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Messages - 123outerme
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361
« on: June 14, 2014, 07:09:27 pm »
Does this count?
It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.
And it loads strangely on the 83+BE, but still looks cool.
It's all about perception, and I think it looks cool on monochrome calcs.
362
« on: June 14, 2014, 06:47:53 pm »
Fixed a small error with the Help screen, and if you've downloaded it before now, you should redownload it. Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game. Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
When I get batteries, but I'll try 1.2.1?
EDIT: I'm using an emulator EDIT:2 there's a error after the help screen #3 in V.1.2.1 from post #1 of this thread EDIT 3: Here's the screenshot of the gameplay running on Wabbitemu under a TI-83+BE ROM image. I died on purpose because I didn't want to spoil anything and I wanted to see the death screen.
EDIT 4: I might port this to the V200 EDIT 5: Where should I put this in the wiki? I've been editing That's it for now
Thanks for signing up! Either on the main screen or General Information would be acceptable. Edit: Does it really run that slow on the emu, or was that just the capture software lagging it out?
363
« on: June 14, 2014, 12:18:19 pm »
Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game. Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
364
« on: June 14, 2014, 12:13:37 pm »
Finished developing Source Seekers, leaving no bugs.
365
« on: June 14, 2014, 10:06:49 am »
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
Thanks. I'll look around to see if this is the case, just to be sure. Nah, I got it. Uploading these fixes in a minute:
Uploaded. Edit: If I want to update the file on ticalc, how could I delete/reupload it (as in, do I have to ask someone of a higher power to do so)? Edit 2: Nevermind, Princetonlion told me, and it was on the top of the Upload screen [/facepalm]
366
« on: June 14, 2014, 10:02:21 am »
Nah, I got it. Uploading these fixes in a minute:
367
« on: June 13, 2014, 09:32:47 pm »
No, not currently, sorry Like I said on the OP, you could just group all of your projects/games together, delete or archive them, and then download it. If you don't really want to, the TI Group is in the .zip, so you can upload it and ungroup it when the time comes.
368
« on: June 13, 2014, 08:59:15 pm »
Now that you say that, I have the urge to hack the game
But I don't think I can
It's not like I prevented other calcs from editing the files, though. If you really wanted to, you could just look at the solution and go square-by-square until you notice a change *cough*in the HUD bar *cough*.
369
« on: June 13, 2014, 08:52:37 pm »
Oh well. The first hint that it was before the bosses would've taken someone forever to find it. The good news is that if you're having trouble with the final boss you can grab the secret thing and it does a thing that you'll have to find out about!
370
« on: June 13, 2014, 02:46:44 pm »
371
« on: June 12, 2014, 06:14:46 pm »
6452: When you say "string x" (where x is a number between 0 and 9), you (almost) say "Vars, 7, x" (true story)
372
« on: June 12, 2014, 04:50:00 pm »
As for the secret thing, it's something invisible on the ground somewhere, but not on a boss fight level, so don't bother looking there. If you encounter any strange activity (Level 9 not letting you have the artifact after killing the enemies AND walking around, bugs, glitches, errors, etc.), please tell me and I will do my best to fix it. Just to reiterate that point again, if Level 9 doesn't let you get the artifact after killing the enemies, take a step in any direction and that should fix it. This is due to the way that the engine (that I made) works.
373
« on: June 12, 2014, 04:15:39 pm »
I uploaded the changes. Edit: Might've accidentally broken Level 4, lemme see what I can do. Edit 2: Fixed, reuploading... (reuploaded now) Edit 3: Attaching a few (interesting) text files, and I will put them in the .zip when I update the files next. Edit 4: These text files are now in the .zip in the OP.
374
« on: June 12, 2014, 03:18:01 pm »
I just died on level 7 (with the T that shoots periods) and when i got sent two rooms back (LV.B? Just before the Z-shooting P) where you have to walk towards the A, the screen wasn't cleared and the T and two dots were still there. Not a big deal, just thought you might want to know. Otherwise it's really nice, though i have to say that the spaced text is a bit odd It might look better centered. You can also hit the B's with your sword and it'll disappear (or at least in LV.7), at first i was afraid that i'd destroyed it
Another thing you can do is quit on LV.8 and pick up a lot of 1-ups. I guess the max is 10. Later when you die it looks like you've got 90, 80, 70, etc.
And like DJ, the first boss was hard. I guess you've got to just keep moving, but it's hard to see their bullets.
I think i just beat it, was the last level the one with the two M's? They didn't move or anything, so i'm not sure, but it just said i beat the game. It was fun, though a bit confusing at times. Nice job
Yeah, you beat the game. Thanks! * 123outerme runsYeah, I was planning on adding a few secrets to the levels, so I'll fix the problem with Lv. B (the bridge level, hence the B) as well. As for the spaced text, that was done so that it coculd remain compatible with the +C, since the Text( command's way of counting is different on there. As for the chests ("B"), I'll make sure that they refresh so that they never disappear. Edit (2): Version 1.2 uploaded, it has the fixes to the bugs (Lv. B thing and the 10 lives thing) described above, along with a secret. Edit 3: Please tell me if you kill both enemies in Level 9, and walk, but it doesn't give you the artifact. Also, forgot to make the "B"s refresh Edit 4: I saw what's wrong with Level 9 and I fixed it (hopefully) Working on making the "B"s refresh so you can't "destroy" them, and I will reupload it once I'm done. I'll post when I do.
375
« on: June 11, 2014, 07:37:07 pm »
Yeah that one. His projectiles are incredibly hard to avoid and since there's no leveling up in the game nor healing items (at least for now) I die in 2-3 hits
The + in level 8 (the first level with magic) is a 1-UP. Also, my strategy is to go a few steps over and hug the wall. When the ":" approaches, hold up/down (depending on which wall you're on). When it passes you, go forward and repeat.
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