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Messages - 123outerme

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91
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: January 10, 2017, 09:18:00 pm »
Project update: For those of you who are testers, I sent out the latest build that fixed a lot of bugs. You got the PM explaining it.

For those who are just browsing, I'm about 90% done with the project. I have worlds 1-7 completely finished (have to do some testing to know if they're all working but I have no reason to suspect they aren't), all sprites, enemies, etc. are all completed, and all game systems are fully functioning and balanced. All I have left to do is create World 8, add the necessary assets, add a satisfying ending screen, add an intriguing "New File information dump" screen, and do a test playthrough. After I release the game, I will release various data such as move explanations, world maps (these include tons of spoilers, so I'd look at these at your own risk), etc.

Given the time I have available to me due to semester exams approaching, lots of homework to do (for some reason), and various other life stuff, I aim to release it next week, with a possible release time this weekend. I'm very excited for release, feedback, and traffic my game will be getting at that time, since it won't be locked into private beta anymore. This is the largest project I've ever taken up. It's taken me the longest to develop, the most art to create (actually it was the first time I actually made art for a game), the most depth I've ever had in a title, etc. I'm very proud of it, and it seems that sort of quality, to me, that would feel right at home on the NES. Of course, the memory limitation and 8x8 pixel graphics help that feel too. :P
And don't worry, post-launch sentimental posts are coming. You have been warned. I will say "thanks" or some varation of that word at least 340945690 times.

92
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: January 07, 2017, 01:56:07 pm »
Since I have literally nothing to do today (except homework :banghead: ) I think I'll work on some of this. I've started work on world 6, the Under City. One thing that I hope to add soon will be a decent story or at least a driving motive. Due to the way I've set things up so far (planning on reworking the engine somewhat, though) the only way I can tell a story would be through the townspeople, which mostly only occur in each town. Hopefully when I rework the engine I can make townspeople outside of buildings, signs, pieces of paper, etc. trigger a dialogue (at least), meaning more chances to add to the story. For now, just townspeople and soon to be the New Game screen.
Most likely, I will release version 1.0 with the engine I have now, and rerelease the reworked version as v2.0, or by adding "Reworked", "Remastered", or something like that to the title.

93
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: November 16, 2016, 04:58:57 pm »
Unfortunately, I'm experiencing a bit of a burnout with this project. Probably unrelatedly, with games in general. I know I've learned a lot from this project, and I don't mean for this to be a cry for attention, but I'm thinking it's time to take what I've learned and move on. I'll get to work on the last 2 worlds, but by then I might not have enough steam to make the experience any more than it already is for 2 more worlds. Meaning probably no sidequests, no auto-battle mode, no 9th world. I just don't have the energy with this project to try to make it any more engaging than it already is, which I fear is little. I'm going to take what I learn here and use it to make better projects on the CSE, and possibly the CE too, if I decide to get one.

94
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: September 07, 2016, 03:07:33 pm »
Looking good!
Thanks! I like to think development's running somewhat smoothly right now, so I'll keep it up with these world screenshots.

95
TI Z80 / Tourn II
« on: August 28, 2016, 04:34:39 pm »

Coming soon to an online download near you...
(I think)

For those who don't remember what Tourn was (and I'm glad for that), it was a TI-84+CSE fighting game using ASCII characters and the Celtic II text-color-altering commands. I'm glad to be remaking it with proper sprites. Instead of bland characters represented by the shape of their head (an O, Q, G, 0, A, or θ), I plan to use characters from my old games. Of course, most of my old games used ASCII characters, so there will definitely be a fake-ASCII character as well. More info about the planned fighters, stages, and more coming soon.


The white tiles displayed after the initial "punch" animation are combo attacks. I haven't yet added the sprites for them yet. No collision has been implemented as of yet.

96
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: August 27, 2016, 03:39:14 pm »
For some weird reason, my keyboard hasn't been working up until a week ago or so. Now, I have my keyboard back and I've made lots of progress with the game, so I'm sending a build out soon. The 5th world has been finished, and for space, I've changed the save file format back to its original. But, I've included two save files (one an OP, over the top powerful save, and the other a normal one that is currently at the first world).

97
Quick update on my end...

The game is now fully scripted. All of the character dialogs and cutscenes are written, but their actual incorporation into the project make take some time, since working with the cutscene engine is a nightmare in itself. (And luckily, that task falls upon Iambian and Geekboy1011 instead of me, since I'm not as technically oriented with the systems)
That's awesome! Another step, huh? And how recent is the new CSE build on le secret beta build distribution site?

98
So, is there any sincere interest in this project, guys? I keep pushing Iambian to post these updates so the community can be up to speed with our progress, but here we are with little to no community feedback. We practically had to beg for beta testers, and trying to solicit any bug reports was like kicking a dead horse. The whole ordeal only detracted from the game's development. I've since taken on the additional workload of handling all the testing myself.

It gets under my skin, really. Iambian (especially!) and Geekboy1011 have poured their hearts and souls into realizing this project, and very few people can be arsed to offer them any positive encouragement? A little lip service here and there isn't doing anyone any favors. We'd love to see some real feedback for a change.

In case it's not clear, we ain't churning out some BASIC + xLIB "Super Autism Quest!" shit - Escheron is a goddamn behemoth of an ASM app that was forged from the blood of dragons, and you better believe Iambian's busted his balls off to get this game where it is now.

Let me reiterate that this project has come a very long way. All the underlying groundwork is there, and now all we need to do is finish scripting cutscenes and balancing the game's difficulty level. I do apologize that the biggest delay has been finishing up the writing, but Escheron has a novel's length of character interactions. Unless I start dropping amphetamines, I can't type this shit up any faster than I already am. But rest assured that Iambian, Geekboy1011 and I are proactively working our asses off to get this game off the ground.

tl;dr - A little encouragement goes a long way toward boosting morale, especially when games of this magnitude demand such an extensive amount of time and energy that they practically consume your entire life. Also, let me impart a word of advice to other aspiring indie devs: Be prepared to sacrifice your soul in the name of whatever creative vision you may have, assuming you don't want to settle for anything less than a *good* game.


(Also, don't take my little tangents personally. I'm just tired from all this goddamn writing. And I really, really need some caffeine right now.)
I'm definitely interested in this project. It looks amazing so far and it will continue to be. I have been very busy. Not even my own projects are getting much attention because I'm too wrapped up in life right now. If I can find time, I'll definitely text some more

99
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 26, 2016, 10:56:23 am »
Ok, sounds good. Be sure to post about your side project when it gets mature enough! ;)
I will! It has promise so far, but I'm not sure if it'll come to fruition. If it does, I'll be sure to let the community know.

100
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 18, 2016, 08:42:14 pm »
It is what it is I guess. :/ Maybe something can be worked out though.
Like I said, tr1p1ea was thinking about upping the limits to real(6,1), so it's possible I could implement it in the future. But for now, I'll have to stick with what I had. It's okay though. Progress is steadily going, and I'm also starting work on a new side project as well.

101
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 17, 2016, 08:10:52 pm »
Unfortunately, the xLIBC command which I use to convert numbers to strings in Ans (real(6,1) aka the one that displays numbers on screen) can neither deal with decimals nor numbers greater than 9999. Due to the way I have to work around the first problem, I run in to the second sometimes. Not all the time, like in the screenshot, but eventually I do. I'll have to revert back to the old way of saving, unfortunately. I'll get this fix out to testers soon. Of course if tr1p1ea raises the limits of this command like he said he was thinking about once, this faster saving routine would be possible.

102
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 09, 2016, 01:27:49 pm »
Pretty big update:
Thanks to some xLIBC feature and tr1p1ea's help, I've been able to speed up the saving process a ton! Unfortunately for testers, I had to slightly change the way some data was saved. I'll tell you guys how to fix that in the PM, once I send it all out. Here's the difference. I tried to be exact when I pressed the Save button, but it may not be perfect.


103
Is this build on the secret build distribution website? I'd like to try this out :)

104
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 04, 2016, 03:07:25 pm »
Looking good! :thumbsup:  Hopefully Xlib gets released for the CE soon so that people can play on that calc as well. :D
Yeah! Kerm said he would actually use xLIBCE to test SoU, and vice versa.

105
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: April 03, 2016, 04:16:10 pm »
Shh... I didn't drop this preview of the fifth world here...

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