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Messages - 123outerme
Pages: 1 ... 29 30 [31] 32 33
451
« on: May 16, 2014, 05:08:21 pm »
I have an update waiting and a question that requires answering before this update can be released. Can TI-83 calculators and up have Xmax=96 and Ymax=64? If so, would (delta)X and (delta)Y be 1 in those situations?
452
« on: May 15, 2014, 06:24:08 pm »
I have, but... Ah, that's a story for another day.
453
« on: May 15, 2014, 06:19:21 pm »
45: You are so wrapped up in your programming endeavors that you forget to text her (not true story [yet]).
454
« on: May 14, 2014, 09:39:52 pm »
Sorry that I'm late to the party, but this looks amazing! I like the worm design and the items menu!
455
« on: May 14, 2014, 08:42:20 pm »
Looks nice. So I guess that you will use different files for each calc after all?
Thanks! I have a few variables set to the boundaries of each calculator screen, determined by the test Josiah suggested. I subtract numbers off of those when I need to display something relative to the edge of the map, so it really feels like you're actually using the entire screen. In short, I won't give up on the dream of calculator equality yet!
456
« on: May 14, 2014, 05:21:10 pm »
Looks great! I like the player's sprite and the "next level door".
457
« on: May 14, 2014, 05:16:34 pm »
I'm back from the doctor. She said my knee was either broken, sprained or a combination, and she thinks it's the combination. Anyway, no baseball for a while and I get to leave class 10 minutes early. Still kinda sad that I don't get to play baseball for 3 weeks at a minimum, but, I'm going to survive. I still will be able to make updates, but this might affect my schedule. In fact, I'm actually working on the second map screen and I already completed the HUD bar at the top of the screen.
458
« on: May 14, 2014, 01:56:38 pm »
Another good idea would be to vote on the best completed projects as well, before the news post.
459
« on: May 14, 2014, 01:33:51 pm »
Mabe, every so often, there could be a news update on the completed projects of the month/week? That way, game developers could get more traffic and feel accomplished, while the community could find out about (potentially) great projects.
460
« on: May 13, 2014, 10:13:21 pm »
Home screen games could work between all calc models actually. Mana Force somewhat does, although on the CSE there is a big part of the screen that is unused through the game.
The project seems interesting by the way.
Thanks! I was trying to avoid the emptiness, and I got a great suggestion!
461
« on: May 13, 2014, 04:57:19 pm »
Here is another tip : Never gonna give up! :p
Good luck with your project! (Seriously, I love the rogue llikes, hope you finish it)
Thanks! Since I have most of the hard work already done with the first map, developing this game will be downhill for the most part. I'm somewhat busy during the week, so I don't always have time to create massive updates. The first four days of this game were actually built when I was sick
462
« on: May 13, 2014, 04:42:09 pm »
No worries. If it's a project update, it's OK to bump.
That reminds me, I want to share a few tricks I used. One is a fairly simple concept, something which I call a "remote Return terminator". Basically, it's a variable that is changed to 1 when you want to exit a loop. I probably haven't even invented it, but I figured it out on my own. Also, I'm not sure if this has been done, but after a Lbl program, one which is used to jump out of a loop, there's an End command to give you your memory back. I did a bit of testing, and it looks like this doesn't return any errors when the End command is reached outside of the loop. It was a fairly simple solution to the problem I had with having the loop stop when it called a subprogram.
463
« on: May 13, 2014, 04:37:35 pm »
6300: You dream of operations, and not the medical kind.
464
« on: May 13, 2014, 04:33:15 pm »
I feel like I should bump this thread, since progress has been made. The first screen is pretty basic, only including a chest, but it is to introduce the player to the controls and speed. More maps are in development, as well as more features for those maps.
465
« on: May 12, 2014, 07:36:32 pm »
22. Love calculators. That is all.
22. Your definition of cleaning is removing obsolete programs or stuff you no longer care about on your calc.23. You know all the instructions in TI-BASIC and z80 ASM by heart but your English (or French or German or Japanese or whatever language you speak) vocabulary is lacking. Uhh, I though my post was #22.
You are right. Must've been drunk when I wrote that. Sorry, this has been fixed to 23 and 24 now.
It's okay. Thanks for changing it!
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