2014, 07:48:26 pm »
I have a minor suggestion: Instead of having the player inputting their name right next to the ?, have a space after that so that it looks more comfortable. Other than that, looks amazing!
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TI Z80 / Re: [TI-Basic] "Wrench" Utility Pack-(8x series)« on: September 09, 2014, 05:44:19 pm »I like how you saved tokens to a string. Maybe you could make an easy way to save '#' and other characters?Thanks! I'll definitely look into adding unaccessable characters. Edit: Added that, and removed most tokens that require menuing, since it doesn't take that long to get to some of those. Yeah my favorite part is how it detects tokens from strings and stuff. Thanks I kinda brute-forced it, so now I'm looking for a way to compact it. 240
Community Contests / Re: Code Golf Contest #9« on: September 08, 2014, 07:46:29 pm »
TI-BASIC, 38 bytes.
(JWins: I have school tomorrow, so I'll PM you after school. If I forget, please remind me ) |
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