Ouch.. Didn't noticed that C. Mitchell was Kerm.. (I know it, though) Actually I have 'only' 6 calcs, but I'll sell my Prizm and one Clickpad. Some 3rd and 4th z80 would have been nice to test my n-calcs wiring experiments...
Feeling disappointed.. I was 2nd, as I wanted, with a nice amount of points above the third, and went third, surely 'cause I haven't been here to defend my entry
I don't even know if I want to get my prize or give it to another one. Maybe it will depend of what this T-shirt looks like
You can put LEDs in the holes very easily, and the wire are thin enough to go in the holes of a RS232 port I have. (Yes, a RS232 with direct connection to a 2.5mm jack provides easy-to-use calc electronics )
.. It's because there is nothing behind level 4, so if I didn't add this barrier you would have fallen into the deep and dark black hole I put viciously in the source code.
In fact, there's a GAME OVER when you lose, but not when you won, so.. You may want to repeat playing level 4 as long as I don't add levels
(pliz give ideas for new moles to add at each level, and a bit data about them.)
Finished. Added options menu, menu-to-game link, and game over.
Due to an update, it's possible that final version won't be evaluated. I hope judges will evaluate the last update.
EDIT:
Quote from: readme
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding] I may also edit game over menu, and include a level-choosing box. [possible] What also miss from original game is mole loot sometimes being HP. [easy peasy] Concerning achievements.. I'll see.
So, what I want now is.. Ideas! And suggestions. And comments.
If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !
PS: Congratulations to Sorunome ! You made a good job. And I watched 'For a Muffin'
PPS: Fully full gameplay screenshot will come in the next hours. For you, surely around 4PM
Here will I announce my entry for the Omnimaga Contest 2013 - Calculator Gaming Roots The game is named Piko Piko, it's a whack-a-mole game based on the game Tontie, available on Eyezmaze. Due to the fact I started it the day before yesterday, It won't be as I wanted exactly : I'll surely have no time to create shop.
The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground. Each new level (only 4 levels nowadays ><) brings a new thing, like spike mole or shy mole. You'll have 5 game difficulty, from nooooooob to xtrem (3HP).
More things in the readme, maybe this evening I'll add a screenshot.
I use Axe 1.2.1, the game is currently around 4KB, and works quite well with 6MHz.
Hi guys,
Here's the game Piko Piko. It's a whack-a-mole game based on the game Tontie, available on Eyezmaze.
The game is playable with numeric keypad, you need to hit moles coming from one of the 9 holes on the ground. Each new level (currently, only 4 levels ><) brings a new thing, like spike mole or shy mole. You'll have 5 game difficulty, from nooooooob (no damage) to xtreme (3HP).
I'll add features like more mole type, shop and achievements.
.. If I've time this weekend I may code shop. It will include more powerful hammers (should be graphically the same, though) and health recovery, like in the original. [hardcore coding] I may also edit game over menu, and include a level-choosing box. [possible]
Done •Added health recovery bonus : if your life isn't full, mole have 25% chance to loot a HP instead of coins •Added (planned) pause feature : press (0) to enable/disable pause •Finished what I said I would do : now N00B, HARD & XTREME modes work as expected
Bugfixes (and glitchfixes) •Exiting a level by presing [clear] unlocks next level as it you finished the level (this bug is available in contest release .__.)
If you get any idea of possible new mole, item, achievement, feature, source code improvements.. Please tell me here !
Attachments : readme.txt (last version) and last screenshot