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Messages - 123outerme
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316
« on: August 05, 2014, 12:18:35 pm »
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.
Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
I'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.
Well, actually, I would be CREATING the code. But it shouldn't be too hard.
I'll try to make it as much like the original as possible, to start it out.
Thanks! Feel free to add or take away anything, just make sure you let me know I would really appreciate it if you at least added the features in the OP, and if you want I can lock this and you can make your own topic.
317
« on: August 05, 2014, 11:47:43 am »
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.
Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
I'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.
318
« on: August 05, 2014, 11:36:07 am »
Wait, you don't have a monochrome calc ? How did you pull off the monochrome version then ?
I had other people test it (JWins. CVSoft and princetonlion [for the gif]), and I just had the dimensions of the screen on memory.
319
« on: August 04, 2014, 09:06:00 pm »
Good news: Thanks to JWinslow23 and Runer112, I got the text to data and the data to text converters working! I also have the GUI and some checklist-y functions (selecting which item to check off and checking it off) completed.
320
« on: August 04, 2014, 06:23:11 pm »
I heard that Axe is not compatible with the CSE. If that's the case, then this project is ax'd (no pun intended).
No, don't cancel this! Ask someone with knowledge of z80 to help you on a CSE version! Just please...
Maybe you could do the remake in Axe for monochrome calcs? Since I have the CSE, I have no way to make or test this. I'll try working on using as many features as possible in the original version.
321
« on: August 04, 2014, 06:21:09 pm »
Sounds interesting
Thanks! I already have the number to text engine working, and I'm working on the text to number engine right now.
322
« on: August 04, 2014, 06:09:58 pm »
I optimized the text engine to be even more practical. Now, you set as many numbers as you like to L1. All numbers have to be between 1 and 26. The numbers translate to letters like this: 1 is A, 2 is B, 3 is C... and 26 is Z. Punctuation, spaces, lowercase letters, and special characters are not supported as of yet.
323
« on: August 04, 2014, 03:27:39 pm »
I heard that Axe is not compatible with the CSE. If that's the case, then this project is ax'd (no pun intended).
324
« on: August 04, 2014, 03:24:10 pm »
In pure BASIC (since Axe is incompatible with the CSE, and I can't find a way to do Asm), I am creating a todo list. This is compatible with monochrome calcs that use .8xp files, meaning the 83+ to the 84+CSE. It has a monetary system, where you can get points by completing tasks. Use these points, called Sparks, in the Motor Shop to buy customization options, minigames, and more! Edit: Version 1.2.5 is out.
325
« on: August 04, 2014, 03:15:13 pm »
I was working on a to-do list project I had planned, and working on creating a text engine for it. I may have simplified JWinslow's engine (the only one I know of, and can get my hands on) to a very small program. The program uses L1 to display the letter. To display your own text, simply input a number corresponding to a letter (A being 1, Z being 26, etc).
When you have text that's longer than the screen, it will wrap. There's one downside, and that is that you can't have any number in L1 be larger than 26. Here's a working prototype. There is no program protection, so you have to make sure the numbers are within the parameters.
Edit 6:05 PM Server Time: Updated program
326
« on: August 04, 2014, 02:14:56 pm »
*Super Smash Bros Melee *Mega Man 3 (without restore points) *Super Smash Bros 3DS *A Link to the Past *Majora's Mask *Any older game without looking up a guide or strategy
327
« on: August 03, 2014, 06:42:47 pm »
* Sorunome has kicked OmnomIRC from #omnimaga (you suck)
Edit-y: Oops. I always accidentally uses the Quote button instead of the Modify button. Edit (Eeems): Merged double post
328
« on: August 03, 2014, 04:40:42 pm »
I recently got some double posting stuff. [4:37:28 PM] Streetwalrus idk how many times I restarted [4:37:28 PM] Streetwalrus idk how many times I restarted [4:37:33 PM] Keoni29 Very much stuck [4:37:33 PM] Keoni29 Very much stuck [4:37:36 PM] 123outerme Whoa, double post [4:37:36 PM] * Frostion has joined #omnimaga [4:37:36 PM] * Frostion has joined #omnimaga [4:37:38 PM] Keoni29 I don't want to restart [4:37:38 PM] Keoni29 I don't want to restart [4:37:39 PM] * Frostion has quit IRC (Connection reset by peer) [4:37:39 PM] * Frostion has quit IRC (Connection reset by peer) [4:37:42 PM] Keoni29 I wanna finish it some day [4:37:42 PM] Keoni29 I wanna finish it some day [4:37:45 PM] 123outerme Everyone but me is double posting [4:37:45 PM] 123outerme Everyone but me is double posting [4:37:47 PM] Streetwalrus furthest I went was jabujabu's belly [4:37:47 PM] Streetwalrus furthest I went was jabujabu's belly [4:37:49 PM] 123outerme Nope, now I am [4:37:49 PM] 123outerme Nope, now I am [4:37:56 PM] Keoni29 But I fear I have to check a walktrough for the water temple [4:37:56 PM] Keoni29 But I fear I have to check a walktrough for the water temple [4:38:00 PM] ElementCoder Wait, I went to the water temple iirc [4:38:00 PM] 123outerme Even the server messages are double posted [4:38:12 PM] ElementCoder Is that where you get the iron boots? [4:38:12 PM] ElementCoder Is that where you get the iron boots? [4:38:13 PM] 123outerme nope, now it stopped [4:38:13 PM] 123outerme nope, now it stopped [4:38:19 PM] 123outerme nope, nevermind [4:38:19 PM] 123outerme nope, nevermind [4:38:25 PM] 123outerme Element, yes [4:38:31 PM] * Not a Number has joined #omnimaga [4:38:37 PM] 123outerme it stopped [4:38:31 PM] * Not a Number has joined #omnimaga [4:38:37 PM] 123outerme it stopped [4:38:39 PM] 123outerme nope [4:38:44 PM] 123outerme yep [4:38:52 PM] Keoni29 I am halfway trough the water temple [4:38:53 PM] 123outerme that was weird [4:38:52 PM] Keoni29 I am halfway trough the water temple [4:38:53 PM] 123outerme that was weird [4:39:02 PM] 123outerme now it's every other message [4:39:02 PM] 123outerme now it's every other message [4:39:05 PM] 123outerme nope [4:39:06 PM] Keoni29 And I am at the bit where you have to shoot something at the eye I think [4:39:06 PM] Keoni29 And I am at the bit where you have to shoot something at the eye I think
329
« on: August 03, 2014, 01:54:47 pm »
JWinslow (JWins) and I were talking about working together, since he also deals in Axe.
330
« on: July 31, 2014, 10:09:08 pm »
7003: You think "ClrHome" but say "Clear Home".
Isn't that true?
7005: You try to follow all Omni members on Google+ 7006: You are used as the subject of most jokes at your school 7007: You somehow manage to be the most active member that joined in 2014 (postcount judging) 7005: You make as many friends possible in the calculator community and hop your class next year has an Omnimagician in it (After moving)
All true... The jokes too.
I fixed it now.
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