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Messages - 123outerme

Pages: 1 ... 31 32 [33]
481
Introduce Yourself! / Re: Hello, I'm New
« on: May 10, 2014, 08:58:59 am »
Heya there, welcome to Omni ! :D
 !peanuts

By the way I think spoilers in signatures are not allowed. Also don't make it too large.
They aren't? Oh, lemme go change it. Thanks for the help!

482
TI Z80 / Re: Project: OuterAI
« on: May 10, 2014, 08:57:39 am »
I wonder if a fighting AI would be fast enough for game use in BASIC? I tried making enemies move before depending of certain factors, but not making them attack.
An easy way to make them attack, in my mind, would be something like:
Code: [Select]
:If (variable for health)=10:Then
:("Move away" commands)
:Else:If B(variable 1 for displaying where enemy is)-X(variable for displaying where you are)=abs(1) or A-Y=abs(1):Then
(variable for your health)H-D(variable for damage)->H
Wait, can you even do "If X=abs(1)"?

483
TI Z80 / Re: Terrors (TI-84+)
« on: May 10, 2014, 08:49:53 am »
Well, congratulations! You finished making the game!
Now all we need is the download...
The download is an attachment to the message :P

484
TI Z80 / [Pure BASIC] Source Seekers (TI-83 & up)
« on: May 09, 2014, 09:43:28 pm »
I got a brilliant idea to create a Dungeon Looter/Collection game, for the TI-83(+) and TI-84(+/CSE) calculators. It uses the graphscreen without color and the homescreen for the actual movement. The screenshots are taken on a TI-84+CSE, and although they show color, it doesn't when running it on a TI-83/84(+). A TI-82 port is coming soon, but the program SRCESEEK is already TI-82 compatible, so it could be soon. Play it for yourself today!
The entire game is 10695 bytes, though, so make sure you have the space before downloading! Run SRCESEEK to start the game, but don't run (theta)DEF.
Or, if you have MirageOS, Source Seekers can run from there under the title SRCESEEK. Just make sure (theta)DEF is unarchived (at least, I think it needs to be).

Spoiler For Update July 31 2014:
Finally! THE GAME is done!
I also created a Wiki, with many informative pages, a development blog, and a Forum: http://source-seekers.wikia.com/wiki/Source_Seekers_Wiki
Spoiler For Version Info:
If you download version 1.3, you can skip the opening sequence (which takes a lot of time) by hitting anything other than Enter or On on the first screen "A TILDA^3 PRODUCTIONS" after running SRCESEEK. I do not recommend so if you haven't seen it, because it's pretty cool and is my logo :)
Spoiler For Developer Blog:
May 23 2014:
Put on your robes and grab your broom, we've got company! Guess "which"? Something's firing electricity![/font]

The wizard enemy fires bolts of lightning on a single plane or at the player. If you are hit, you lose a life. There is some strategy to defeating one, so keep on your toes!



May 24 2014:
Get ready to storm the Tower, and make sure to have some Defense!

The tower enemy fires cannonballs that instantly kill the player. They fire vertically, as opposed to wizards, who fire horizontally. You can't kill the tower, unlike the wizard, however; they are just stage hazards.



May 25 2014:
Study up, now you're a wizard! Using ALPHA, you can fire Arcane bolts! They can toggle switch targets, defeat enemies, and more!



May 26 2014:
In between levels 5 and 6, you walk on the bridge to the castle! Even spookier, there's no one to fight or even stand in your way. You can even see the door to the bridge from the main part of level 6!



May 27 2014:
So, are you ready for this game? It's fast, fun and packed with content!
Any, feature time. Don't worry if you lose a life, there's a 1-UP to save you! Near the magic bottle, you can gain another life!



May 28 2014:
Are you tired of all these single-enemy levels? Fear not, level 9 is here!
Level 9 has two enemies, both of which can kill you. If you kill both of them, you get your reward!



May 29 2014:
As you approach the boss door, you see two familiar enemies. That's right, the two most dangerous enemies have tag-teamed to make sure you don't get in! The Tower and Wizard enemies bar your way, and will you be able to maneuver between cannon shots and electricity bolts and get the boss key?



June 4 2014:
The game is nearing completion; the dev team is at the final stretch! We're nearing the release date, and a definitive date will be coming soon!
Sorry for not updating the Dev Blog, I have been very busy with both this game and my schedule.
Spoiler For Coming Soon List:
Coming Soon:
* DLC Packs
*Optimizations
Spoiler For Pictures:



Spoiler For Preview and Monochrome Showcase:

485
Maybe, someone could make either a dungeon raider and collection game or a port of "Punch-Out!!"?
Scratch that, I'm making the dungeon raider

486
TI Z80 / Re: Terrors (TI-84+)
« on: May 09, 2014, 07:02:34 pm »
I tested your game over on TI-BASIC Developer, right? ^-^ I'm Josiah W. on there.

Welcome to the Omnimaga community! Your ideas I saw so far seem a bit out there...and I like that. ;)

What do you need to work on first?
As soon as I saw your account name, especially on the list of games on the ticalc Archives, I recognized you.
Thanks, I'm all done with the game for right now. I may add a few suggestions and fix all of the coding errors, but right now, there aren't any. This has been updated far past what you saw last time, so I hope you like what you see :)

487
TI Z80 / Re: Project: OuterAI
« on: May 09, 2014, 07:00:30 pm »
I think I did something like that before. I programmed a chatbot in TI-BASIC. It was primitive, but it was one of the best and most complex works I have ever done in that time.

I don't have the program file anymore, but it was 2 kilobytes, so I imagine it can't be that hard to start from scratch. I'll help with anything you need for this project. Especially if it's on a TI-84+CSE! XD
Thanks! I'm still not sure what the AI should be for. I programmed it for a fighting scenario for right now like in Terrors (under my signature, second spoiler, top link), but all I need is something to materialize it around, if you catch my drift.

488
Introduce Yourself! / Re: Hello, I'm New
« on: May 09, 2014, 06:58:50 pm »
That brings a whole new meaning to "This forum is nuts"!
Anyway, thanks you guys!

489
Introduce Yourself! / Hello, I'm New
« on: May 09, 2014, 06:01:45 pm »
Hello, I'm 123outerme. I assure you I am housebroken, have a sense of humor, and am very polite. As you can see in my signature, I have already posted some of the projects I am working on.

490
TI Z80 / Re: Desktop Simulator
« on: May 09, 2014, 05:57:55 pm »
Hello 123outerme, welcome to Omnimaga.
You can introduce yourself here :)

Regarding your program, could you be more specific about what features are simulated, etc, or provide a screenshot ? Because it's true that people just have to test to know what your program can do, but usually you try to appeal them first so they want to try and see what it can do :P
Oh, alright! Sorry, I'm editing my post now.

491
TI Z80 / Desktop Simulator
« on: May 09, 2014, 05:28:18 pm »
This is a computer simulator for the TI-84+ and up. It is currently under development, so some of the features may be buggy. Feel free to suggest something to me, I will be glad to listen!
The features implemented are:
1. Commands
2. "Browser" (operates locally)
3. Remember Me option
4. Login, with multiple profiles and permissions for each (Admin username: "ADMIN" / Password: "MASTER" and User username: "USER" / Password: "PW")




The .zip file does include documentation as well as the program. If you experience any problems, please notify me immediately!

492
TI Z80 / Project: OuterAI
« on: May 09, 2014, 04:01:31 pm »
I'm trying to create an advanced Artificial Intelligence on my own in pure TI-Basic. I'm still not sure what it should be for. I have an idea of how it will broadly work, I just need some context around the AI. I'm not sure how it should respond to what. Suggestions for what it would be able to do are much appreciated!

493
TI Z80 / Terrors (TI-84+)
« on: May 09, 2014, 02:01:35 pm »
Previously titled "TextAdventure", this game is a semi-text based RPG in which you star as yourself, avenging your burnt-down house. Go after and take vengeance on the Terrors! The screenshots show this game playing on a TI-84+CSE, but it can also work on a TI-83+ and up. Documentation is included in the attachment. If you have a suggestion, please share it with me! There's not much I can do with this game except for fix bugs, so I appreciate any motivation!

Current Version: 1.2

Spoiler For Images:


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