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Messages - imath
1
« on: July 20, 2013, 08:53:20 am »
@imath: I think there are many ways to interprete that question (or my english is not good enough...): - The number of lines of a code doesn't impact the performance because the code is saved in the RAM as a table with one line per index and only the visible lines get rendered. - The number of visible characters on the screen does impact the performance because rendering a string/char is relatively slow. - The number of characters in a visible line does impact the performance because every character of the visible lines does impact the syntax colouring and have to be processed. - Moving around in large codes is also easy with the clickable scrollbar on the right.(Have anyone notice it yet?!) But i think I'll add a "jump to line..."option.
@mdr1: - I'm working on copy/pasfe functions (just finished paste function)
Thanks to everybody for the nice feedback! I think the editor is finished soon!
I think we can add a "#include " function?
2
« on: July 19, 2013, 07:00:08 am »
when the code is long,is it flexible?
3
« on: July 19, 2013, 06:56:55 am »
sounds great!
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« on: July 07, 2013, 08:06:03 am »
Two players each player "makes"(what verb can I use?) a stone by turns. The one who firstly makes five stones in a row and he win this game.
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« on: July 07, 2013, 07:07:26 am »
such as this visual lua
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« on: July 07, 2013, 06:52:44 am »
welcome to Omnimaga!
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« on: July 07, 2013, 01:53:44 am »
I have seen your this project.It's wonderful and signficant. If we have a IDE such as visual studio,we can draw the Object with our mouse insead of our codes.
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« on: July 07, 2013, 01:37:05 am »
IDE. like Visual Studio
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« on: July 06, 2013, 03:42:41 am »
hello adriweb, maybe we can write a Visual Lua based on C#,GDI+,XML and Screen Manager. how do you think of it? I think it would be a vase but profound project.
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« on: July 06, 2013, 03:38:17 am »
Perhaps we may as well write a Visual Lua based on C# and XML
11
« on: July 06, 2013, 03:32:39 am »
Five In A Row
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« on: June 30, 2013, 02:44:59 am »
It's a tiny programme I wrote around 2 years ago. Now,I publish it here. I wish you liked the game.
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« on: June 30, 2013, 02:23:42 am »
Loving it is easy.That's why so many people do. iNote 2E has been published. Comparing with iNote 1(iNote 1 didn't published here),iNote2E has some remarkable functions.For example,we can set a password in order to protect our notes.Besides,Page-Navi has been fixed.Meanwhile,we can delete a note from all.We also can edit each note of all. In a word,it's a steady edition. Uploading file needs 5 post at least......
14
« on: June 30, 2013, 12:49:53 am »
Now Ndless can run on OS3.1 OS3.2 and OS3.6 to be punished in September both can't install Ndless.
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« on: June 30, 2013, 12:47:17 am »
my code is
randint(1,11)->e randint(1,11)->ee randint(1,50)->temp randint(1,50)->nn randint(1,50)->nnn randint(1,50)->nnnn randint(1,50)->nnnnn disp e disp ee disp temp disp nn disp nnn disp nnnn disp nnnnn SortA temp n->temp[1]
no,no this use It's not only rebundant but also complex and ugly.
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