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Messages - Masinini

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1
TI Z80 / Re: Small Game.
« on: June 01, 2011, 12:10:42 am »
Oh, crap, sorry. If you go under the source, you can change the Line "LVLTWO" to "LVLONE". It's only a couple in. My Ti-connect couldnt find LVLTWO, so I added one without thinking. I'll fix it in a bit.

2
Axe / Re: Help Brainstorming For Programming Text-based Axe RPG
« on: May 31, 2011, 04:49:17 pm »
I'm no expert, but I make the main engine in one program, and store map graphics, coordinates, and other area specific infon in another. Then, I have the main program run the map program.

3
TI Z80 / Small Game.
« on: May 31, 2011, 04:45:46 pm »
The point of the game is to get your ship into the loading dock. Having malfunctions with the engine, you can only use one thruster to drift into other objects, thus stopping you, and allowing you to rotate.

You need to send Both "ZZZ" and "LVLONE" to the calc. The first is the main engine of the game, whilst the second holds the map designs and specific coordinates.

[2ND]-Quit
[Clear]-Press when in dock to connect with the dock and pass the level.
[Arrows]- Move.

4
Axe / Re: Physics Tilemapper
« on: January 21, 2011, 04:35:16 pm »
I have never done this personally. So I'm just gonna post what I would do. I would have your character in the middle of the screen, and stay there. When you move, the screen scrolls, instead of you actually moving. Then, when your guy falls, he just need to scroll when he falls, and add in code so he can move sideways. If this seems, confusing, sorry, but it's the simplest way that I could figure through my limited experience.

5
Gaming Discussion / Unity Web player
« on: January 16, 2011, 10:01:26 pm »
Hey, there's a new web player out that makes some really good games. it makes games in 3d, and does em well. This one is my fav, a basic clone of Minecraft, but minus as much cool stuff.

http://www.kongregate.com/games/M2Hgames/cubelands


You have to download the player.

6
I was in Honors math, and had an amazing teacher from 5th-8th. before that, i had had one other good math  teacher in fourth. So i've been pretty lucky.

7
Axe / Re: Help with movement.
« on: January 11, 2011, 05:49:09 pm »
Alright, I understand what you mean. it was waiting for 1 and X to be pressed. I'll try a re-write tomorrow. And Imma post any other questions I have from now on.

8
TI-BASIC / Re: BASIC One-Liners
« on: January 10, 2011, 10:02:47 pm »
Lbl 99.

Story is, I used to use number lbl's only, and before I knew how to optimize and about sub routines, I had a program that used 99 lbl's.

9
Axe / Re: Help with movement.
« on: January 10, 2011, 09:59:21 pm »
Okay, So I was thinking about Movement programs, and I was wondering. I made a program That went like this.

.Movement
[FFFFFFFFFFFFFFFF->pic1
20->X
20->Y
Repeat getkey(54)
Pt-change(X,Y,pic1
dispgraph
Pt-change(X,Y,pic1
X+(Getkey(4) and X=/= edge )-(getkey(1) and x=/=1) -> X
Y+(getkey(3) and Y=/= Edge)-(getkey(2) and Y=/=1)-> Y
End.

When it displayed it, it displayed it at 20 20, then moved it to like 1, 6. When I tried to move the dot, it would move one space, and then go back to 1,6. Any idea what i am doing wrong?

10
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 08, 2011, 12:31:51 pm »
81: tell them to make an unhackable game using onlt basic, and then hack it, telling them to start over.

11
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 04, 2011, 08:03:07 pm »
78. Make them program a greyscale game using only Ti-basic.

12
Axe / Help with movement.
« on: January 04, 2011, 08:01:06 pm »
So I decided to start learning axe, with my limited know how of the codes. I made a movement routine that ended up resetting my ram. Anyone have a movement routine that works and is not an unbreakable loop?

13
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 02, 2011, 11:01:31 pm »
76. Tell them to make a fun, original menu based RPG that doesn't get boring after 15 minutes.

14
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: December 30, 2010, 10:03:03 pm »
47. Turn the face plate pink.

48. Break the alpha button, the make them program in hex.

49. Drain the back up batteries.

15
Miscellaneous / Re: Clever jokes to 1000
« on: December 30, 2010, 10:01:15 pm »
35. A captain of a ship one day sees an enemy naval vessel approaching. Preparing for battle, he tells his First mate to "bring me my red shirt." The first mate does this, but confused all the while. After the battle, he asks the captain about the red shirt. the captain replies "If I was wounded, the crew wouldn't know and would keep fighting." The next week, he sees 10 enemy naval vessels approaching. Turning to the first Mate, he says "Bring me my brown pants."

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