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TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: August 16, 2013, 03:54:41 pm »
Omg that's just beautifull
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TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: August 16, 2013, 03:54:41 pm »
Omg that's just beautifull
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Gaming Discussion / Re: Humble Bundle« on: August 16, 2013, 01:02:44 pm »
well in theory you can buy this for $1 ?
tho i'm gonna buy it for $5 3
Computer Projects and Ideas / Re: 60 lines Binary Puzzle in php and ncurses« on: July 30, 2013, 03:40:21 am »
lolol, nice one juju xd
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Computer Projects and Ideas / Re: 75 lines Binary Puzzle in php and ncurses« on: July 29, 2013, 02:35:23 pm »
well in lua there are a lot of functions i had to write myself (my ipad app works with lua 5.1 ...)
like all the bitmath functions... i had to write the myself 5
Computer Projects and Ideas / Re: 75 lines Binary Puzzle in php and ncurses« on: July 29, 2013, 01:13:20 pm »
omg that's small
i already have 600 lines... but this includes a start screen... stage select... level select.. and a custom button class (there is no standard button ) 6
Computer Programming / Re: Best random map generating technique [lua]« on: July 28, 2013, 07:44:03 pm »
uhmmmmmmmmmmmmmm
well i think, for in the beginning i'll use this kind of style: (cause i dunno what you're saying, maybe too tired xp) - start from bottom - 1 layer bedrock - then a random between 20 and 30 of stone, with at some random locations a random ore - then 40 - #stone - #ores - #bedrock - then 10 layers sky, with sometimes a lake / mountain and who knows, i might someday make it an infinite map xd 7
Computer Programming / Best random map generating technique [lua]« on: July 28, 2013, 06:09:30 pm »
well, i want to create a 2D minecraft like game on my ipad, it would probably be a map of 1000*50, but i wouldn't know how to create a random world, one that makes sense, with little hills and no floating blocks etc....
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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor« on: July 28, 2013, 04:38:25 pm »
congrats
i'll have to keep a look out for the games made with this, maybe i could clone some of them onto my ipad (uses lua as well ) 9
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor« on: July 28, 2013, 04:38:21 pm »
congrats
i'll have to keep a look out for the games made with this, maybe i could clone some of them onto my ipad (uses lua as well ) 10
Computer Programming / Re: [lua] [ipad] binary puzzle project« on: July 28, 2013, 04:34:25 pm »
Update!
- start screen - stage select (size of the puzzle) - level select - better level arrays - automated check for loss/win when all cells are filled (will do nothing when loss, so you can keep thinking, will show win-screen when solved..) to do: - WIN screen - ingame 'pause' menu - add a timer to the game to show how long someone needed to solve the level - storage of user data (such as showing which levels are already completed) - automated puzzle generator for extra levels - add more puzzles (currently only 3) i know that not a lot of people are interested in this, but i'll keep this up to date Screenies and videos will follow later, screenies maybe today, video tommorow 11
TI Z80 / Re: [Axe] Picraft 2« on: July 27, 2013, 07:02:17 pm »
well i actually got a question... in what way do you store your map? and is it finit or infinit..?
pm me if you'dd like to tell me.. 12
Introduce Yourself! / Re: Hello, local me = "Tjakka5"« on: July 26, 2013, 04:48:47 am »
well ok, much luck if we could ever be of help with anything...
btw: i started learning lua like 4 days ago, ma first game almost finished xd 13
Introduce Yourself! / Re: Hello, local me = "Tjakka5"« on: July 26, 2013, 04:41:03 am »
welcome, we hope you enjoy your time here and we can help you
btw: any ongoing projects or finished projects? 14
Computer Programming / Re: [lua] [ipad] binary puzzle project« on: July 25, 2013, 05:25:30 pm »
no, i'm doing it like this: 2 buttons, '1' and '0' and a 'square' around the selected cell
btw: just tested my own button class, and it works great 15
Computer Programming / Re: [lua] [ipad] binary puzzle project« on: July 25, 2013, 05:08:27 pm »
well i'm gonna see about that later should i do it like this: if user has filled it in right, say it, or only tell them they won after pressing some validation button?
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