I got a few more ideas for Wrench, and only one more needed until my program is filled up (well, really the Menu( command, but I don't want to have to make users pilot through a lot of menus to get to what they want).
Changelog 0.1: *Fixed some timing *Redid fist graphics (3 to D, E to C) *Reworked Super Thrash attack mechanics (now it charges up on your combos) *Balanced a few things
Edit:
Spoiler For GIF:
Changelog 02B: *Changed lifebars *Changed menus to pure homescreen (thanks to JWinslow for helping me!) *Small fixes 'n' stuff
Edit 2: (No GIF, since there's minor changes) Changelog 03B: *Changed CPU head to "Q" to make differences when you're an "O" clearer
Edit 3:
Spoiler For GIF:
Changelog 04B: *Added ability to choose rounds (thanks to Hayleia for the idea!) *Reorganized bars to be more compatible with monochrome calcs *Added round number at top *Changed win condition to fit new ability to choose rounds *Various other things
Edit 4: (no GIF, just fixes) Changelog 05B: *Fixed a few issues
Edit 5: (still no GIF, more minor fixes) Changelog 06B: *Fixed character damage outputs *Centered some text
Edit 6: (more fixes) Changelog 07B: *Added some input validation when inputting the number of rounds
*Added super moves, called Super Thrash attacks (no, this name is not final ) and the corresponding bar *Changed graphics and dodges drastically. *Made attacking send you to an internal subprogram with Gotos (don't worry, I made sure no memory would leak, and matches wouldn't last that long anyways). I had to do this so that I could keep a lot of features and still get actual performance.
And DJ Omnimaga: Do you still have the source code? My inner compusiveness is telling me to try to give your game a better framerate