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Messages - 123outerme

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301
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: August 20, 2014, 12:12:55 pm »
I can confirm that the IRC window no longer expands on mobile Safari!

302
Humour and Jokes / Re: Weird/funny pictures thread
« on: August 15, 2014, 05:49:57 pm »
because they talk about it?
Not only that, they also scream at you for whatever happened to their character, etc.

303
Humour and Jokes / Re: Weird/funny pictures thread
« on: August 15, 2014, 11:02:05 am »
a subliminal message in reference to how addicting (although at least not dangerous) the game is? O.O
I find it dangerous to the throats of 8 year olds everywhere, and the ears of everyone else.

304
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 13, 2014, 12:23:27 pm »
Well in the video it looks kinda like a game, right? :P
Oh, sorry, that's the first minigame. Should've specified that first :P
And, I fixed Engine a little bit, but I still screwed up a lot. Could anyone possibly help fix it? The broken version is attached.

305
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 12, 2014, 11:47:05 pm »
From the first post it looks interesting, although new gameplay features will definitively be a good idea to make the game stand out from other ticalc.org games in general.
...game? ???

306
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 12, 2014, 07:12:34 pm »
I accidentally broke Engine. Once I fix it, I'll make a video of all of the features and stuff. I still need an idea for the second minigame!

307
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: August 06, 2014, 06:29:05 pm »
Yeah I wish everyone had that philosophy, unlike people like the creator of that one popular and drug-like-addicting block/building game who I will not name, who are only in for the money.
Guessing you're trolling. :) Mojang is a pretty relaxed company, with mods, mobile clones, and the like not being attacked.
mojang did send C&D letters and emails before for Minecraft clones and games similar to it. I remember people wanted to stop their calc remakes of it because of that before. However I think the biggest issues are when you use graphics from Minecraft.
Or when you rip every single feature from the game, paste it hastily on to your own, add guns, and call it a day.

308
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 06, 2014, 06:20:48 pm »
I added the first minigame! I still need an idea for the second, though. I'm almost done, just a few more things to do!

309
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 06, 2014, 12:17:20 pm »
Added a screenshot! I'm working on the first minigame right now.

310
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 05, 2014, 09:03:01 pm »
I updated the demo. Now, everything works smoothly! Still, I need to add the minigames, but after that, I'll be done! ;D

311
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 05, 2014, 05:55:43 pm »
New demo! See the OP for details. The last thing that I need to add is the minigames, and then you will be able to enjoy this fully!

312
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 05, 2014, 03:25:32 pm »
7014: You go to brag to everyone about your latest (anything about calculators) and then you realize that you have no friends that care

313
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 05, 2014, 03:15:39 pm »
Now there is a demo version! See the OP for details. The only thing that I need to add is the minigames you can unlock. Other than that, it's finished!

314
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 05, 2014, 03:00:54 pm »
I have the GUI 90% implemented. All I have to do is add the ability to add new list items, and then the framework is done. I have yet to do the minigames, though!

315
TI Z80 / Re: Engine - A BASIC Todo List: Drive Your Goals
« on: August 05, 2014, 12:21:08 pm »
Well, I finished the Motor Shop, and did a little bit more work in the GUI department.

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