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Messages - 123outerme

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376
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 11, 2014, 07:32:00 pm »
Yeah, I'll write a readme.txt for this, as I was going to anyway.
The first boss as in the wizard and tower or the "H"?
Edit: Uploaded readme to the original post, there isn't much to write other than what I wrote, that wasn't in the Help screens.

377
TI Z80 / Re: Terrors (TI-84+)
« on: June 11, 2014, 06:30:10 pm »
Even though I finished Source Seekers (but still have to make the DLC packs), I'm not working on this project anymore. There's nothing really to add anymore, I've lost interest in it, and it being completely text-based would be a step down from Source Seekers anyway.
Farewell, "Terrors".

378
Site Feedback and Questions / Re: Wikipedia Article
« on: June 11, 2014, 05:58:47 pm »
The links on the TI-84 page seem to work ???

379
OmnomIRC Development / Re: OmnomIRC changelog and suggestions
« on: June 11, 2014, 05:36:46 pm »
When putting emoticons on the topic (see: #omnimaga-anime) the text isn't visible, presumably because the emoticon requires more space than regular text.

380
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 11, 2014, 04:25:01 pm »
As I mentioned on the OP, I optimized 106 bytes out of Source Seekers, and reuploaded 1.1. If you downloaded 1.1 yesterday or today before 4:20 PM server time (4:22 to be precise), you should redownload it to get these optimizations and a fix to this little mistake I made (you couldn't go to the last square on the Y-axis before the border on the bridge level).

381
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 11, 2014, 08:32:00 am »
I'll give this a try when I have a chance. :)
Thanks DJ. I should probably mention that the entire game is 10717 bytes. I'll put that on the OP, too.

382
Miscellaneous / Re: Awesome pictures thread
« on: June 11, 2014, 08:29:15 am »
I was hoping to be able to get SSB3DS before I went to Hawaii this summer :(
Mostly because the flight is a long trip, though. It's not like I'd sit there on the beaches playing it.

383
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 10, 2014, 08:32:42 pm »
Is there a way to test if an Nspire is CX or not (as in, any differences in screen dimensions, etc)? That way, based on that test, you can make the worlds smaller or larger.

384
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 10, 2014, 05:22:05 pm »
After playing this game a bit, I discovered and fixed a few bugs. The download link is in the OP, as usual.
Spoiler For Changelog V1.1:
Changelog V1.1:
*Added more storyline
*Fixed some things in levels 6 and 9
*Tweaked the magic jar's behavior and the position of the target in level 8
*Game now cleans itself up
*Fixed "Continue" option bugs
*Optimizations
Also, thanks to JWinslow for optimization and giving me ideas, CVSoft for optimization and partially porting it to the TI-82, and The_King for helping me come up with a lot of ideas (really, all I was doing was making the levels :P).

385
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 09, 2014, 10:10:49 pm »
That was a quick 3 days. :D
It wasn't 3 days

386
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 09, 2014, 10:04:10 pm »
After exactly 31 days (or a month), breaking my leg, and working hard with my developers/testers, I am proud to present Source Seekers v1.0, released to the public! ;D
Feedback on this game is very much appreciated! The download link is in the original post.

387
Miscellaneous / Re: What is your avatar?
« on: June 09, 2014, 05:04:58 pm »
*123outerme lost x.x

388
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 09, 2014, 05:04:35 pm »
The game's not very close at all, in fact, I have a plausible idea for the final fight.
Edit: I have the final fight, but I need to fix one small bug, and then I will be done!  ;D
Edit 2:
If I may say so, this is the most awesome first major project I've seen in a while. Even though some people still have doubts about the CSE and Basic in general, I think that this project proves a lot of that wrong. When you upload the final version to ticalc, be sure to ask for a feature. I think this will deserve one. :D

Sorry, I just saw this :P

Thanks pimath! I hope that this lives up to the high bar you've set, but only time (and downloads) will tell.
Edit 3: Fixed a lot of bugs in other levels as well, and that means that this game is coming soon! The only bug I have to fix is in not-so-secret Level 9. Other than that, the game's almost done!
I would expect a release, at the most, 3 days from now. Of course, this would be a primitive release, but it would be released nontheless. Think of it as returning to be in public beta.

389
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« on: June 08, 2014, 10:32:14 pm »
I added a new poll asking about your preferred timing of release. If you choose "Now", you'll have to wait less but the experience won't be as full if you don't have the final fight availible right away.
If you choose "When You're Done", you'll have to wait longer but the experience will be refreshing and will be better than releasing it immediately.
Remember: this is your project. Do what you think is best. If you want to release it now, then do it. Nobody's stopping you from releasing it now and later, or never. You're not selling something. You're practicing a hobby. Have fun. If you are, then cool. If the polls and extra stuff starts to make it less fun, though, stop. Reconsider what you're doing and why.

Anyhow, this is looking nice. Great work!
Thanks bb010g! The reason that I put up the polls, and am asking about the release date, is that my ideas for the final boss might take a while to implement and/or fix, so I was fishing for the gauge of everyone's impatience :P

390
TI Z80 / Re: Red Alert! .gif
« on: June 08, 2014, 06:15:46 pm »
I turned on "Alert when highlighted" on OmnomIRC.
I'm still in therapy.

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